Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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The story of the seled lands of the Archduchy of <strong>SpirosBlaak</strong><br />
begins in the untamed vastness of the wilderness, where all<br />
such nations take their first steps. Yet this is not simple story of<br />
exploration and colonization. It is instead one where life met near<br />
certain doom and survived, where gods toppled from the heavens<br />
to wage their wars in the mortal world, where prejudice, bigotry,<br />
and intolerance form the foundation of the modern era. This is<br />
<strong>SpirosBlaak</strong>.<br />
Descending upon the mortal world was an event called Gods’<br />
Fall, also known also as the Great Madness. Heaven expelled<br />
its own. The stewards of Heaven, cast down from their exalted<br />
thrones, brought ruin to the mortal world, and confined to mortal<br />
form, each, hoping to rule the realm of their exile, wrought brutal<br />
war upon the others. To aid their efforts, they bred with the<br />
mortals, spawning powerful heroes and terrible villains – allies<br />
and weapons with which to fight their bales.<br />
Such godly contests reshaped the lands, political boundaries,<br />
and the people themselves, and the gods eventually turned their<br />
bloody efforts on the savage region known as the Wildlands, the<br />
land that became the Archduchy of <strong>SpirosBlaak</strong>. What would one<br />
day become the Archduchy of <strong>SpirosBlaak</strong> was a vast and untamed<br />
stretch of land, formerly inhabited by a feral race of human<br />
shapeshiers, lycanthropes called the kav. Virtually untouched<br />
for centuries, it became the site of a bloody killing ground aer<br />
wave aer wave of humanoid refugees spilled into this territory<br />
following the collapse of ancient empires<br />
Although the conflict between the gods offered mankind<br />
and many of the other prosperous races, such as the elves, kav,<br />
and dwarves, a reason to take interest in the Wildlands, it was<br />
ultimately the god Spiros’ pursuit of the communal deity, the<br />
Horde, that planted the foundations for the nation that would<br />
follow.<br />
Kingdoms are part and parcel of fantasy campaigns, and this<br />
book details one such kingdom: the Archduchy of <strong>SpirosBlaak</strong>. As<br />
this is a <strong>Mythic</strong> <strong>Vistas</strong> seing, however, we have also provided<br />
a rich, detailed history for use in building the kingdom and<br />
the mentioned surrounding areas into a world. Our provided<br />
worldview involves fallen gods, black powder weapons, and lands<br />
filled with lycanthropes called kav.<br />
With a lile alteration, the seing can become a drop-in<br />
kingdom in your ongoing campaign, for, as with all gaming<br />
supplements, GMs should use whatever facets suit their campaigns<br />
and discard the ones that don’t. For instance, if you don’t like the<br />
idea of fallen gods, then assume the baling deities mentioned<br />
in the Archduchy’s history were avatars; alternately, you could<br />
replace them with long-lived epic NPCs and ignore the Gi of<br />
Divine Heritage feats in Chapter Ten: Skills & Feats. You don’t<br />
want black powder weapons in your game? Then disregard that<br />
section of the book; no problem.<br />
How to Use This Book<br />
In these powerful struggles, alliances formed: Sallous Yar, the<br />
lord of the undead, allied with the Horde, while Spiros, the god<br />
of justice, joined with Arkanocles, the Maker. The wars spanned<br />
many years (and, in fact, continue to this day by proxy through<br />
each god’s followers) and saw the rise of such horrific minions as<br />
the Witch Lords and necrozen, while also precipitating the creation<br />
of the honorable lavayne race, a divine amalgamation formed from<br />
humans, elves, and dwarves.<br />
Many of the region’s burgeoning cities weathered the storm of<br />
these conflicts, but others fell to sword and flame. So terrible were<br />
these wars, even the holy city of Vas was nearly destroyed, and<br />
<strong>SpirosBlaak</strong> itself assaulted. In the end, it took the retreat of Sallous<br />
Yar’s undead forces into the Swamp of Woe and the disappearance<br />
of mighty Spiros to restore some sense of stability to this land.<br />
But no tale of the Archduchy’s maturation would be complete<br />
without addressing the turmoil afflicting the area’s more numerous<br />
natives: the kav. Humanity’s struggle against the Wildlands’<br />
lycanthrope population came close to consuming both the<br />
naturally born and cursed kav populations on many occasions.<br />
Truly, to this day, many citizens of the Archduchy still seek kav<br />
genocide, while the kav seek to do likewise against the human<br />
invaders who stole their lands.<br />
And yet, despite all this conflict—the innumerable deaths,<br />
double-dealings, and coups, both political and military—the<br />
various duchies of the Wildlands joined in alliance to form the<br />
Archduchy of <strong>SpirosBlaak</strong>. Heralded as a time of enlightenment<br />
and renewal, the age of the Archduchy may actually be the age of<br />
downfall and destruction.<br />
Only time, and perhaps a bit of mortal and divine intervention,<br />
will tell.<br />
It’s your book now; use what you like. We think there are<br />
interesting ideas within to add to any campaign. We hope you<br />
agree.<br />
D20 Connections<br />
and Recommendations<br />
D20 has grown considerably since its debut, and useful products<br />
abound. We’d like to bring your aention to some books that can<br />
add depth to a <strong>SpirosBlaak</strong> campaign, many of which Green Ronin<br />
produced.<br />
Green Ronin Books<br />
GMs using Freeport: City of Adventure can use that seing as a<br />
city within the Midwyn Pirate realms. The Freeporters thus<br />
become Midwyns. Making this minor change, any of the Freeport