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Mythic Vistas: SpirosBlaak - Property Is Theft!

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Bull’s Strength: Subject gains +4 to Str for 1 min./level.<br />

Cat’s Grace: Subject gains +4 to Dex for 1 min./level.<br />

Continual Flame M : Makes a permanent, heatless torch.<br />

Darkness: 20-. radius of supernatural shadow.<br />

Darkvision: See 60 . in total darkness.<br />

Daze Monster: Living creature of 6 HD or less loses next action.<br />

Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1<br />

round/level.<br />

Fog Cloud: Fog obscures vision.<br />

Glierdust: Blinds creatures, outlines invisible creatures.<br />

Gust of Wind: Blows away or knocks down smaller creatures.<br />

Knock: Opens locked or magically sealed door.<br />

Levitate: Subject moves up and down at your direction.<br />

Protection from Arrows: Subject immune to most ranged aacks.<br />

Pyrotechnics: Turns fire into blinding light or choking smoke.<br />

Resist Energy: Ignores first 10 (or more) points of damage/aack from<br />

specified energy type.<br />

Scorching Ray: Ranged touch aack deals 4d6 fire damage, +1 ray/<br />

four levels (max 3).<br />

See Invisibility: Reveals invisible creatures or objects.<br />

Shaer: Sonic vibration damages objects or crystalline creatures.<br />

Spider Climb: Grants ability to walk on walls and ceilings.<br />

Web: Fills 20-.-radius spread with sticky spiderwebs.<br />

3rd-Level Gadgets<br />

Daylight: 60-. radius of bright light.<br />

Fireball: 1d6 damage per level, 20-. radius.<br />

Flame Arrow: Arrows deal +1d6 fire damage.<br />

Fly: Subject flies at speed of 60 .<br />

Hold Person: Paralyzes one humanoid for 1 round/level.<br />

Akrasia’s Blessing<br />

Transmutation<br />

Level: Distraction 7<br />

Components: V, S, DF<br />

Casting Time: 1 hour<br />

Range: Long (400 . + 40 ./level)<br />

Target: One village or smaller<br />

Duration: Instantaneous<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

Those in the target community lose interest in<br />

their long-term goals. This interest may return<br />

with time, but things that once motivated them<br />

no longer do so. A village is any group of 1,000<br />

or fewer living together. Those who retain<br />

their interests may bring people back around,<br />

since the spell does not change the targets’<br />

personalities. Such a rallying is fairly easy and<br />

purely a maer of role-playing.<br />

Bolster Undead<br />

Necromancy<br />

Level: Clr 2, Sor/Wiz 4, Undeath 2<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: Medium (100 . + 10 ./level)<br />

Targets: 1 undead creature per 2 caster levels<br />

Duration: 1 minute/level<br />

Saving Throw: Will negates (harmless)<br />

Spell Resistance: Yes (harmless)<br />

Chapter Twelve: Magic 139<br />

New Spells<br />

The spell invigorates undead with negative<br />

energy, increasing the effectiveness of their<br />

special abilities (if any). The cater may affect<br />

one undead creature per 2 caster levels,<br />

increasing the DC of the targets’ abilities (those<br />

that may be saved against) by +1 per 3 caster<br />

levels, to a maximum of +5.<br />

Material Component: A finger bone and a<br />

length of used burial shroud.<br />

Borrow Knowledge<br />

Divination<br />

Level: Brd 2, Clr 3, Mentor 3, Sor/Wiz 2<br />

Components: S, M<br />

Casting Time: 1 full-round action<br />

Range: Touch<br />

Targets: Living creature touched<br />

Duration: Instantaneous/1 hour (see text)<br />

Saving Throw: Will negates (harmless)<br />

Spell Resistance: Yes (harmless)<br />

You must succeed on a melee touch aack. The<br />

spell allows you to “borrow” the ranks of a<br />

single Knowledge skill from the target and use<br />

it at the target’s level of ability (the beneficiary<br />

does not use his own skill ranks and ability<br />

modifier, even if higher). The target does not<br />

forget what he knows while his skill is being<br />

borrowed. The borrower maintains the skill<br />

for an hour, but once the duration expires, the<br />

borrower loses all knowledge gained from<br />

Lightning Bolt: Electricity deals 1d6/level damage.<br />

Protection from Energy: Absorb 12 points/level of damage from one<br />

kind of energy.<br />

Sleet Storm: Hampers vision and movement.<br />

Stinking Cloud: Nauseating vapors, 1 round/level.<br />

Water Breathing: Subjects can breathe underwater.<br />

Wind Wall: Deflects arrows, smaller creatures, and gases.<br />

4th-Level Gadgets<br />

Contagion: Infects subject with chosen disease.<br />

Fire Shield: Creatures aacking you take fire damage; you’re<br />

protected from heat or cold.<br />

Ice Storm: Hail deals 5d6 damage in cylinder 40 . across.<br />

Resilient Sphere: Force globe protects but traps one subject.<br />

Shout: Deafens all within cone and deals 5d6 sonic damage.<br />

Wall of Fire: Deals 2d4 fire damage out to 10 . and 1d4 out to 20 .<br />

Passing through wall deals 2d6 damage +1/level.<br />

Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can<br />

trap creatures inside.<br />

5th-Level Gadgets<br />

Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con<br />

damage.<br />

Cone of Cold: 1d6/level cold damage.<br />

Fabricate: Transforms raw materials into finished items.<br />

Hold Monster: As hold person, but any creature.<br />

Overland Flight: You fly at a speed of 40 . and can hustle over long<br />

distances.<br />

Passwall: Creates passage through wood or stone wall.<br />

Wall of Force: Wall is immune to damage.<br />

the borrowed skill; the borrower remembers<br />

how he used the borrowed skill, but he won’t<br />

remember what the actual information was.<br />

The knowledge is only borrowed if the target<br />

fails a Will saving throw.<br />

Note: A GM may allow this to replace the<br />

detect thoughts domain spell for the Knowledge<br />

domain.<br />

Material Component: A piece of blank paper.<br />

Deaden Echo<br />

Illusion (Glamer)<br />

Level: Brd 1, Clr 1, Drd 1, Pro 1, Rgr 1, Sor/<br />

Wiz 1, Tech 1<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Medium (100 . + 10 ./level)<br />

Area: 15-.-radius emanation centered on a<br />

creature, object, or point in space<br />

Duration: 1 minute/level (D)<br />

Saving Throw: Will negates or none (object)<br />

Spell Resistance: Yes or no (object)<br />

When this spell is cast, any sound originating<br />

within the radius of effect does not create an<br />

echo, even if it passes beyond the spell’s area.<br />

This allows for normal conversation without<br />

fear that one’s words will be amplified and<br />

bounced a greater than normal distance. Keep<br />

in mind, however, that sound will still be<br />

heard by anyone within its natural path up to

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