Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
in the faith of the Shining Cavalier. Games and sports (although very<br />
rarely those of the gladiatorial variety) are held here on a monthly<br />
basis. No other arena in the Archduchy can compare with the<br />
Coliseum of Devotion’s splendor.<br />
Conundrum Hall<br />
<strong>SpirosBlaak</strong>’s thieves are notorious for their love of puzzles, and<br />
so their large guildhall is like a maze. Traps, most of which can be<br />
bypassed by solving a puzzle, pepper these corridors, protecting<br />
the guild’s secrets. Rumor has it that all applicants to the guild of<br />
Conundrum Hall must find their way through a harrowing, multileveled<br />
labyrinth in the building’s depths to gain membership.<br />
Failure, of course, means death.<br />
People of Note<br />
The following are people of note in <strong>SpirosBlaak</strong>.<br />
Archduchess Ailea Baedabin I<br />
Female rakshasa 12 HD, AL appears as LG.<br />
The only child of the late duke, Ailea assumed her father’s title at<br />
age 23. Almost a decade later, following years of masterful political<br />
maneuvering, Ailea is the youngest and one of its more competent<br />
leaders the Archduchy has ever known. She rules fairly, and she’s<br />
shown a great deal of care for her people by taking a direct involvement<br />
in their lives, more so than any other ruler in living memory. She<br />
initiated sweeping social reforms that have unfortunately failed thus far<br />
to affect the nation’s many hardships…or so the public believes.<br />
Truthfully, a power-mad rakshasa, less than a month aer the<br />
true Ailea’s elevation to Archduchess, killed and replaced the<br />
archduchess. The rakshasa, Lulust Miregrim, uses powerful magic<br />
and artifacts to hide her secret, especially from her suspicious<br />
aid, Lord Blackwater. “Archduchess Ailea” uses her innovative<br />
ideas in conjunction with the momentous events she contrives as a<br />
smokescreen to cover her true, selfish goals, most of which actually<br />
work to oppose the pretense of her good deeds. Chief among her<br />
current designs is unseating the Pontiff of Spiros and usurping the<br />
church’s power and wealth to serve her needs.<br />
Uik Diffdek<br />
Male bakad 12th-level expert, CE.<br />
Head of the largest bakad house in the city, and therefore probably<br />
the most powerful of <strong>SpirosBlaak</strong>’s hagglers, Uik is a capable<br />
merchant specializing in cloth and foodstuffs. This is a front. In<br />
truth, the head of House Diffdek maintains his wealth by being a<br />
notorious cheapskate, liar, and smuggler. If you need something<br />
(or someone) in or out of the city unnoticed, or if you’re looking for<br />
someone or something that doesn’t want to (or can’t) be found, then<br />
Uik is the goblin to see—if you can afford his services.<br />
Lord Deacon Blackwater, Court Thaumatologist<br />
Male Spiran 19th-level wizard, N.<br />
A wizened human who lived several centuries and survived many<br />
adventures before seling down into his current position, Lord<br />
Blackwater served the rulers of <strong>SpirosBlaak</strong> for over five decades. He<br />
was a former student of Rector Arphias, so Blackwater is no fool. He<br />
suspects there is something awry with his charge, the Archduchess.<br />
He has thus far been wise enough to keep his suspicions to himself<br />
until he can act with certainty, but it is likely only a maer of time<br />
before circumstance forces his hand.<br />
Tuskadeen Protectors<br />
Fearing assassination at the hands of fanatics during Vas’ crusade<br />
against Kirvos, the duke of that time formed the Tuskadeen<br />
Protectors. Consisting of Rilgoth barbarians of the Tuskadeen clan,<br />
Chapter Four: Customs, Communities, and Geography 35<br />
these mercenaries are surprisingly loyal, and they viciously defend<br />
their charge, the current duke or duchess of the city, gladly giving<br />
their lives in his or her defense.<br />
The Moon Claws and Predators<br />
These two rival kav gangs dominate aspects of crime in the city too<br />
minor for the thieves’ guild to take notice of or care about. The Moon<br />
Claws, a gang of rough kavbroed, claim the east side as their turf,<br />
whereas the Predators, a slick and underhanded band of kavraen,<br />
hold a smaller territory encompassing the docks and a few nearby<br />
blocks. Other gangs, kav and otherwise, exist, but these two are by<br />
far the largest and most dangerous.<br />
Taervas<br />
Sheriff Obron Uktonikis<br />
Symbol: A gauntlet holding alo a rose on a<br />
violet circular field.<br />
Population: 300 (15% human, 45% half-orc,<br />
20% half-ogre, 7% orc, 13% other).<br />
Special Population:100 to 500 Archducal legionnaires and/or mercenaries,<br />
20 constables, 20 to 200 student warriors.<br />
Religions: Any is welcome but Shivanos and Sri Senn Sindh are<br />
both very common.<br />
Imports: Steel and firearms.<br />
Exports: Mercenaries, cale, leather, weapons, and armor.<br />
Languages: Orc, Giant, Common, and Goblin.<br />
Alignments: Neutral, neutral evil, and chaotic evil.<br />
Located upon the road between Monvas and Vas, this small village<br />
was founded during the Era of Blood and has since oen been the<br />
victim of both orcs and humans alike. One would think such a history<br />
would tear apart Taervas’ citizenry, each person siding with its own<br />
race, but instead the opposite has occurred.<br />
Taervas is a community of ruthless acceptance and unforgiving<br />
compromise. The villagers that all individuals are responsible for<br />
their own survival and should be either accepted or denied based on<br />
their ability to maintain that goal. In short, it doesn’t maer who or<br />
what you are, so long as you are strong enough to keep yourself alive.<br />
Such a philosophy acts as a bridge between the contrary societies<br />
of mankind and the Roaming Plains, allowing the various peoples<br />
calling Taervas home to coexist without the usual racial boundaries.<br />
The village itself is sparse, with blacksmithing, weaponsmithing,<br />
and armorsmithing being the more common trades, and other<br />
military fringe trades, such as teamsters and tanners, coming in<br />
second. Taervas also includes an inn, six taverns, a crude sporting<br />
arena, a pavilion-style marketplace, a meeting lodge, a jail, a postal<br />
outpost, and housing enough to accommodate roughly a third of the<br />
village’s citizens, with the remainder living on outlying farms.<br />
Relations<br />
Most of the Archduchy would like to forget Taervas and its warrior<br />
code of racial equality exists, but even the purists of Vas hire Taervastrained<br />
soldiers from time to time. The other duchies also look<br />
towards Taervas’ soldiers to train and complement their own forces.<br />
Locations of Note<br />
The following are locations of note in Taervas.<br />
Taervas School of Arms<br />
Although not as big and not nearly as refined as most of the other<br />
militant academies of the Archduchy, the school of Taervas is one<br />
of the best, and its graduates are some of the most capable officers<br />
and mercenaries to be found. All manner of arms, including black<br />
powder firearms and siege weaponry, are taught here, as are tactics,