Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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Bull’s Strength: Subject gains +4 to Str for 1 min./level.<br />
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.<br />
Continual Flame M : Makes a permanent, heatless torch.<br />
Darkness: 20-. radius of supernatural shadow.<br />
Darkvision: See 60 . in total darkness.<br />
Daze Monster: Living creature of 6 HD or less loses next action.<br />
Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1<br />
round/level.<br />
Fog Cloud: Fog obscures vision.<br />
Glierdust: Blinds creatures, outlines invisible creatures.<br />
Gust of Wind: Blows away or knocks down smaller creatures.<br />
Knock: Opens locked or magically sealed door.<br />
Levitate: Subject moves up and down at your direction.<br />
Protection from Arrows: Subject immune to most ranged aacks.<br />
Pyrotechnics: Turns fire into blinding light or choking smoke.<br />
Resist Energy: Ignores first 10 (or more) points of damage/aack from<br />
specified energy type.<br />
Scorching Ray: Ranged touch aack deals 4d6 fire damage, +1 ray/<br />
four levels (max 3).<br />
See Invisibility: Reveals invisible creatures or objects.<br />
Shaer: Sonic vibration damages objects or crystalline creatures.<br />
Spider Climb: Grants ability to walk on walls and ceilings.<br />
Web: Fills 20-.-radius spread with sticky spiderwebs.<br />
3rd-Level Gadgets<br />
Daylight: 60-. radius of bright light.<br />
Fireball: 1d6 damage per level, 20-. radius.<br />
Flame Arrow: Arrows deal +1d6 fire damage.<br />
Fly: Subject flies at speed of 60 .<br />
Hold Person: Paralyzes one humanoid for 1 round/level.<br />
Akrasia’s Blessing<br />
Transmutation<br />
Level: Distraction 7<br />
Components: V, S, DF<br />
Casting Time: 1 hour<br />
Range: Long (400 . + 40 ./level)<br />
Target: One village or smaller<br />
Duration: Instantaneous<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
Those in the target community lose interest in<br />
their long-term goals. This interest may return<br />
with time, but things that once motivated them<br />
no longer do so. A village is any group of 1,000<br />
or fewer living together. Those who retain<br />
their interests may bring people back around,<br />
since the spell does not change the targets’<br />
personalities. Such a rallying is fairly easy and<br />
purely a maer of role-playing.<br />
Bolster Undead<br />
Necromancy<br />
Level: Clr 2, Sor/Wiz 4, Undeath 2<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Medium (100 . + 10 ./level)<br />
Targets: 1 undead creature per 2 caster levels<br />
Duration: 1 minute/level<br />
Saving Throw: Will negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
Chapter Twelve: Magic 139<br />
New Spells<br />
The spell invigorates undead with negative<br />
energy, increasing the effectiveness of their<br />
special abilities (if any). The cater may affect<br />
one undead creature per 2 caster levels,<br />
increasing the DC of the targets’ abilities (those<br />
that may be saved against) by +1 per 3 caster<br />
levels, to a maximum of +5.<br />
Material Component: A finger bone and a<br />
length of used burial shroud.<br />
Borrow Knowledge<br />
Divination<br />
Level: Brd 2, Clr 3, Mentor 3, Sor/Wiz 2<br />
Components: S, M<br />
Casting Time: 1 full-round action<br />
Range: Touch<br />
Targets: Living creature touched<br />
Duration: Instantaneous/1 hour (see text)<br />
Saving Throw: Will negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
You must succeed on a melee touch aack. The<br />
spell allows you to “borrow” the ranks of a<br />
single Knowledge skill from the target and use<br />
it at the target’s level of ability (the beneficiary<br />
does not use his own skill ranks and ability<br />
modifier, even if higher). The target does not<br />
forget what he knows while his skill is being<br />
borrowed. The borrower maintains the skill<br />
for an hour, but once the duration expires, the<br />
borrower loses all knowledge gained from<br />
Lightning Bolt: Electricity deals 1d6/level damage.<br />
Protection from Energy: Absorb 12 points/level of damage from one<br />
kind of energy.<br />
Sleet Storm: Hampers vision and movement.<br />
Stinking Cloud: Nauseating vapors, 1 round/level.<br />
Water Breathing: Subjects can breathe underwater.<br />
Wind Wall: Deflects arrows, smaller creatures, and gases.<br />
4th-Level Gadgets<br />
Contagion: Infects subject with chosen disease.<br />
Fire Shield: Creatures aacking you take fire damage; you’re<br />
protected from heat or cold.<br />
Ice Storm: Hail deals 5d6 damage in cylinder 40 . across.<br />
Resilient Sphere: Force globe protects but traps one subject.<br />
Shout: Deafens all within cone and deals 5d6 sonic damage.<br />
Wall of Fire: Deals 2d4 fire damage out to 10 . and 1d4 out to 20 .<br />
Passing through wall deals 2d6 damage +1/level.<br />
Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can<br />
trap creatures inside.<br />
5th-Level Gadgets<br />
Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con<br />
damage.<br />
Cone of Cold: 1d6/level cold damage.<br />
Fabricate: Transforms raw materials into finished items.<br />
Hold Monster: As hold person, but any creature.<br />
Overland Flight: You fly at a speed of 40 . and can hustle over long<br />
distances.<br />
Passwall: Creates passage through wood or stone wall.<br />
Wall of Force: Wall is immune to damage.<br />
the borrowed skill; the borrower remembers<br />
how he used the borrowed skill, but he won’t<br />
remember what the actual information was.<br />
The knowledge is only borrowed if the target<br />
fails a Will saving throw.<br />
Note: A GM may allow this to replace the<br />
detect thoughts domain spell for the Knowledge<br />
domain.<br />
Material Component: A piece of blank paper.<br />
Deaden Echo<br />
Illusion (Glamer)<br />
Level: Brd 1, Clr 1, Drd 1, Pro 1, Rgr 1, Sor/<br />
Wiz 1, Tech 1<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Medium (100 . + 10 ./level)<br />
Area: 15-.-radius emanation centered on a<br />
creature, object, or point in space<br />
Duration: 1 minute/level (D)<br />
Saving Throw: Will negates or none (object)<br />
Spell Resistance: Yes or no (object)<br />
When this spell is cast, any sound originating<br />
within the radius of effect does not create an<br />
echo, even if it passes beyond the spell’s area.<br />
This allows for normal conversation without<br />
fear that one’s words will be amplified and<br />
bounced a greater than normal distance. Keep<br />
in mind, however, that sound will still be<br />
heard by anyone within its natural path up to