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Villains' Lorebook.pdf - Department of Political Science

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30<br />

Appearance: Halaster’s true appearance is that <strong>of</strong><br />

a tall, gaunt, elderly man dressed in tattered brown<br />

robes under an equally ragged gray cloak. His hair is<br />

long and strikingly white, framing his thin face as it<br />

hangs from around his face to his shoulders. If<br />

viewed while in Undermountain, Halaster seems<br />

confused and distracted, not quite focused. He seldom<br />

looks directly at those addressing him, and multiple<br />

images (or “phantoms”) <strong>of</strong> him appear and disappear<br />

around continually. These images <strong>of</strong>ten seem<br />

to be engaged in their own activities and do not al-<br />

ways seem aware <strong>of</strong> their immediate surroundings.<br />

Personality: While in Undermountain, Halaster<br />

seems constantly distracted, always chuckling and<br />

muttering to himself over people and happenings<br />

only he can discern (see Unique Abilities below).<br />

He also has difficulty holding the thread <strong>of</strong> any<br />

conversation.<br />

If he’s ever removed from Undermountain, he regains<br />

his lucidity. At these times Halaster is fastidious,<br />

meticulous, and quite proper, though still thoroughly<br />

evil. Halaster can be honorable, and even<br />

noble in a way. He brooks no insolence in any case,<br />

and remembers any slight or aid given him.<br />

Locales Frequented: The myriad, deadly environs<br />

<strong>of</strong> Undermountain, the huge dungeon complex be-<br />

neath Mount Waterdeep.<br />

History: Halaster, the Mad Mage <strong>of</strong> Undermountain,<br />

is the designer <strong>of</strong> that insane, chaotic<br />

maze <strong>of</strong> deathtraps, monsters, and disreputable be-<br />

ings <strong>of</strong> all shapes and sizes.<br />

This man’s given name was Hilather, but he<br />

changed it to the grander Halaster as more befitting a<br />

powerful mage. The date and place <strong>of</strong> his birth are unknown,<br />

but he’s rumored to be older than even Elminster.<br />

Regardless <strong>of</strong> his origins, Halaster left <strong>of</strong>f his dealings<br />

with most <strong>of</strong> humanity more than 1,000 years ago.<br />

Accompanied only by his seven apprentices, Halaster<br />

came to the base <strong>of</strong> Mt. Waterdeep to build his new<br />

home. He summoned and bound fell creatures from<br />

other planes to build this tower and complex, as well<br />

as smaller towers for his apprentices. Once finished,<br />

even his apprentices saw less <strong>of</strong> their master.<br />

As he dealt less and less with humans and more<br />

with the vile creatures from other planes, Halaster<br />

changed. He grew grim and became prone to long,<br />

sullen silences, broken by sudden, violent rages. He<br />

had his servant creatures dig storage areas and additional<br />

laboratories beneath his tower, and this work<br />

went on for decades.<br />

Finally, his servitors broke into an area Halaster<br />

called the Underhalls. These tunnels had been dug<br />

by the dwarf Melairkyn clan, named after its<br />

founder, Melair. This clan had discovered mithral.<br />

The dwarves eventually died or were scattered by incursions<br />

<strong>of</strong> duergar and drow. When the mithral<br />

mines were played out, the duergar left, but the drow<br />

remained.<br />

Halaster is thought to have wiped out the last <strong>of</strong><br />

the drow after they had been weakened in a war with<br />

the surface elves. The mage’s apprentices believed<br />

that Halaster kept some <strong>of</strong> the drow, magically trans-<br />

formed them, and held them as his new slaves.<br />

In any case, Halaster soon faked his death, banished<br />

his otherplanar servants, and abandoned his<br />

complex on the surface, moving all to these underways.<br />

Halaster soon began “testing” his servants and<br />

traps against his seven apprentices. Only one survived,<br />

named Jhesiyra Kestellharp, who later became<br />

the Magister. The Magister’s writings provide<br />

what little is currently known <strong>of</strong> the Mad Mage.<br />

Now alone with his surviving servants, Halaster<br />

began his monstrous menagerie by visiting other<br />

planes and kidnapping creatures. He also built his<br />

network <strong>of</strong> gates to move them around his new<br />

home. Over time, Undermountain has slowly become<br />

what it is today, a reflection <strong>of</strong> its creator’s<br />

madness.<br />

Halaster was actually visited in his sanctum sanctorum<br />

recently by the adventurer Artek the Knife<br />

and others who were using a horned ring in an at-<br />

tempt to escape Undermountain.<br />

Motivations/Goals: Halaster views Undermountain<br />

as his own deadly playground, a means to bring<br />

him entertainment as well as new companions,<br />

knowledge, and magical spells and items. He seems<br />

content to rule his demented but lethal domain,<br />

constantly tinkering with its contents, inhabitants,<br />

and the network <strong>of</strong> gates he maintains there and<br />

beyond.<br />

Campaign Uses: Halaster is a mystery and a terror<br />

to those who know he still exists. DMs should<br />

ensure that he remains an enigma in their campaigns;<br />

most adventurers, even those who are brave<br />

(or depraved) enough to call Undermountain home<br />

should never meet Halaster, though many claim to<br />

have seen the strange “phantoms” <strong>of</strong> an aged wizard<br />

who observes much in Undermountain. Halaster is<br />

mad and evil, a terrible combination when one is as<br />

powerful as he.

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