Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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Spell Resistance: Yes<br />
The true passage spell speeds a soul’s trip to the<br />
great beyond. Once the spell is successfully<br />
cast the target is truly dead and cannot be<br />
resurrected, reincarnated, or reborn as an<br />
undead creature. Naturally, this spell can<br />
only be cast on dead targets; living creatures<br />
experience no effects. True passage has the same<br />
effect on an undead creature as a beheading or<br />
stake through the heart.<br />
Material Components: A vial of holy water,<br />
which is poured over the target’s lips during<br />
the casting.<br />
Tunneling<br />
Transmutation<br />
Level: Clr 3, Drd 2, Rgr 2, Subterranean 3<br />
Components: V, S<br />
Casting Time: 1 action<br />
Range: Close (25 . + 5 ./2 levels)<br />
Targets: One living creature<br />
Duration: 1 round/level<br />
Saving Throw: Fortitude negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
This spell allows the target to burrow at a rate<br />
equal to his usual land speed.<br />
Unwill<br />
Transmutation<br />
Level: Clr 6, Distraction 6<br />
Components: V, S, DF<br />
Casting Time: 1 standard action<br />
Range: Medium (100 . + 10 ./level)<br />
Target: One living creature<br />
Duration: Permanent<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
The target loses all independent will. He takes<br />
a –5 penalty to all Will saves, and obeys any<br />
order given, by anyone, as if the instruction<br />
had been given through a suggestion spell. This<br />
Effects of Wellspring of Youth<br />
Chapter Twelve: Magic 145<br />
is a curse, and cannot be dispelled, but can be<br />
removed by break enchantment, limited wish,<br />
miracle, remove curse, or wish.<br />
Vessel of War<br />
Transmutation<br />
Level: Clr 9, Sor/Wiz 8, Weapons 9<br />
Components: V, S, F, XP<br />
Casting Time: 10 minutes per additional +1<br />
Range: Touch<br />
Targets: One magic weapon touched<br />
Duration: Instantaneous<br />
A powerful spell for anyone who considers<br />
himself to be a craer of great magical<br />
weapons, the targeted weapon may be<br />
enhanced beyond the usual +10 weapon bonus<br />
limit. Vessel of war doesn’t add a bonus to the<br />
weapon, it merely permits the weapon to be<br />
further enhanced by other means. Weapons<br />
affected by this spell are still restricted to a<br />
maximum +5 enhancement bonus, but their<br />
ability to hold additional special qualities is<br />
increased.<br />
The usual bonus limit may be increased by<br />
a maximum amount equal to the caster’s Int<br />
bonus, incurring costs as follows:<br />
Bonus Cost<br />
+11 242,000 gp<br />
+12 288,000 gp<br />
+13 338,000 gp<br />
+14 392,000 gp<br />
+15 446,000 gp<br />
+16 504,000 gp<br />
+17 566,000 gp<br />
+18 632,000 gp<br />
+19 702,000 gp<br />
+20 776,000 gp<br />
XP Cost: 250 per +1 beyond the usual +10<br />
limitation, in addition to the usual costs of<br />
enchanting the weapon.<br />
Warrior’s Heart<br />
Evocation<br />
Level: Clr 2, Courage 2, Pal 3<br />
Components: V, S, DF<br />
Casting Time: 1 standard action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 round/level<br />
This spell infuses the caster with divine energy,<br />
a power that becomes stronger the greater the<br />
odds are stacked against the caster. For every<br />
Encounter Level that the combat is beyond the<br />
caster’s level of experience, he receives a +1<br />
morale bonus to aacks and saving throw rolls.<br />
Weapon of Strength<br />
Transmutation<br />
Level: Clr 5, Weapon 5<br />
Components: V, S, DF<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Targets: One weapon touched<br />
Duration: 1 round/level<br />
Saving Throw: Will negates (harmless, object)<br />
Spell Resistance: Yes (harmless, object)<br />
A weapon influenced by this spell grants<br />
its wielder both the Improved Sunder and<br />
Cleave feats (or Greater Cleave if the laer<br />
is already possessed). Furthermore, anyone<br />
struck by an aack from this weapon must<br />
make a Fortitude save (DC 10 + one-half the<br />
caster’s cleric level + caster’s Cha modifier +<br />
any weapon enchantment bonus) or be stunned<br />
for 1 round. Stunned targets lose all AC Dex<br />
bonuses, they can’t act, and all aacks made<br />
against that stunned opponent are at +2.<br />
Wellspring of Youth<br />
Conjuration (Healing) [Time]<br />
Level: Clr 8, Time 7<br />
Components: V, S, M, XP<br />
+3 Str, Con, and Dex –1 Str, Con, and Dex –2 Str, Con, and Dex –3 Str, Con, and Dex<br />
Race Childhood Adulthood Middle Age Old Venerable<br />
Dwarf 20 years 40 years 125 years 188 years 250 years<br />
Dwarf, Craer 25 years 50 years 150 years 225 years 300 years<br />
Elf 55 years 110 years 175 years 263 years 350 years<br />
Goblin, Bakad 10 years 20 years 50 years 75 years 100 years<br />
Goblin, Witch Hill 10 years 20 years 50 years 75 years 100 years<br />
Goblin, Voesti 12 years 25 years 60 years 90 years 120 years<br />
Half-elf 10 years 20 years 62 years 93 years 125 years<br />
Half-orc 7 years 14 years 30 years 45 years 60 years<br />
Halfling 10 years 20 years 50 years 75 years 100 years<br />
Half-ogre 9 years 18 years 45 years 68 years 90 years<br />
Human* 7 years 15 years 35 years 53 years 70 years<br />
Iguanalon 7 years 15 years 35 years 53 years 70 years<br />
Kavbroed 9 years 18 years 45 years 68 years 90 years<br />
Lavayne 40 years 80 years 150 years 225 years 300 years<br />
Mentor 13 years 26 years 50 years 75 years 100 years<br />
*Faedians, Midwyn, Rilgoth, and Spirans are treated as regular humans.