Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
10<br />
Artemis Entreri<br />
Human male 11th-level thief/15thlevel<br />
fighter<br />
ARMOR CLASS: -2 (-6)<br />
MOVE: 12<br />
HIT POINTS: 107<br />
THAC0: 5<br />
NO. OF ATTACKS: 5<br />
ALIGNMENT: Lawful evil<br />
STR 13, DEX 18, CON 15, INT 16, WIS 15, CHA 13<br />
Thieving Abilities: PP 80%; OL 65%; F/RT 50%;<br />
MS 99%; HS 90%; DN 55%; CW 99%; RL 20%;<br />
SU 75%.<br />
Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Artemis is specialized in<br />
the two-weapon style and has the ambidexterity pr<strong>of</strong>iciency<br />
(both from the Complete Fighter’s Handbook<br />
[CFH]). His other pr<strong>of</strong>iciencies are short bow, light<br />
crossbow, dagger (thrown and wielded), rapier<br />
(CFH), sling, staff, long sword, short sword; 2 open.<br />
Nonweapon Pr<strong>of</strong>iciencies: Blind-fighting, direction<br />
sense, disguise, endurance, rope use, survival<br />
(northern wilderness and desert), tightrope walking,<br />
tracking; 1 open.<br />
Equipment: Artemis has standard adventuring<br />
gear, which in his case includes thieving tools, spare<br />
weapons and clothes, rope, and so on.<br />
Magical Items: +4 Cloak <strong>of</strong> protection, +4 dagger,<br />
defender (life-stealer), +2 ring <strong>of</strong> protection, and a<br />
sword <strong>of</strong> wounding +1 (sometimes referred to as a<br />
saber).<br />
Combat/Tactics: Artemis is a consummate warrior,<br />
combining his ambidexterity, thieving training,<br />
and warrior’s weapon skills to be one <strong>of</strong> the most<br />
dangerous swordsmen in the Realms. Few men indeed<br />
could have so repeatedly crossed blades with<br />
Drizzt Do’Urden and lived to tell <strong>of</strong> it.<br />
Artemis is a tactical master, taking every advantage<br />
<strong>of</strong>fered him and seeking to create more. He’ll<br />
<strong>of</strong>ten do this by taunting his foe into anger and mistakes.<br />
Artemis is also a very fast learner. If he observes<br />
a particular combat maneuver even a few<br />
times, he can add it to his own deadly repertoire.<br />
Allies/Companions: Pasha Pook and the thieves’<br />
and assassins’ guilds <strong>of</strong> Calimport. At various times in<br />
his past Artemis has also temporarily worked with the<br />
following persons: Sydney, Jierdan (whom he later<br />
killed), and Bok <strong>of</strong> the Arcane Brotherhood, Jarlaxle<br />
and Bregan D’aerthe; and even Catti-Brie and Drizzt<br />
when circumstances forced Artemis to cooperate with<br />
his drow nemesis and the human woman in order to<br />
escape the city <strong>of</strong> Menzoberranzan.<br />
Foes/Enemies: Drizzt Do’Urden (seldom have<br />
two been so closely matched and yet so different; the<br />
drow ranger truly is Artemis’s archenemy), Catti-<br />
Brie, Bruenor Battlehammer, Regis, Wulfgar, and<br />
the drow <strong>of</strong> Menzoberranzan.<br />
Appearance: A small man, Artemis is compact<br />
and all wiry muscle. He is possessed <strong>of</strong> angular features,<br />
striking high cheekbones, and heavy facial<br />
growth-though he’s clean shaven, Artemis always<br />
seems to need a shave. His raven black hair is thick<br />
and full, but his eyes are gray and lifeless-betraying<br />
the emptiness <strong>of</strong> his life and his soul.<br />
Personality: Artemis is a pr<strong>of</strong>essional and always<br />
has an air <strong>of</strong> control about him. Every move he<br />
makes or word he speaks is calculated to achieve a<br />
desired effect. He never allows emotions or the circumstances-no<br />
matter how dire-to master him. In<br />
this, he’s nearly as determined as Drizzt. He tirelessly<br />
maintains himself in top condition, and constantly<br />
seeks to improve his martial skills, again just as his<br />
drow nemesis does. Artemis also is terribly cunning,<br />
able to outthink as well as outfight his opponents.<br />
One aspect <strong>of</strong> his pr<strong>of</strong>essionalism that is rare in a<br />
man whose business is killing is that Artemis never<br />
kills unless it’s necessary. While Regis and Catti-Brie<br />
were his prisoners (separately), Artemis had any<br />
number <strong>of</strong> opportunities to murder them, yet he did<br />
not do so.<br />
Locales Frequented: Icewind Dale, the Sword<br />
Coast, Calimport, Menzoberranzan, and locales be-<br />
tween these far-flung points.<br />
History: Artemis was born in the city <strong>of</strong> Memnon<br />
in Calimshan, but traveled to Calimport with a<br />
desert caravan when he was only nine. He escaped<br />
the caravan once it arrived in the city as he learned<br />
that he was going to be sold into slavery by the<br />
wicked merchants <strong>of</strong> the caravan.<br />
Artemis lived on the streets <strong>of</strong> Calimport after<br />
that, using his canny wits and outstanding physical<br />
qualities to carve a niche <strong>of</strong> “turf’ for himself in one<br />
<strong>of</strong> the city’s hundreds <strong>of</strong> poor shanty towns. After<br />
several years, he was noticed by members <strong>of</strong> the<br />
Basadoni Cabal, one <strong>of</strong> the most powerful thieves’<br />
guilds in Calimport.<br />
He ascended the ranks <strong>of</strong> the guild quickly, again<br />
aided by his devious mind, fit body, and the underesti-