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Elephants Elephants - Wildpro - Twycross Zoo

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58<br />

impoverished environments and require an environment which allows<br />

them to mud/dust bathe, climb up slopes and swim.<br />

• Animals that roam over large home ranges. <strong>Elephants</strong> range over<br />

large distances (8 – 22km/day) in order to exploit resources. Captive<br />

elephants are less active and this may cause foot problems and<br />

contribute to some animals being overweight.<br />

• Animals need the opportunity to express behavioural needs. That is<br />

behaviour which is categorised as being, (and see Section 3.2):<br />

� Of high survival / reproductive value.<br />

� Internally stimulated.<br />

� Something from which an animal will work to perform, such as<br />

to obtain food i.e. work for a reward (see below ‘work’).<br />

� Parts of the repertoire that have evolved over a long duration in<br />

the wild.<br />

When considering the design of environmental enrichment project a number<br />

of points are worth considering that relate to elephant behaviour:<br />

• Longevity. For enrichment devices/regimes to be worthwhile they<br />

should represent a long-term solution that makes a difference over the<br />

life span of the animal. With that in mind, the systems put in place<br />

should be robust i.e. built to last and the animal should not readily<br />

acclimatise/habituate to it.<br />

• Control/choice. Animals may benefit greatly if they have some form of<br />

control over their environment. Research on farm animals has shown<br />

that animals given control over various aspects of their life (when to<br />

feed, where to go etc.) fare far better than animals that have no control<br />

or choice (Dawkins 1980).<br />

• Work. Animal motivation can be measured in how much an animal is<br />

prepared to ‘pay’ to achieve the goal, i.e. how hard it is prepared to<br />

work. The greater the behavioural need, the harder the animal is<br />

prepared to work. For example an animal may be prepared to push<br />

open a door for a food reward but not if the reward is the company of<br />

another animal (Webster 1994).<br />

• Predictability/unpredictability. Positive stimuli occurring in an<br />

unpredictable fashion both temporarily and spatially are of greater<br />

benefit than when it is predictable (see additional points under<br />

interaction below). Conversely, aversive stimuli are of less concern<br />

when they are predictable.<br />

• Reinforcement. Enrichment devices will only work long term if the<br />

attraction of the device lasts beyond the initial period of novelty. For<br />

this to be the case, reinforcement is critical. For example an animal will<br />

play with a ball for the first five minutes or so and soon ignore it.<br />

However, a feed ball that delivers a feed reward as the animal plays<br />

with it will hold the animal’s attention far longer.<br />

• Interaction of the above factors. Some of the factors listed above<br />

interact in terms of their benefit to animal welfare:

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