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Villains' Lorebook.pdf - Department of Political Science

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hands-once the wand that controlled him was<br />

removed from her person, <strong>of</strong> course. While he<br />

lived, Zrie was as cruel, vicious, and mean-spirited<br />

as the sorceress.<br />

Locales Frequented: Westgate.<br />

History: Few details <strong>of</strong> Zrie’s life are known. He<br />

and Cassana fell in love while young, but they were<br />

separated. When they were reunited, they fought<br />

over who was more powerful. Zrie died in the battle,<br />

but Cassana saved his remains and later made him<br />

into a lich. He died when the wand that allowed<br />

Cassana to control him was hurled into another dimension,<br />

severing his link with its unlife-sustaining<br />

power.<br />

Motivations/Goals: Zrie Prakis is a vengeful creature<br />

capable <strong>of</strong> great evils. While a lich, he served<br />

Cassana well but plotted her downfall from the moment<br />

<strong>of</strong> his “awakening” as a lich. He longed to be<br />

free <strong>of</strong> her control. He also desired Alias, perhaps because<br />

she reminded <strong>of</strong> a younger Cassana, whom he<br />

once loved.<br />

Campaign Uses: Zrie might be returned to “life”<br />

if Cassana’s wand is found by a party or parties who<br />

are aware <strong>of</strong> its properties. With Cassana supposedly<br />

gone, he’d begin some diabolical scheme <strong>of</strong> his own.<br />

For an interesting campaign hook, set up the PCs<br />

as unwitting pawns <strong>of</strong> Zrie’s bid to return to the<br />

Realms from his dimensional exile. As a lich, Zrie is<br />

at least powerful enough to establish a communication<br />

link between himself and his phylactery, back<br />

in Faerûn: perhaps a totem doll or enchanted gem<br />

that the PCs discover in a treasure trove or abandoned<br />

in some obscure place they visit. The means<br />

<strong>of</strong> freeing him can be as simple as casting a plane<br />

shift or similar spell, or it can require an adventure<br />

<strong>of</strong> its own to locate and activate a magical gate<br />

through which the object should be thrown. Zrie<br />

should prove most helpful to the PCs in order to<br />

convince them he’s a friend.<br />

Once freed, Zrie can become the genie that the<br />

PCs must put back into the bottle, even becoming<br />

the party’s major nemesis for years. He’ll make no secret<br />

<strong>of</strong> the fact that the PCs freed him, enraging<br />

both good and evil people against the PCs wherever<br />

they go. He’ll taunt them at every turn for playing<br />

into his hands, and he can continue to frustrate their<br />

attempts to deal with him for as long as the DM<br />

likes.<br />

Sources: Azure Bonds.<br />

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