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Mythic Vistas: SpirosBlaak - Property Is Theft!

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The story of the seled lands of the Archduchy of <strong>SpirosBlaak</strong><br />

begins in the untamed vastness of the wilderness, where all<br />

such nations take their first steps. Yet this is not simple story of<br />

exploration and colonization. It is instead one where life met near<br />

certain doom and survived, where gods toppled from the heavens<br />

to wage their wars in the mortal world, where prejudice, bigotry,<br />

and intolerance form the foundation of the modern era. This is<br />

<strong>SpirosBlaak</strong>.<br />

Descending upon the mortal world was an event called Gods’<br />

Fall, also known also as the Great Madness. Heaven expelled<br />

its own. The stewards of Heaven, cast down from their exalted<br />

thrones, brought ruin to the mortal world, and confined to mortal<br />

form, each, hoping to rule the realm of their exile, wrought brutal<br />

war upon the others. To aid their efforts, they bred with the<br />

mortals, spawning powerful heroes and terrible villains – allies<br />

and weapons with which to fight their bales.<br />

Such godly contests reshaped the lands, political boundaries,<br />

and the people themselves, and the gods eventually turned their<br />

bloody efforts on the savage region known as the Wildlands, the<br />

land that became the Archduchy of <strong>SpirosBlaak</strong>. What would one<br />

day become the Archduchy of <strong>SpirosBlaak</strong> was a vast and untamed<br />

stretch of land, formerly inhabited by a feral race of human<br />

shapeshiers, lycanthropes called the kav. Virtually untouched<br />

for centuries, it became the site of a bloody killing ground aer<br />

wave aer wave of humanoid refugees spilled into this territory<br />

following the collapse of ancient empires<br />

Although the conflict between the gods offered mankind<br />

and many of the other prosperous races, such as the elves, kav,<br />

and dwarves, a reason to take interest in the Wildlands, it was<br />

ultimately the god Spiros’ pursuit of the communal deity, the<br />

Horde, that planted the foundations for the nation that would<br />

follow.<br />

Kingdoms are part and parcel of fantasy campaigns, and this<br />

book details one such kingdom: the Archduchy of <strong>SpirosBlaak</strong>. As<br />

this is a <strong>Mythic</strong> <strong>Vistas</strong> seing, however, we have also provided<br />

a rich, detailed history for use in building the kingdom and<br />

the mentioned surrounding areas into a world. Our provided<br />

worldview involves fallen gods, black powder weapons, and lands<br />

filled with lycanthropes called kav.<br />

With a lile alteration, the seing can become a drop-in<br />

kingdom in your ongoing campaign, for, as with all gaming<br />

supplements, GMs should use whatever facets suit their campaigns<br />

and discard the ones that don’t. For instance, if you don’t like the<br />

idea of fallen gods, then assume the baling deities mentioned<br />

in the Archduchy’s history were avatars; alternately, you could<br />

replace them with long-lived epic NPCs and ignore the Gi of<br />

Divine Heritage feats in Chapter Ten: Skills & Feats. You don’t<br />

want black powder weapons in your game? Then disregard that<br />

section of the book; no problem.<br />

How to Use This Book<br />

In these powerful struggles, alliances formed: Sallous Yar, the<br />

lord of the undead, allied with the Horde, while Spiros, the god<br />

of justice, joined with Arkanocles, the Maker. The wars spanned<br />

many years (and, in fact, continue to this day by proxy through<br />

each god’s followers) and saw the rise of such horrific minions as<br />

the Witch Lords and necrozen, while also precipitating the creation<br />

of the honorable lavayne race, a divine amalgamation formed from<br />

humans, elves, and dwarves.<br />

Many of the region’s burgeoning cities weathered the storm of<br />

these conflicts, but others fell to sword and flame. So terrible were<br />

these wars, even the holy city of Vas was nearly destroyed, and<br />

<strong>SpirosBlaak</strong> itself assaulted. In the end, it took the retreat of Sallous<br />

Yar’s undead forces into the Swamp of Woe and the disappearance<br />

of mighty Spiros to restore some sense of stability to this land.<br />

But no tale of the Archduchy’s maturation would be complete<br />

without addressing the turmoil afflicting the area’s more numerous<br />

natives: the kav. Humanity’s struggle against the Wildlands’<br />

lycanthrope population came close to consuming both the<br />

naturally born and cursed kav populations on many occasions.<br />

Truly, to this day, many citizens of the Archduchy still seek kav<br />

genocide, while the kav seek to do likewise against the human<br />

invaders who stole their lands.<br />

And yet, despite all this conflict—the innumerable deaths,<br />

double-dealings, and coups, both political and military—the<br />

various duchies of the Wildlands joined in alliance to form the<br />

Archduchy of <strong>SpirosBlaak</strong>. Heralded as a time of enlightenment<br />

and renewal, the age of the Archduchy may actually be the age of<br />

downfall and destruction.<br />

Only time, and perhaps a bit of mortal and divine intervention,<br />

will tell.<br />

It’s your book now; use what you like. We think there are<br />

interesting ideas within to add to any campaign. We hope you<br />

agree.<br />

D20 Connections<br />

and Recommendations<br />

D20 has grown considerably since its debut, and useful products<br />

abound. We’d like to bring your aention to some books that can<br />

add depth to a <strong>SpirosBlaak</strong> campaign, many of which Green Ronin<br />

produced.<br />

Green Ronin Books<br />

GMs using Freeport: City of Adventure can use that seing as a<br />

city within the Midwyn Pirate realms. The Freeporters thus<br />

become Midwyns. Making this minor change, any of the Freeport

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