Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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hands-once the wand that controlled him was<br />
removed from her person, <strong>of</strong> course. While he<br />
lived, Zrie was as cruel, vicious, and mean-spirited<br />
as the sorceress.<br />
Locales Frequented: Westgate.<br />
History: Few details <strong>of</strong> Zrie’s life are known. He<br />
and Cassana fell in love while young, but they were<br />
separated. When they were reunited, they fought<br />
over who was more powerful. Zrie died in the battle,<br />
but Cassana saved his remains and later made him<br />
into a lich. He died when the wand that allowed<br />
Cassana to control him was hurled into another dimension,<br />
severing his link with its unlife-sustaining<br />
power.<br />
Motivations/Goals: Zrie Prakis is a vengeful creature<br />
capable <strong>of</strong> great evils. While a lich, he served<br />
Cassana well but plotted her downfall from the moment<br />
<strong>of</strong> his “awakening” as a lich. He longed to be<br />
free <strong>of</strong> her control. He also desired Alias, perhaps because<br />
she reminded <strong>of</strong> a younger Cassana, whom he<br />
once loved.<br />
Campaign Uses: Zrie might be returned to “life”<br />
if Cassana’s wand is found by a party or parties who<br />
are aware <strong>of</strong> its properties. With Cassana supposedly<br />
gone, he’d begin some diabolical scheme <strong>of</strong> his own.<br />
For an interesting campaign hook, set up the PCs<br />
as unwitting pawns <strong>of</strong> Zrie’s bid to return to the<br />
Realms from his dimensional exile. As a lich, Zrie is<br />
at least powerful enough to establish a communication<br />
link between himself and his phylactery, back<br />
in Faerûn: perhaps a totem doll or enchanted gem<br />
that the PCs discover in a treasure trove or abandoned<br />
in some obscure place they visit. The means<br />
<strong>of</strong> freeing him can be as simple as casting a plane<br />
shift or similar spell, or it can require an adventure<br />
<strong>of</strong> its own to locate and activate a magical gate<br />
through which the object should be thrown. Zrie<br />
should prove most helpful to the PCs in order to<br />
convince them he’s a friend.<br />
Once freed, Zrie can become the genie that the<br />
PCs must put back into the bottle, even becoming<br />
the party’s major nemesis for years. He’ll make no secret<br />
<strong>of</strong> the fact that the PCs freed him, enraging<br />
both good and evil people against the PCs wherever<br />
they go. He’ll taunt them at every turn for playing<br />
into his hands, and he can continue to frustrate their<br />
attempts to deal with him for as long as the DM<br />
likes.<br />
Sources: Azure Bonds.<br />
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