Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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while unlikely, the possibility that Tyranthraxus<br />
spawned at least some <strong>of</strong> them does exist.<br />
The last recorded appearance <strong>of</strong> the Possessing<br />
Spirit was 1340 DR, in conjunction with the legendary<br />
Pool <strong>of</strong> Radiance. Tyranthraxus inhabited<br />
multiple bodies during these events, but he spent a<br />
great deal <strong>of</strong> time in the body <strong>of</strong> a bronze dragon.<br />
When the heroes were on the verge <strong>of</strong> victory over<br />
him, he leapt into a different body and dove into the<br />
Pool, using its magic to teleport away.<br />
Many rumors have arisen since then <strong>of</strong> “possessions”<br />
and so forth. A recent one linked to Tyranthraxus<br />
(however feebly) is that he recently took up<br />
residence in the ruins <strong>of</strong> Myth Drannor. Another is<br />
that he’s learned <strong>of</strong> and is seeking one or more <strong>of</strong> the<br />
fiend Phalse’s duplicates <strong>of</strong> Alias the swordswoman-or<br />
perhaps the original herself.<br />
Motivations/Goals: Tyranthraxus wants to rule<br />
all <strong>of</strong> the Realms; it’s that simple. As a unique being,<br />
he feels best qualified for such a position. He longs to<br />
squeeze all <strong>of</strong> Toril in his iron grip.<br />
Campaign Uses: With his body-jumping abilities,<br />
Tyranthraxus can be a tremendously dangerous foe;<br />
he literally could be anyone, even someone the PCs<br />
trust implicitly such as a mentor, family member, or<br />
lover.<br />
Care must be taken in his spirit jumping into PCs’<br />
bodies; players hate losing control <strong>of</strong> their characters<br />
and doing so too <strong>of</strong>ten can lead to hard feelings. Use<br />
NPCs when possible; it’s simpler plus then the PCs<br />
never know exactly where Tyranthraxus might be.<br />
Sources: Pool <strong>of</strong> Radiance, Curse <strong>of</strong> the Azure<br />
Bonds accessory.<br />
Unique Powers<br />
Tyranthraxus is seemingly unique in the history <strong>of</strong><br />
the Realms. How he came to be a disembodied entity,<br />
whether he’s always existed in that form, and<br />
even the plane <strong>of</strong> existence that he calls home is un-<br />
known.<br />
Tyranthraxus places the consciousness <strong>of</strong> the host<br />
body he invades in a kind <strong>of</strong> temporal stasis. While he<br />
cannot access its memories, physical qualities such<br />
as voice, posture, and gross bodily movements remain<br />
the same. When the Possessing Spirit invades<br />
a body, the following special abilities apply:<br />
l Fiery Aura: From the moment <strong>of</strong> possession, the<br />
host body Tyranthraxus is invading is sheathed in<br />
flames. The flames do no damage to the host body,<br />
but any beings in contact with the host body take<br />
2dl0 points <strong>of</strong> magical fire damage. Tyranthraxus<br />
has learned to quell these flames so he can mix in society<br />
normally. In combat though, he <strong>of</strong>ten allows<br />
the flames to reappear, discouraging potential foes<br />
from coming too close.<br />
l ESP: Tyranthraxus can sense all thoughts<br />
within line <strong>of</strong> sight, out to 150’ distant. This means<br />
he can read the minds <strong>of</strong> those near him and react as<br />
those beings expect the host body to. Tyranthraxus<br />
also is all but impossible to surprise.<br />
l Magic Resistance: All host bodies <strong>of</strong> Tyranthraxus<br />
have a flat 25% Magic Resistance rating, re-<br />
gardless <strong>of</strong> any the host body may possess itself.<br />
l Transference: Tyranthraxus can abandon a host<br />
at any time and seek a new body. The being he<br />
chooses must make a successful save vs. death or<br />
come entirely under the control <strong>of</strong> the Possessing<br />
Spirit. The host’s consciousness is put into a kind <strong>of</strong><br />
temporal stasis, and Tyranthraxus assumes control <strong>of</strong><br />
all higher functions. If the save succeeds, Tyranthraxus<br />
remains in his most recent host. He may attempt<br />
one “jump” per round, and this is the only action<br />
he can take in that round. His range limit for<br />
jumping is the same as for his ESP: line <strong>of</strong> sight<br />
within 150’.<br />
The Possessing Spirit cannot be expelled from a<br />
host body by any means short <strong>of</strong> a dispel evil or limited<br />
wish. Abjure, dismissal, and other magicks that affect<br />
only otherplanar creatures have no effect, nor does<br />
protection from evil spells.<br />
If Tyranthraxus is expelled from a body or the<br />
body is killed, the Possessing Spirit immediately<br />
gains a chance to invade a new host, as per the rules<br />
above.<br />
If, somehow, no living bodies exist for Tyranthraxus,<br />
he can exist within the Pool <strong>of</strong> Radiance. If<br />
such exist in your campaign, they would be Tyranthraxus’<br />
bolt-hole <strong>of</strong> choice. Barring that, it’s possible<br />
that any magical liquid could sustain him. In<br />
such a medium, he can try to possess only those who<br />
come into direct contact with the liquid. How long<br />
Tyranthraxus could survive without any medium is<br />
unknown.<br />
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