Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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A useful aid for craing mundane or<br />
enchanted weapons or items, this spell grants<br />
the caster the benefit of any single Cra skill<br />
with an ability equal to his level of experience<br />
+ his Int modifier.<br />
Material Components: A smith’s hammer and<br />
gold dust worth at least 100 gp.<br />
Lust for Undeath<br />
Necromancy<br />
Level: Clr 4, Undeath 4<br />
Components: S, DF<br />
Casting Time: 1 full-round action<br />
Range: Close (25 . +5 ./level)<br />
Area: 10-.-burst +5 ./level centered on the<br />
caster<br />
Duration: 1 hour/level<br />
Saving Throw: Fortitude negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
By virtue of this spell, the targeted undead<br />
gains +2 turn resistance or has its existing turn<br />
resistance increased by +2. When cast at 11th<br />
level, the bonus increases to +3. When cast at<br />
15th level, it increases to +4, and at 19th level, it<br />
increases to +5. You can affect a maximum of 2<br />
HD per caster level.<br />
Malaise<br />
Necromancy [Evil]<br />
Levels: Clr 5, Pestilence 5<br />
Components: V, S, DF<br />
Casting Time: 1 full-round action<br />
Range: Medium (100 . + 10 ./level)<br />
Targets: One or more living creatures, not two<br />
of which can be more than 20 ./level apart<br />
Duration: 1 hour/level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
An invisible pall descends on the target<br />
creatures, causing them to suffer a generalized<br />
ill health (–2 to Fortitude saves).<br />
The spells affects up to 10 HD of creatures<br />
per level of the caster. If there are too many<br />
potential targets, the caster picks creatures one<br />
at a time until the limit is reached.<br />
Dispel magic, heal, limited wish, miracle or wish<br />
all counter malaise.<br />
Master of Weapons<br />
Enchantment (Compulsion) [Mind-Affecting]<br />
Level: Weapons 7<br />
Components: V, S, M<br />
Casting Time: 1 full-round action<br />
Range: Personal<br />
Targets: You<br />
Duration: 1 round/level<br />
Usable only in conjunction with weapons for<br />
which either the Weapon Focus or Weapon<br />
Finesse feats are possessed, the caster may<br />
aempt to parry any successful melee or<br />
unarmed aack against him by making a<br />
disarm roll, and may also use the weapon<br />
to parry missiles, as per the Deflect Arrows<br />
feat. Lastly, the character gains a bonus to any<br />
Chapter Twelve: Magic 143<br />
aempt to disarm an opponent’s weapon equal<br />
to his level of experience when using a suitable<br />
weapon, as previously outlined.<br />
Combined, the parrying, disarm and<br />
arrow deflection aspects of this spell may<br />
be aempted as many times in a round<br />
as the caster’s Base Aack Bonus. Using a<br />
parry, disarm, or arrow deflection granted<br />
by this spell never provokes an aack of<br />
opportunity.<br />
Material Component: Shavings or fragments<br />
from the craing of a metal weapon.<br />
Oppression of Triviality<br />
Transmutation<br />
Level: Distraction 8<br />
Components: V, S, DF<br />
Casting Time: 1 standard action<br />
Range: Medium (100 . + 10 ./level)<br />
Target: One living humanoid<br />
Duration: Permanent<br />
Saving Throw: Will negates (special)<br />
Spell Resistance: Yes<br />
When the spell is cast, the target may make<br />
a Will save to negate its effects entirely. On a<br />
failed save, the target must make a Will save,<br />
as if resisting the spell, every time she wishes<br />
to undertake an important action. If the saving<br />
throw is failed, she instead wastes her time.<br />
This spell can only be removed by a limited<br />
wish, miracle, or wish, but not by remove curse.<br />
Pillar of the Earth<br />
Abjuration<br />
Level: Clr 3, Dwarf 3<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Targets: Creature touched<br />
Duration: 10 minutes/level (D)<br />
Saving Throw: Will negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
As though he were a part of the earth itself,<br />
the spell’s target becomes resistant to certain<br />
aacks that would overbear him or upset his<br />
balance. Treat the target as though it were two<br />
sizes larger with regards to resisting actions<br />
such as a bull rush, grappling, overrun, or trip<br />
aempt. Finally, the target gains a +4 bonus to<br />
all Balance checks.<br />
Material Component: A fist-sized, sturdy<br />
rock.<br />
Plague<br />
Necromancy<br />
Level: Pestilence 9<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Long (400 . + 40 ./level)<br />
Targets: Two individuals per caster level<br />
within a 100-. radius<br />
Duration: Instantaneous<br />
Saving Throw: Fortitude negates<br />
Spell Resistance: Yes<br />
The subjects contract pneumonic plague,<br />
which strikes its initial victims within 3-36<br />
(3d12) minutes. Subjects take a –2 penalty<br />
to save against this spell, and once they are<br />
infected, they quickly spread the disease to<br />
others. Secondary infections require a 1d4-day<br />
incubation period, aer which the victims<br />
suffer the effects of the disease and become<br />
contagious themselves.<br />
Pneumonic plague: Inhaled; Fort DC 20;<br />
Incubation 1d4 days; 1d6 Con damage.<br />
Transmied through coughs, sneezes or<br />
fluid contact, pneumonic plague’s symptoms<br />
include: chills, high fever, headache and<br />
blood in the lungs. Without treatment,<br />
pneumonic plague’s mortality rate is 100%,<br />
and unless its victims are quarantined the<br />
disease affects 1d20 people daily, spreading<br />
quickly to other communities via infected<br />
travelers.<br />
Plant Blight<br />
Transmutation<br />
Level: Drd 6, Pestilence 6<br />
Components: V, S, DF<br />
Range: Long (400 . + 40 ./level)<br />
Target or Area: 1 acre per level or one target<br />
plant (see text)<br />
Duration: Instantaneous<br />
Saving Throw: Fortitude negates<br />
Spell Resistance: Yes<br />
This spell can be used one of two ways. It<br />
can target normal plants, reducing their<br />
potential production over the course of the<br />
following year to 10–40% (1d4 x 10%) of<br />
normal. Or if cast on a single plant creature<br />
or animated plant, the target suffers a<br />
permanent loss of 10% of its hit points every<br />
month until it dies or the spell is countered<br />
by plant growth, which stops the progression<br />
of the blight but doesn’t restore lost hit<br />
points.<br />
Rally<br />
Enchantment (Compulsion) [Mind-Affecting]<br />
Level: Clr 3, Courage 3, Pal 3, Pro 3<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Personal<br />
Area: 5-.-burst per level centered on the<br />
caster<br />
Targets: 1 living creature per level<br />
Duration: Instantaneous<br />
Saving Throw: Will negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
This spell counters any targeted fear or despair<br />
affects within its radius, although it does<br />
not prevent any further such effects that<br />
may occur aer its casting. The caster must<br />
successfully save against the DC of the source<br />
of the fear affecting those whom he wishes to<br />
rally, with a failed roll having no result and<br />
success meaning that the fear is removed. A<br />
separate roll is required for each target of the