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Villains' Lorebook.pdf - Department of Political Science

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10<br />

Artemis Entreri<br />

Human male 11th-level thief/15thlevel<br />

fighter<br />

ARMOR CLASS: -2 (-6)<br />

MOVE: 12<br />

HIT POINTS: 107<br />

THAC0: 5<br />

NO. OF ATTACKS: 5<br />

ALIGNMENT: Lawful evil<br />

STR 13, DEX 18, CON 15, INT 16, WIS 15, CHA 13<br />

Thieving Abilities: PP 80%; OL 65%; F/RT 50%;<br />

MS 99%; HS 90%; DN 55%; CW 99%; RL 20%;<br />

SU 75%.<br />

Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Artemis is specialized in<br />

the two-weapon style and has the ambidexterity pr<strong>of</strong>iciency<br />

(both from the Complete Fighter’s Handbook<br />

[CFH]). His other pr<strong>of</strong>iciencies are short bow, light<br />

crossbow, dagger (thrown and wielded), rapier<br />

(CFH), sling, staff, long sword, short sword; 2 open.<br />

Nonweapon Pr<strong>of</strong>iciencies: Blind-fighting, direction<br />

sense, disguise, endurance, rope use, survival<br />

(northern wilderness and desert), tightrope walking,<br />

tracking; 1 open.<br />

Equipment: Artemis has standard adventuring<br />

gear, which in his case includes thieving tools, spare<br />

weapons and clothes, rope, and so on.<br />

Magical Items: +4 Cloak <strong>of</strong> protection, +4 dagger,<br />

defender (life-stealer), +2 ring <strong>of</strong> protection, and a<br />

sword <strong>of</strong> wounding +1 (sometimes referred to as a<br />

saber).<br />

Combat/Tactics: Artemis is a consummate warrior,<br />

combining his ambidexterity, thieving training,<br />

and warrior’s weapon skills to be one <strong>of</strong> the most<br />

dangerous swordsmen in the Realms. Few men indeed<br />

could have so repeatedly crossed blades with<br />

Drizzt Do’Urden and lived to tell <strong>of</strong> it.<br />

Artemis is a tactical master, taking every advantage<br />

<strong>of</strong>fered him and seeking to create more. He’ll<br />

<strong>of</strong>ten do this by taunting his foe into anger and mistakes.<br />

Artemis is also a very fast learner. If he observes<br />

a particular combat maneuver even a few<br />

times, he can add it to his own deadly repertoire.<br />

Allies/Companions: Pasha Pook and the thieves’<br />

and assassins’ guilds <strong>of</strong> Calimport. At various times in<br />

his past Artemis has also temporarily worked with the<br />

following persons: Sydney, Jierdan (whom he later<br />

killed), and Bok <strong>of</strong> the Arcane Brotherhood, Jarlaxle<br />

and Bregan D’aerthe; and even Catti-Brie and Drizzt<br />

when circumstances forced Artemis to cooperate with<br />

his drow nemesis and the human woman in order to<br />

escape the city <strong>of</strong> Menzoberranzan.<br />

Foes/Enemies: Drizzt Do’Urden (seldom have<br />

two been so closely matched and yet so different; the<br />

drow ranger truly is Artemis’s archenemy), Catti-<br />

Brie, Bruenor Battlehammer, Regis, Wulfgar, and<br />

the drow <strong>of</strong> Menzoberranzan.<br />

Appearance: A small man, Artemis is compact<br />

and all wiry muscle. He is possessed <strong>of</strong> angular features,<br />

striking high cheekbones, and heavy facial<br />

growth-though he’s clean shaven, Artemis always<br />

seems to need a shave. His raven black hair is thick<br />

and full, but his eyes are gray and lifeless-betraying<br />

the emptiness <strong>of</strong> his life and his soul.<br />

Personality: Artemis is a pr<strong>of</strong>essional and always<br />

has an air <strong>of</strong> control about him. Every move he<br />

makes or word he speaks is calculated to achieve a<br />

desired effect. He never allows emotions or the circumstances-no<br />

matter how dire-to master him. In<br />

this, he’s nearly as determined as Drizzt. He tirelessly<br />

maintains himself in top condition, and constantly<br />

seeks to improve his martial skills, again just as his<br />

drow nemesis does. Artemis also is terribly cunning,<br />

able to outthink as well as outfight his opponents.<br />

One aspect <strong>of</strong> his pr<strong>of</strong>essionalism that is rare in a<br />

man whose business is killing is that Artemis never<br />

kills unless it’s necessary. While Regis and Catti-Brie<br />

were his prisoners (separately), Artemis had any<br />

number <strong>of</strong> opportunities to murder them, yet he did<br />

not do so.<br />

Locales Frequented: Icewind Dale, the Sword<br />

Coast, Calimport, Menzoberranzan, and locales be-<br />

tween these far-flung points.<br />

History: Artemis was born in the city <strong>of</strong> Memnon<br />

in Calimshan, but traveled to Calimport with a<br />

desert caravan when he was only nine. He escaped<br />

the caravan once it arrived in the city as he learned<br />

that he was going to be sold into slavery by the<br />

wicked merchants <strong>of</strong> the caravan.<br />

Artemis lived on the streets <strong>of</strong> Calimport after<br />

that, using his canny wits and outstanding physical<br />

qualities to carve a niche <strong>of</strong> “turf’ for himself in one<br />

<strong>of</strong> the city’s hundreds <strong>of</strong> poor shanty towns. After<br />

several years, he was noticed by members <strong>of</strong> the<br />

Basadoni Cabal, one <strong>of</strong> the most powerful thieves’<br />

guilds in Calimport.<br />

He ascended the ranks <strong>of</strong> the guild quickly, again<br />

aided by his devious mind, fit body, and the underesti-

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