Elephants Elephants - Wildpro - Twycross Zoo
Elephants Elephants - Wildpro - Twycross Zoo
Elephants Elephants - Wildpro - Twycross Zoo
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impoverished environments and require an environment which allows<br />
them to mud/dust bathe, climb up slopes and swim.<br />
• Animals that roam over large home ranges. <strong>Elephants</strong> range over<br />
large distances (8 – 22km/day) in order to exploit resources. Captive<br />
elephants are less active and this may cause foot problems and<br />
contribute to some animals being overweight.<br />
• Animals need the opportunity to express behavioural needs. That is<br />
behaviour which is categorised as being, (and see Section 3.2):<br />
� Of high survival / reproductive value.<br />
� Internally stimulated.<br />
� Something from which an animal will work to perform, such as<br />
to obtain food i.e. work for a reward (see below ‘work’).<br />
� Parts of the repertoire that have evolved over a long duration in<br />
the wild.<br />
When considering the design of environmental enrichment project a number<br />
of points are worth considering that relate to elephant behaviour:<br />
• Longevity. For enrichment devices/regimes to be worthwhile they<br />
should represent a long-term solution that makes a difference over the<br />
life span of the animal. With that in mind, the systems put in place<br />
should be robust i.e. built to last and the animal should not readily<br />
acclimatise/habituate to it.<br />
• Control/choice. Animals may benefit greatly if they have some form of<br />
control over their environment. Research on farm animals has shown<br />
that animals given control over various aspects of their life (when to<br />
feed, where to go etc.) fare far better than animals that have no control<br />
or choice (Dawkins 1980).<br />
• Work. Animal motivation can be measured in how much an animal is<br />
prepared to ‘pay’ to achieve the goal, i.e. how hard it is prepared to<br />
work. The greater the behavioural need, the harder the animal is<br />
prepared to work. For example an animal may be prepared to push<br />
open a door for a food reward but not if the reward is the company of<br />
another animal (Webster 1994).<br />
• Predictability/unpredictability. Positive stimuli occurring in an<br />
unpredictable fashion both temporarily and spatially are of greater<br />
benefit than when it is predictable (see additional points under<br />
interaction below). Conversely, aversive stimuli are of less concern<br />
when they are predictable.<br />
• Reinforcement. Enrichment devices will only work long term if the<br />
attraction of the device lasts beyond the initial period of novelty. For<br />
this to be the case, reinforcement is critical. For example an animal will<br />
play with a ball for the first five minutes or so and soon ignore it.<br />
However, a feed ball that delivers a feed reward as the animal plays<br />
with it will hold the animal’s attention far longer.<br />
• Interaction of the above factors. Some of the factors listed above<br />
interact in terms of their benefit to animal welfare: