03.04.2013 Views

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

24<br />

of the church, the school has apprenticed some of the Archduchy’s<br />

more powerful and famous wizards. Enrolling requires a series of<br />

tests, many of which are without an easily determined purpose,<br />

but students passing them can study whatever form of magic they<br />

desire—so long as they observe the rules and pay their tuition.<br />

The Eye of Heaven<br />

Mounted at the city’s heart in a freestanding tower, the tallest<br />

structure in the city, the Eye of Heaven is an immense telescope.<br />

A philanthropic wizard erected it nearly three centuries ago, and<br />

bequeathed it to the city upon his death. Guards protect the Eye<br />

of Heaven, and it is only open to the public during certain hours.<br />

During the remainder of the day, use of the telescope is portioned<br />

out between the universities.<br />

People of Note<br />

The following are people of note in Askalan.<br />

Duke Marcus Derillian I<br />

Male Spiran 2nd-level noble, LE.<br />

The eldest son of the late Duke Duvane Derillian, Marcus is the<br />

latest duke in a line ruling Askalan for 600 years. An ignorant,<br />

portly young man whose vices make him appear twice his 23<br />

years, Duke Derillian pursues his own interest, caring not for<br />

furthering the cause of knowledge or improving his people’s lot.<br />

Having reigned for a lile under a year, the young duke heeds the<br />

advice of the Enlightened Council of Scholars, but his independent<br />

nature grows daily.<br />

The Enlightened Council of Scholars<br />

An elected council of six wise men and women, usually Askalanian<br />

academicians, the council advises the duke and ensures the voices<br />

of the educated are not ignored. Although they legally possess<br />

no governing power, the incredibly high number of students and<br />

scholars in Askalan, along with the city’s dependence upon its<br />

education and knowledge-related industries, gives the council<br />

members much influence. The council members are elected every<br />

six years, although staggered, so there is never a time where there<br />

is more than one seat vacant. However, although there is the<br />

possibility for new blood, the membership rarely changes, as the<br />

Council itself determines its composition.<br />

Rector Arphias<br />

Male Spiran 10th-level priest/20th-+ level wizard, NG.<br />

A priest of Cinnoldis, Arphias has taught at the Basilica for as long<br />

as anyone can remember; the Basilica’s rolls indicate that he’s been<br />

around since before 300 B.F., when most records were destroyed in<br />

the city’s sacking. Arphias is an exceptional tutor, and he trained<br />

many of the Archduchy’s most notable spellcasters—heroes and<br />

villains alike. Tales concerning this human wizard’s extremely long<br />

life vary, but the most popular involve magic potions, forbidden<br />

magic, soul eating, and, most inconceivable of all: Arphias may<br />

actually be Cinnoldis himself.<br />

Karditious, the Philologist of Askalan<br />

Male mentor 6th-level expert/10th-level Askalanian academician.<br />

Unnaturally old, even for one of his kind, Karditious is widely<br />

recognized as the wisest and most learned individual in the<br />

Archduchy of <strong>SpirosBlaak</strong>. A devoted seeker of wisdom, Karditious<br />

chaired the Enlightened Council of Scholars for over 100 years, but<br />

retired to live in the Grand Library almost three decades ago. This<br />

elderly mentor rarely accepts visitors and much prefers to continue<br />

his quest for understanding in solitude.<br />

Chapter Four: Customs, Communities, and Geography<br />

Dreij, City of Gold<br />

Treasurer (Duke) Xyxal Garlnne’mom<br />

Symbol: A gold trimmed heraldic shield<br />

containing a rearing red dragon silhouee<br />

holding three arrows within its rear talons.<br />

Population: 78,000 (22% bakad, 52% human,<br />

6% halfling, 8% dwarven, 2% kavbroed,<br />

%10 other)<br />

Special Population:1,000 mint guards, 5<br />

Dreijian infantry legions, 2 Dreijian cavalry legions, 1 Dreijian<br />

artillery legion, 2 Dreijian musketeer legions, approximately 3,000<br />

mercenaries hired by the various guilds, 640 city guardsmen, and<br />

6,000 house slaves (45% human).<br />

Duchy Population: 256,000 (14% bakad, 43% human, 6% kav, 18%<br />

halfling, 3% dwarven, %16 other).<br />

Duchy Boundaries: Reaching halfway to Askalan along the Coastal<br />

Road and north to the tip of the <strong>Is</strong>le of Laervas, the Duchy of Dreij<br />

also claims farmland into the Fristian Grasslands for a few dozen<br />

miles.<br />

Religions: Gamia, Dooned, and Arkanocles.<br />

Imports: Gold, silver, argentum, copper, and platinum.<br />

Exports: Coins, and just about anything that anyone could sell or<br />

buy.<br />

Languages: Common, Goblin, and Lycanthus.<br />

Alignments: Lawful neutral and neutral evil.<br />

This is the second most fortified city of the Archduchy, despite its<br />

small size when compared to many of the others, but with good<br />

reason: Dreij houses the minting facilities of all the Archduchy’s coin,<br />

as well as that of most individual duchies, as well. The mint rests at<br />

the very center of the twin-walled city, close to the duke’s manor in the<br />

Guild District, and all streets seem to lead to its high, imposing walls.<br />

Dreij is called the City of Gold because of the incalculable amount<br />

of wealth that changes hands daily within this city rather than<br />

for its appearance. In actuality, the city is drab, utilitarian city. Its<br />

architecture lacks any semblance of imagination or artistry: the<br />

city’s walls are made of darkly stained wood or dull-gray stone, its<br />

streets are of packed earth—save the main avenues used by the mint<br />

and guilds, which are cobbled instead—and even Dreij’s bright gas<br />

lamps cannot prevent the bland buildings from blending into the<br />

night once the sun sets.<br />

Surprisingly short on decadence for a city of its size, there are<br />

few “rowdy” inns and brothels but no legal sporting arenas in<br />

Dreij. In exchange for this lack of zest is the incredibly efficient<br />

workforce making Dreij the most profitable city in the nation. The<br />

wealthy guildmasters and prosperous bureaucrats point to these<br />

facts whenever the lower caste complains about the long shis<br />

and meager rewards inherent in the city’s merciless systems of<br />

indentured, penal, and slave labor.<br />

Relations<br />

The other duchies fear disagreeing with Dreij too much or too<br />

drastically will bring about open trade sanctions and “unavoidable<br />

labor problems” potentially affecting their own economies, so<br />

they generally leave Dreij to its own devices, so long as the city<br />

doesn’t overstep its bounds. The guilds within the city know these<br />

boundaries well; they make a daily habit of testing them.<br />

The stranglehold the independent Duchy of Kirvos has upon<br />

the production of black powder annoys the merchants of Dreij,<br />

and it restricts the profits of any bakad house seeking to enter the<br />

black powder market, making several houses desperate to end the<br />

kav’s monopoly. The rulers of Kirvos threaten mighty Dreij oen;<br />

they’ve informed the City of Gold its people’s constant aempts to<br />

undermine or sabotage their black powder production will not be

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!