Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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158<br />
Sources<br />
Most <strong>of</strong> the information regarding the characters,<br />
creatures, and organizations in this book is taken<br />
from some 80 novels, game products, and a few short<br />
stories. The principal sources for each entry are<br />
listed within the entry, but in the interest <strong>of</strong> saving<br />
space, only the titles <strong>of</strong> the sources are given. A<br />
complete listing <strong>of</strong> the sources follows, arranged alphabetically<br />
by title. The title, the series to which<br />
the source belongs (if any), the author, and the characters<br />
to whom the source pertains are all included.<br />
We’ve used the phrase “principal sources” since<br />
the Realms is such a dynamic, active setting that<br />
many <strong>of</strong> these characters are mentioned in passing in<br />
numerous other sources, but these minor references<br />
contribute little vital or new information. Listing<br />
every occurrence <strong>of</strong> Manshoon’s name in FR material<br />
would consume much time and space, yet add<br />
little to the character himself.<br />
This bibliography is useful to readers and<br />
Dungeon Masters alike for two reasons. First, it can<br />
be called upon when you’re trying to remember the<br />
title <strong>of</strong> a story about a particular villain so you can<br />
read it again. Second, those who really want to get<br />
inside a villain’s head, for roleplaying reasons or<br />
simply for character study, should consider reading<br />
about the character in the stories from which he or<br />
she comes. You can see how and why they employ<br />
their special items and spells, and you can pick up<br />
lots <strong>of</strong> ideas from observing the character’s motivations<br />
and actions. The most interesting villains<br />
aren’t evil just because they commit evil acts, and<br />
the stories about them <strong>of</strong>ten explain much about<br />
how they came to be who they are.<br />
One principal source that isn’t listed below is<br />
the 1989 product, Hall <strong>of</strong> Heroes. This book (and a<br />
few other FR game products) has been out <strong>of</strong> print<br />
for several years, and as such is not included in the<br />
list <strong>of</strong> available sources below. Nevertheless, Hall <strong>of</strong><br />
Heroes (and the others) certainly contributed to<br />
the construction <strong>of</strong> this book and can be useful to<br />
those lucky enough to have copies. That said, here<br />
are the primary sources to seek out should you want<br />
more details on any <strong>of</strong> the entries presented in this<br />
book.