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Villains' Lorebook.pdf - Department of Political Science

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Decay<br />

(Alteration)<br />

Level: 3<br />

Sphere: Time (Bhaal)<br />

Range: Touch<br />

Components: V,S,M<br />

Duration: Permanent<br />

Casting Time: 1 round<br />

Area <strong>of</strong> Effect: 1 cubic foot/level<br />

Saving Throw: Special<br />

This spell accelerates the aging <strong>of</strong> any item. It has<br />

no effect on living matter. For every hour that<br />

passes, the object decays a day. Equally, any abrasion<br />

or strain to the article is increased twenty-fold. After<br />

an appropriate amount <strong>of</strong> time has passed, most objects<br />

break, rust, corrode, or decay into uselessness.<br />

A successful dispel magic halts the accelerated decay<br />

process and return’s an item’s aging to normal rates;<br />

aging that has already taken effect is permanent,<br />

however.<br />

Normal items do not receive a saving throw<br />

against this spell’s effects. Magical items receive a<br />

saving throw against the spell; they must make a successful<br />

saving throw vs. lightning at a -2 penalty or<br />

be affected by the spell. Artifacts and relics are unaffected<br />

by this spell. To affect an item being carried or<br />

worn by someone, the casting priest must make a<br />

successful attack roll with his or her hand.<br />

The material component <strong>of</strong> this spell is the holy<br />

symbol <strong>of</strong> the casting priest.<br />

Handfang<br />

(Alteration/Necromancy)<br />

Level: 2<br />

Sphere: Combat, Necromantic (Moander)<br />

Range: 0<br />

Components: V,S<br />

Duration: 1 round/level<br />

Casting Time: 5<br />

Area <strong>of</strong> Effect: The caster’s palm<br />

Saving Throw: Special<br />

This spell creates a fanged, biting mouth in the<br />

palm <strong>of</strong> the caster’s hand. It can readily be concealed<br />

by curling the hand into a fist or by placing the palm<br />

<strong>of</strong> the hand against something. Its bite is under the<br />

control <strong>of</strong> the caster; it does not automatically snap<br />

at anything it touches. The caster can deliver the<br />

hand’s attack only by slapping his or her palm<br />

against a target, requiring a normal attack roll; it can<br />

bite once per round.<br />

The bite <strong>of</strong> a handfang does 1 point <strong>of</strong> damage<br />

and forces the victim to make two saving throws;<br />

one vs. paralyzation and the next vs. spell. If the<br />

saving throw vs. paralyzation fails, the victim is<br />

paralyzed for 1d3 rounds; if it succeeds, this effect is<br />

negated. If the saving throw vs. spell fails, the<br />

mouth’s saliva poisons the victim, doing 3d4 points<br />

<strong>of</strong> additional damage. If this saving throw succeeds,<br />

this damage is reduced to ld6 points. These twin<br />

saving throws must be made against every bite <strong>of</strong> a<br />

handfang; saving successfully against one attack<br />

does not mean that the victim is immune to these<br />

effects. Paralyzed victims who are not actively protected<br />

by compatriots or somehow moved beyond<br />

the reach <strong>of</strong> the spell’s caster are automatically<br />

successfully attacked by the handfang on subsequent<br />

rounds while they are paralyzed if the spellcaster<br />

targets them.<br />

Mace <strong>of</strong> Xvim<br />

(Evocation)<br />

Level: 2<br />

Sphere: Combat (Iyachtu Xvim)<br />

Range: 0<br />

Components: V,S,M<br />

Duration: 5 rounds<br />

Casting Time: 5<br />

Area <strong>of</strong> Effect: Special<br />

Saving Throw: Special<br />

This spell conjures up a short-lived glowing mace<br />

in the caster’s hand that strikes with a +3 attack<br />

bonus, deals 1d12+2 points <strong>of</strong> damage at a strike, and<br />

forces all struck items to succeed at an item saving<br />

throw vs. crushing blow or shatter. The mace vanishes<br />

if it leaves the possession <strong>of</strong> the caster and cannot be<br />

wielded by any other being. All magical items and enchanted<br />

substances or surfaces bearing a dweomer get<br />

a +4 bonus to their saving throws against the shattering<br />

power <strong>of</strong> the mace. Any item that succeeds at its<br />

saving throw once against a particular mace <strong>of</strong> Xvim<br />

need not do so again, even if struck repeatedly.<br />

The mace has a reach <strong>of</strong> 5 feet but is almost<br />

weightless; casters <strong>of</strong> any size or strength can easily<br />

wield it. It appears as a black, spiked, one-piece rod<br />

surrounded by a dim, flickering, blue radiance.<br />

The material component <strong>of</strong> this spell is an iron or<br />

steel nail, sliver, or fragment.<br />

151

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