Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Decay<br />
(Alteration)<br />
Level: 3<br />
Sphere: Time (Bhaal)<br />
Range: Touch<br />
Components: V,S,M<br />
Duration: Permanent<br />
Casting Time: 1 round<br />
Area <strong>of</strong> Effect: 1 cubic foot/level<br />
Saving Throw: Special<br />
This spell accelerates the aging <strong>of</strong> any item. It has<br />
no effect on living matter. For every hour that<br />
passes, the object decays a day. Equally, any abrasion<br />
or strain to the article is increased twenty-fold. After<br />
an appropriate amount <strong>of</strong> time has passed, most objects<br />
break, rust, corrode, or decay into uselessness.<br />
A successful dispel magic halts the accelerated decay<br />
process and return’s an item’s aging to normal rates;<br />
aging that has already taken effect is permanent,<br />
however.<br />
Normal items do not receive a saving throw<br />
against this spell’s effects. Magical items receive a<br />
saving throw against the spell; they must make a successful<br />
saving throw vs. lightning at a -2 penalty or<br />
be affected by the spell. Artifacts and relics are unaffected<br />
by this spell. To affect an item being carried or<br />
worn by someone, the casting priest must make a<br />
successful attack roll with his or her hand.<br />
The material component <strong>of</strong> this spell is the holy<br />
symbol <strong>of</strong> the casting priest.<br />
Handfang<br />
(Alteration/Necromancy)<br />
Level: 2<br />
Sphere: Combat, Necromantic (Moander)<br />
Range: 0<br />
Components: V,S<br />
Duration: 1 round/level<br />
Casting Time: 5<br />
Area <strong>of</strong> Effect: The caster’s palm<br />
Saving Throw: Special<br />
This spell creates a fanged, biting mouth in the<br />
palm <strong>of</strong> the caster’s hand. It can readily be concealed<br />
by curling the hand into a fist or by placing the palm<br />
<strong>of</strong> the hand against something. Its bite is under the<br />
control <strong>of</strong> the caster; it does not automatically snap<br />
at anything it touches. The caster can deliver the<br />
hand’s attack only by slapping his or her palm<br />
against a target, requiring a normal attack roll; it can<br />
bite once per round.<br />
The bite <strong>of</strong> a handfang does 1 point <strong>of</strong> damage<br />
and forces the victim to make two saving throws;<br />
one vs. paralyzation and the next vs. spell. If the<br />
saving throw vs. paralyzation fails, the victim is<br />
paralyzed for 1d3 rounds; if it succeeds, this effect is<br />
negated. If the saving throw vs. spell fails, the<br />
mouth’s saliva poisons the victim, doing 3d4 points<br />
<strong>of</strong> additional damage. If this saving throw succeeds,<br />
this damage is reduced to ld6 points. These twin<br />
saving throws must be made against every bite <strong>of</strong> a<br />
handfang; saving successfully against one attack<br />
does not mean that the victim is immune to these<br />
effects. Paralyzed victims who are not actively protected<br />
by compatriots or somehow moved beyond<br />
the reach <strong>of</strong> the spell’s caster are automatically<br />
successfully attacked by the handfang on subsequent<br />
rounds while they are paralyzed if the spellcaster<br />
targets them.<br />
Mace <strong>of</strong> Xvim<br />
(Evocation)<br />
Level: 2<br />
Sphere: Combat (Iyachtu Xvim)<br />
Range: 0<br />
Components: V,S,M<br />
Duration: 5 rounds<br />
Casting Time: 5<br />
Area <strong>of</strong> Effect: Special<br />
Saving Throw: Special<br />
This spell conjures up a short-lived glowing mace<br />
in the caster’s hand that strikes with a +3 attack<br />
bonus, deals 1d12+2 points <strong>of</strong> damage at a strike, and<br />
forces all struck items to succeed at an item saving<br />
throw vs. crushing blow or shatter. The mace vanishes<br />
if it leaves the possession <strong>of</strong> the caster and cannot be<br />
wielded by any other being. All magical items and enchanted<br />
substances or surfaces bearing a dweomer get<br />
a +4 bonus to their saving throws against the shattering<br />
power <strong>of</strong> the mace. Any item that succeeds at its<br />
saving throw once against a particular mace <strong>of</strong> Xvim<br />
need not do so again, even if struck repeatedly.<br />
The mace has a reach <strong>of</strong> 5 feet but is almost<br />
weightless; casters <strong>of</strong> any size or strength can easily<br />
wield it. It appears as a black, spiked, one-piece rod<br />
surrounded by a dim, flickering, blue radiance.<br />
The material component <strong>of</strong> this spell is an iron or<br />
steel nail, sliver, or fragment.<br />
151