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Villains' Lorebook.pdf - Department of Political Science

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152<br />

Moonveil<br />

(Abjuration, Alteration)<br />

Level: 7<br />

Sphere: Elemental Water (Bane)<br />

Range: Touch<br />

Components: V,S,M<br />

Duration: Permanent<br />

Casting Time: 9 rounds<br />

Area <strong>of</strong> Effect: One moonwell<br />

Saving Throw: None<br />

This complicated evil ritual to magically veil<br />

moonwells was recently rediscovered by certain<br />

priests <strong>of</strong> Bane. Moonwells are precious pools <strong>of</strong> clear<br />

water found in the Moonshae Isles sacred to the<br />

Goddess (or Earthmother) in the Moonshaes. Some<br />

sages and priests believe that this ritual could be<br />

modified to seal other existing gates, color pools, or<br />

other means <strong>of</strong> passing between planes or contacting<br />

deities.<br />

A moonveil spell is a long ritual involving chanting,<br />

dancing about the entire circumference or shore<br />

<strong>of</strong> a moonwell, and the sacrifice <strong>of</strong> one living creature<br />

per round. The caster may have up to seven assistants<br />

active in carrying out the ritual. If successful,<br />

the spell causes a moonwell to lose its properties. In<br />

addition, any holy water or sweet water potions that<br />

are within 90 feet <strong>of</strong> the caster at any time during<br />

the ritual are fouled and useless. The moonwell may<br />

be magically purified again, but the other magical<br />

waters are ruined forever.<br />

A veiled moonwell is covered by an opaque<br />

black carpet <strong>of</strong> curling mist, even in full sunlight.<br />

This veil blocks all beneficial effects <strong>of</strong> the moonwell.<br />

It also lessens the local influences <strong>of</strong> the Goddess,<br />

preventing her from awakening or, if already<br />

active, from accurately directing her land-dwelling<br />

children, Kamerynn the unicorn and the Pack,<br />

against evil.<br />

Contact with the black mist forces items to make<br />

saving throws vs. acid with a -2 penalty or be destroyed<br />

and living beings to make saving throws vs.<br />

poison with a -2 penalty or suffer 3d4 points <strong>of</strong> corrosive<br />

damage per round <strong>of</strong> contact. If a being dives,<br />

falls, or is otherwise immersed in the pool, 6d4<br />

points <strong>of</strong> damage automatically are inflicted for each<br />

round <strong>of</strong> contact, and the victim must make a successful<br />

saving throw vs. poison each round or be<br />

blinded. Such blindness lasts for 1d4 turns after the<br />

being was last in contact with the mist or water.<br />

All spells <strong>of</strong> 6th level or less directed against the<br />

black mist <strong>of</strong> the well are reflected back 100% for<br />

full effect on the caster. The black mist cannot be<br />

separated into smaller portions, nor can any <strong>of</strong> it be<br />

taken away from the well; the magic <strong>of</strong> the spell gen-<br />

erates it continuously from the pool itself.<br />

A moonveil can be destroyed by a specially cast<br />

variant <strong>of</strong> the sunray spell, sanctify sacred site (a 7thlevel<br />

priest spell <strong>of</strong> the church <strong>of</strong> Chauntea). No<br />

other means <strong>of</strong> destroying a moonveil has been found.<br />

It cannot be reversed or negated by the will <strong>of</strong> the<br />

caster.<br />

The material components <strong>of</strong> this spell are a piece<br />

<strong>of</strong> burned bone from any creature native to the<br />

Moonshaes, the blood <strong>of</strong> one living creature per<br />

round <strong>of</strong> the ritual (each creature must be slain during<br />

the ritual), a pinch <strong>of</strong> dung, a pinch <strong>of</strong> ashes, a<br />

dried snakeskin and a small vial <strong>of</strong> liquid poison.<br />

Reaving Blades<br />

(Evocation, Necromancy)<br />

Level: 4<br />

Sphere: Combat (Iyachtu Xvim)<br />

Range: 10 yards/level<br />

Components: V,S,M<br />

Duration: 2 rounds<br />

Casting Time: 7<br />

Area <strong>of</strong> Effect: Special<br />

Saving Throw: None<br />

This spell creates two whirling black blades <strong>of</strong><br />

force that spin end over end as they fly through the<br />

air at MV Fl 18 (B) to strike at whatever targets the<br />

caster wills them to-either two separate beings or a<br />

single foe. The blades <strong>of</strong> force vanish at the end <strong>of</strong><br />

the second round. These magical weapons do no<br />

damage to inanimate objects, but each one silently<br />

slices twice during a round at undead and living<br />

things. The reaving blades strike with the caster’s<br />

THAC0, but with +6 attack bonus, and deal 2d12<br />

points <strong>of</strong> damage on a successful strike. Reaving<br />

blades does no damage to items worn or carried by attacked<br />

beings, though fragile items could well be<br />

harmed if dropped by a struck target.<br />

The material components <strong>of</strong> this spell are two<br />

raven’s feathers and a fragment <strong>of</strong> or an entire bladed<br />

weapon.

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