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Mythic Vistas: SpirosBlaak - Property Is Theft!

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Spell Resistance: Yes<br />

The true passage spell speeds a soul’s trip to the<br />

great beyond. Once the spell is successfully<br />

cast the target is truly dead and cannot be<br />

resurrected, reincarnated, or reborn as an<br />

undead creature. Naturally, this spell can<br />

only be cast on dead targets; living creatures<br />

experience no effects. True passage has the same<br />

effect on an undead creature as a beheading or<br />

stake through the heart.<br />

Material Components: A vial of holy water,<br />

which is poured over the target’s lips during<br />

the casting.<br />

Tunneling<br />

Transmutation<br />

Level: Clr 3, Drd 2, Rgr 2, Subterranean 3<br />

Components: V, S<br />

Casting Time: 1 action<br />

Range: Close (25 . + 5 ./2 levels)<br />

Targets: One living creature<br />

Duration: 1 round/level<br />

Saving Throw: Fortitude negates (harmless)<br />

Spell Resistance: Yes (harmless)<br />

This spell allows the target to burrow at a rate<br />

equal to his usual land speed.<br />

Unwill<br />

Transmutation<br />

Level: Clr 6, Distraction 6<br />

Components: V, S, DF<br />

Casting Time: 1 standard action<br />

Range: Medium (100 . + 10 ./level)<br />

Target: One living creature<br />

Duration: Permanent<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

The target loses all independent will. He takes<br />

a –5 penalty to all Will saves, and obeys any<br />

order given, by anyone, as if the instruction<br />

had been given through a suggestion spell. This<br />

Effects of Wellspring of Youth<br />

Chapter Twelve: Magic 145<br />

is a curse, and cannot be dispelled, but can be<br />

removed by break enchantment, limited wish,<br />

miracle, remove curse, or wish.<br />

Vessel of War<br />

Transmutation<br />

Level: Clr 9, Sor/Wiz 8, Weapons 9<br />

Components: V, S, F, XP<br />

Casting Time: 10 minutes per additional +1<br />

Range: Touch<br />

Targets: One magic weapon touched<br />

Duration: Instantaneous<br />

A powerful spell for anyone who considers<br />

himself to be a craer of great magical<br />

weapons, the targeted weapon may be<br />

enhanced beyond the usual +10 weapon bonus<br />

limit. Vessel of war doesn’t add a bonus to the<br />

weapon, it merely permits the weapon to be<br />

further enhanced by other means. Weapons<br />

affected by this spell are still restricted to a<br />

maximum +5 enhancement bonus, but their<br />

ability to hold additional special qualities is<br />

increased.<br />

The usual bonus limit may be increased by<br />

a maximum amount equal to the caster’s Int<br />

bonus, incurring costs as follows:<br />

Bonus Cost<br />

+11 242,000 gp<br />

+12 288,000 gp<br />

+13 338,000 gp<br />

+14 392,000 gp<br />

+15 446,000 gp<br />

+16 504,000 gp<br />

+17 566,000 gp<br />

+18 632,000 gp<br />

+19 702,000 gp<br />

+20 776,000 gp<br />

XP Cost: 250 per +1 beyond the usual +10<br />

limitation, in addition to the usual costs of<br />

enchanting the weapon.<br />

Warrior’s Heart<br />

Evocation<br />

Level: Clr 2, Courage 2, Pal 3<br />

Components: V, S, DF<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 round/level<br />

This spell infuses the caster with divine energy,<br />

a power that becomes stronger the greater the<br />

odds are stacked against the caster. For every<br />

Encounter Level that the combat is beyond the<br />

caster’s level of experience, he receives a +1<br />

morale bonus to aacks and saving throw rolls.<br />

Weapon of Strength<br />

Transmutation<br />

Level: Clr 5, Weapon 5<br />

Components: V, S, DF<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Targets: One weapon touched<br />

Duration: 1 round/level<br />

Saving Throw: Will negates (harmless, object)<br />

Spell Resistance: Yes (harmless, object)<br />

A weapon influenced by this spell grants<br />

its wielder both the Improved Sunder and<br />

Cleave feats (or Greater Cleave if the laer<br />

is already possessed). Furthermore, anyone<br />

struck by an aack from this weapon must<br />

make a Fortitude save (DC 10 + one-half the<br />

caster’s cleric level + caster’s Cha modifier +<br />

any weapon enchantment bonus) or be stunned<br />

for 1 round. Stunned targets lose all AC Dex<br />

bonuses, they can’t act, and all aacks made<br />

against that stunned opponent are at +2.<br />

Wellspring of Youth<br />

Conjuration (Healing) [Time]<br />

Level: Clr 8, Time 7<br />

Components: V, S, M, XP<br />

+3 Str, Con, and Dex –1 Str, Con, and Dex –2 Str, Con, and Dex –3 Str, Con, and Dex<br />

Race Childhood Adulthood Middle Age Old Venerable<br />

Dwarf 20 years 40 years 125 years 188 years 250 years<br />

Dwarf, Craer 25 years 50 years 150 years 225 years 300 years<br />

Elf 55 years 110 years 175 years 263 years 350 years<br />

Goblin, Bakad 10 years 20 years 50 years 75 years 100 years<br />

Goblin, Witch Hill 10 years 20 years 50 years 75 years 100 years<br />

Goblin, Voesti 12 years 25 years 60 years 90 years 120 years<br />

Half-elf 10 years 20 years 62 years 93 years 125 years<br />

Half-orc 7 years 14 years 30 years 45 years 60 years<br />

Halfling 10 years 20 years 50 years 75 years 100 years<br />

Half-ogre 9 years 18 years 45 years 68 years 90 years<br />

Human* 7 years 15 years 35 years 53 years 70 years<br />

Iguanalon 7 years 15 years 35 years 53 years 70 years<br />

Kavbroed 9 years 18 years 45 years 68 years 90 years<br />

Lavayne 40 years 80 years 150 years 225 years 300 years<br />

Mentor 13 years 26 years 50 years 75 years 100 years<br />

*Faedians, Midwyn, Rilgoth, and Spirans are treated as regular humans.

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