Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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110<br />
rope with your teeth.” More complex thoughts are still beyond<br />
your ability to communicate.<br />
Normal: The racial bonus to<br />
influence the animal’s aitude is +4<br />
and only simple thoughts may be<br />
communicated.<br />
Bestial Tracker (Kav)<br />
You are an excellent tracker when<br />
it comes to using your nose.<br />
Prerequisites: Scent.<br />
Benefit: You gain an additional<br />
+4 competence bonus to all checks<br />
made to spot invisible or hidden<br />
prey or when you track by scent.<br />
Blade and Claw (Kav)<br />
You can combine the benefits<br />
of your various forms into an<br />
effective fighting technique.<br />
Prerequisites: Two-Weapon<br />
Fighting, base aack bonus +1.<br />
Benefit: When in hybrid form<br />
and fighting with a weapon and<br />
using a claw aack in your offhand,<br />
in addition to the standard<br />
single aack you get with an<br />
off-hand weapon, you may make a<br />
second off-hand aack, albeit at a<br />
–5 penalty.<br />
Normal: Without this feat,<br />
you can only get a single extra<br />
aack with an off-hand weapon or<br />
natural aack.<br />
Special: A kav fighter may select<br />
Blade and Claw as a fighter bonus<br />
feat.<br />
If combined with Improved<br />
Two-Weapon Fighting, the kav<br />
may make two additional aacks<br />
with his claw aack, each at a –5 penalty. If combined with Greater<br />
Two-Weapon Fighting, the kav may make a third additional aack,<br />
but at a –10 penalty.<br />
Brawler (General)<br />
You are a natural fighter with your hands and feet.<br />
Prerequisites: Improved Unarmed Strike, base aack bonus +3.<br />
Benefit: You gain a +1 bonus to aack rolls when making<br />
unarmed strikes or using improvised weapons such as chairs,<br />
tables, and boles. Additionally, your unarmed strike damage<br />
increases as follows. This feat does not affect natural weapons. If<br />
you have monk levels, you may apply the benefits of this feat to<br />
your unarmed damage.<br />
Notes on Standard PHB Feats<br />
Deflect Arrows<br />
If you possess both the Deflect Arrows and<br />
Weapon Finesse feats, then you may aempt to<br />
deflect missiles at DC +4 utilizing a weapon for<br />
which you have taken the laer feat. This feat<br />
may not be used to deflect bullets.<br />
Far Shot<br />
Multiply firearm range increments by one-half<br />
when using black powder firearms. Muskets<br />
firing buckshot and black powder artillery gain<br />
no benefit from this feat.<br />
Rapid Shot<br />
This feat does not benefit firearms or black<br />
powder artillery; see instead Rapid Gunner<br />
and Speed Loader.<br />
Weapon Focus (General)<br />
When taking the Weapon Focus feat with a<br />
firearm or artillery piece, you need not take it<br />
with each specific type or caliber of firearm.<br />
Instead, the following categories are used:<br />
Arkanoclian eagle musket<br />
Bayonet (all sizes)<br />
Cannon (all sizes)<br />
Dwarven axe musket<br />
Dwarven volley gun<br />
Fowling piece<br />
Goblin fang gun<br />
Grenade<br />
Hand cannon (musket)<br />
Hand cannon (pistol)<br />
Mage pistol<br />
Musket (includes carbine, common, light,<br />
and military)<br />
Pistol (includes cavalry, common, military,<br />
pocket, and precision)<br />
Normal Damage New Damage<br />
1d2 1d3<br />
1d3 1d4<br />
1d4 1d6<br />
1d6 1d8<br />
1d8 1d10<br />
1d10 2d6<br />
2d6 2d8<br />
2d8 4d6<br />
Chapter Ten: Skills & Feats<br />
Normal: A creature’s unarmed strike deals damage according to<br />
its size as follows: Small 1d2, Medium-size 1d3, Large 1d6, Huge<br />
2d4, Gargantuan 2d6, and Colossal 2d8.<br />
Special: A fighter may select Brawler as a fighter bonus feat.<br />
Cautious Loader (Artillery) (General)<br />
You can safely load black powder artillery.<br />
Prerequisites: Artillery Proficiency.<br />
Benefit: Any time you’re called upon to roll on Table 11–10:<br />
Artillery Misfire Results when using an artillery piece, subtract<br />
20% times the proportion of crew members who have Cautious<br />
Loader (rounding down); i.e., if only half do, subtract 10%, and<br />
if one-third have Cautious Loader (artillery), subtract 6% (20/3<br />
rounded down).<br />
If called upon to make a Spot check to avoid double-loading a<br />
weapon as a result of a roll on Table 11–10: Artillery Misfire Results,<br />
each crew member with Cautious Loader adds +1 to the die roll.<br />
Special: A fighter may select Cautious Loader (artillery) as a<br />
fighter bonus feat.<br />
Cautious Loader (Firearms) [Fighter, General]<br />
You can safely load firearms.<br />
Prerequisites: Firearms Proficiency.<br />
Benefit: Any time you’re called upon to roll on Table 11-9: Firearm<br />
Misfire Results when using a firearm, subtract 20% from the roll.<br />
If called upon to make a Spot check to avoid double-loading a<br />
weapon as a result of a roll on Table 11-9: Firearm Misfire Results,<br />
you add +4 to the die roll.<br />
Special: A fighter may select Cautious Loader (firearms) as a<br />
fighter bonus feat.<br />
Claws of Vengeance (Kav)<br />
Your natural weapons are ideal for combating other kav.<br />
Prerequisites: Must have natural weaponry.<br />
Benefit: For the purposes of overcoming damage reduction, your<br />
natural aacks count as silver.<br />
Contortionist (General)<br />
You are lithe and flexible, and you can remove joints from their<br />
proper location to make yourself bend in unusual ways.<br />
Benefit: You gain a +2 bonus to Escape Artist checks, and you<br />
may always take 10 with this skill even when rushed or threatened.<br />
In addition, you gain a +1 bonus on Reflex saves.<br />
Dexterous (General)<br />
You are a master of dexterous feats.<br />
Prerequisites: Dex 13, Tumble 8 ranks.<br />
Benefit: When wearing armor or carrying a heavy load, halve<br />
the check penalty to the following skills: Balance, Climb, Jump, and<br />
Tumble. In addition, you may always take 10 with these skills, even<br />
when rushed or threatened.<br />
Eagle Eyes (General)<br />
Your sharp eyes make you an ideal lookout and a valuable<br />
commodity to a vehicle’s crew.<br />
Benefit: You have excellent eyesight and can see twice as far as<br />
normal. If you have darkvision, double its range. You also gain a +2<br />
bonus to Spot checks.<br />
Endurance Swimmer (General)<br />
You are adept at swimming in adverse conditions.<br />
Prerequisite: Str 13, Endurance.<br />
Benefit: When make a Swim check while wearing armor<br />
or carrying a heavy load, you take the only the normal check