Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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52<br />
Full Aack: Demon claw +22/+17/+12 melee (1d10+7 and contagion);<br />
or +3 unholy flaming burst longsword +24/+19/+14 melee (1d8+9/17-<br />
20/x3 plus 2d10 fire on a critical)<br />
Space/Reach: 5 ./ 5 .<br />
Special Aacks: Aura of cold, aura of fear, contagion, fearful presence,<br />
harmful touch, smite good, special mount, wrathful death<br />
Special Qualities: Aura of death, aura of evil, damage reduction<br />
10/good, darkvision 60 ., detect good, divine grace, divine health,<br />
immune to cold, electricity, fear effects, polymorph, and mindaffecting<br />
effects, rebuke undead, spell resistance 22, turn undead<br />
+4, undead healing, undead traits<br />
Saves: Fort +16, Ref +15, Will +16<br />
Abilities: Str 23, Dex 17, Con –, Int 14, Wis 18, Cha 20<br />
Skills: Concentration +15, Diplomacy +12, Handle Animal +11,<br />
Heal +8, Hide +9 (+14), Intimidate +11, Knowledge (religion) +7,<br />
Knowledge (monsters) +9, Knowledge (war strategy) +12, Listen<br />
+8, Move Silently +8, Ride +18, Spot +8<br />
Feats: Combat Reflexes, Great Fortitude B , Improved Initiative,<br />
Improved Critical (longsword), Iron Will B , Lightning Reflexes B ,<br />
Mounted Combat, Pious Link, Ride-By-Aack, Sprinter<br />
Environment: Any land<br />
Organization: Solitary (unique)<br />
Challenge Rating: 18<br />
Treasure: Standard<br />
Alignment: Lawful evil<br />
Advancement: By character class<br />
Level Adjustment:+3<br />
This necrozen is based on a 15th-level human paladin with the<br />
following ability scores: Str 17, Dex 15, Con 14, Int 14, Wis 18, Cha 16.<br />
Languages: Common, Old Rilgoth, Orc<br />
Combat<br />
Aura of Cold (Su): All living creatures adjacent to Mazstirod must<br />
succeed on a DC 22 Fortitude save each round or the aura deals 1d4<br />
points of cold damage. The aura deals 2d4 points of cold damage to<br />
plants and plant creatures with no saving throw allowed. The save<br />
DC is Charisma-based.<br />
Aura of Fear (Su): All enemies within 10 feet must succeed on a<br />
DC 22 Will save or take a –4 penalty to all saving throws made while<br />
in the area.<br />
Contagion (Sp): Mazstirod can cause contagion as the spell, four<br />
times per week. Use of this ability requires a DC 12 Concentration<br />
check.<br />
Fearful Presence (Su): All living creatures within 100 feet of<br />
Mazstirod must succeed on a DC 22 Will save or become panicked<br />
for 15 rounds. The save DC is Charisma based.<br />
Harmful Touch (Su): As a standard action, Mazstirod may make a<br />
touch aack to deal any amount of damage, up to 75 per points. Using<br />
harmful touch doesn’t provoke an aack of opportunity. Mazstirod<br />
decides how many of his daily allotment of points to use as damage<br />
aer successfully touching an opponent. Alternatively, he can use<br />
this ability to heal damage done to negative energy creatures such as<br />
undead. Use of this ability requires a DC 10 Concentration check.<br />
Smite Good (Su): Four times per day, Mazstirod may make<br />
a special aack, adding a +5 bonus to his aack roll against any<br />
good-aligned opponent and dealing +15 points of damage on a<br />
successful hit.<br />
Wrathful Death (Su): If Mazstirod is destroyed, all corpses within<br />
100 feet are instantly animated as zombies or skeletons, with the<br />
benefit of an embolden undead (see below) for the first 2d4 rounds.<br />
These animated dead remain until destroyed. All living creatures<br />
within the same area take 6d10 points of cold damage. A DC 22<br />
Fortitude save halves this damage.<br />
Chapter Six: Monsters of the Archduchy<br />
Aura of Death (Su): As a standard action, Mazstirod can animate<br />
any corpse within 30 feet as a skeleton or zombie. He can control 60<br />
HD of these animated dead.<br />
Embolden Undead (Su): Mazstirod can embolden up to 30 HD of<br />
undead at any given time.<br />
Rebuke Undead (Su): He can rebuke undead up to eight times<br />
per day as a 12th-level cleric.<br />
Undead Healing (Su): Mazstirod can drain up to 8 HD from<br />
targeted undead with a 30-foot radius. The undead can resist with a<br />
DC 22 Will save. Each Hit Die drained repairs 1d4 points of damage.<br />
Paladin Spells Prepared (3/2/2/2; save DC 14 + spell level;<br />
Concentration check DC 10 + spell level): 1st — bless weapon, command,<br />
protection from good; 2nd — ghoul touch, resist energy; 3rd — blindness/<br />
deafness, dispel magic; 4th — dispel good, freedom of movement.<br />
Possessions: demon armor, Dreadsun (unholy flaming burst longsword<br />
+3), cloak of the bat.<br />
Paladin’s Mount (Heavy Warhorse): CR 7; Magical beast; HD<br />
12d8+36; hp 102; Init +1; Spd 60 . (12 squares); AC 24, touch 10,<br />
flat-footed 23; Atk +14 melee (1d8+6, hoof); Full Atk +14/+14 melee<br />
(1d8+6, 2 hooves) and +9 melee (1d6+3, bite); Space/Reach 10 ./5 .;<br />
SA command, share spells; SQ empathic link, improved evasion, lowlight<br />
vision, scent, share saving throws, spell resistance 20; AL LE; SV<br />
Fort +12, Ref +9, Will +6; Str 22, Dex 13, Con 17, Int 9, Wis 13, Cha 6<br />
Skills & Feats: Balance +5, Jump +12, Listen +5, Move Silently +5,<br />
Spot +4; Endurance, Improved Natural Aack (bite), Improved<br />
Natural Aack (hooves), Multiaack, Run.<br />
Command (Sp): Seven times per day the mount can use this ability<br />
to command any normal horse, pony, donkey, or mule if it has fewer<br />
Hit Dice than the mount. This ability functions like the command<br />
spell, but the mount must make a DC 21 Concentration check to<br />
succeed if it’s being ridden at the time. If the check fails, the ability<br />
does not work that time, but it still counts against the mount’s daily<br />
uses. Each target may aempt a DC 22 Will save to negate the effect.<br />
Creating a Necrozen<br />
“Necrozen” is a template that can be added to any giant, humanoid,<br />
or monstrous humanoid with an Intelligence score of 10 or more<br />
(referred to hereaer as the base creature). It uses all the base<br />
creature’s statistics and special abilities except as noted here.<br />
Size and Type: The creature’s type changes to undead. Size is<br />
unchanged. Do not recalculate base aack bonus or saves.