Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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60<br />
Asabis<br />
The scourge <strong>of</strong> Anauroch<br />
CLIMATE/TERRAIN: Anauroch/any temperate, dry<br />
FREQUENCY: Rare<br />
ORGANIZATION: Tribal<br />
ACTIVITY CYCLE: Nocturnal<br />
DIET: Omnivore<br />
INTELLIGENCE: Very (11-12)<br />
TREASURE: D<br />
ALIGNMENT: Lawful evil<br />
NO. APPEARING: 6-48 (6d8)<br />
ARMOR CLASS: 5<br />
MOVEMENT: 18, Br 8<br />
HIT DICE: 3+3<br />
THAC0: 17<br />
NO. OF ATTACKS: 3 or 2<br />
DAMAGE/ATTACKS: 1d2 (×2) or by weapon/1d6 (bite)<br />
SPECIAL ATTACKS: Nil<br />
SPECIAL DEFENSES: Nil<br />
MAGIC RESISTANCE: Nil<br />
SIZE: M (7’-9’ tall)<br />
MORALE: Champion (15)<br />
XP VALUE: 120<br />
These reptilian beings, who call themselves laertis,<br />
are desert dwellers superficially similar to the<br />
much more common lizard man that is <strong>of</strong>ten found<br />
in swamps. Asabis tend to be brown to gray in hue,<br />
with dun or light green underbellies. They have<br />
large, yellow, egg-shaped eyes so bright that they<br />
flash in darkness with horizontally slit pupils. They<br />
wear armor no heavier than leather, speak their<br />
own sharp, chattery language, and the sexes are indistinguishable<br />
to most mammals (including humans<br />
and demihumans). Their narrow skulls have<br />
sloping foreheads that end in protruding brows.<br />
They touch and taste unknown objects with their<br />
forked tongues, and have a rough, pebbly skin with<br />
slits for nostrils and ears.<br />
The asabis’ limbs jut from their sinuous torsos at<br />
90 degrees, like those <strong>of</strong> the smaller desert lizards<br />
the asabis seemingly evolved from. They are<br />
equally adept at moving on four legs or two; when<br />
running on their rear legs, their nonprehensile tails<br />
help them balance.<br />
Combat: Asabis <strong>of</strong>ten hire themselves out as<br />
mercenaries or hunt the desert’s native human population<br />
called the Bedine and other, less intelligent<br />
creatures <strong>of</strong> the desert. They use any one-handed<br />
weapon they fashion or capture, including crude<br />
(treat as light) crossbows which they sling over<br />
their backs when not in use. Asabis are cunning<br />
and enjoy ambushing their prey.<br />
Asabis can burrow into desert sands quite easily<br />
(which is one reason their ambushes are so <strong>of</strong>ten<br />
successful). When they run on all four legs, they<br />
present a smaller target silhouette and receive a +1<br />
bonus to their Armor Class. Additionally, asabis<br />
can leap 20’ horizontally or 16’ vertically.<br />
Habitat/Society: Asabis are encountered only at<br />
night in Anauroch. They must spend the day away<br />
from the searing sun; they burrow a few feet into<br />
the sand, retreat to a cave, or huddle in a deep rock<br />
crevice. More than 1d4+1 turns <strong>of</strong> heavy exertion<br />
under the sun (forced marches, melee combat, or<br />
even carrying a heavy pack) causes an asabis to col-<br />
lapse until its body can cool.<br />
Left to themselves, asabis live in tribes under the<br />
rule <strong>of</strong> a council <strong>of</strong> elders and a war-leader. They<br />
may ally themselves with other evil creatures for<br />
mutual gain, or even adopt such beings into their<br />
tribe. Most, but not all <strong>of</strong> the asabis in Anauroch