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Mythic Vistas: SpirosBlaak - Property Is Theft!

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138<br />

Finger of Death: Kills one subject.<br />

Planar Ally, Greater X : As lesser planar ally, but up to 18 HD.<br />

Repel Metal or Stone: Pushes away metal and stone.<br />

Reverse Gravity: Objects and creatures fall upward.<br />

Summon Monster VIII: Calls extraplanar creature to fight for you.<br />

Summon Nature’s Ally VIII: Calls creature to fight.<br />

Whirlwind: Cyclone deals damage and can pick up creatures.<br />

9th-Level Prophet Spells<br />

Antipathy: Object or location affected by spell repels certain creatures.<br />

Astral Projection M : Projects you and companions onto Astral Plane.<br />

Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many<br />

creatures.<br />

Elemental Swarm: Summons multiple elementals.<br />

Etherealness: Travel to Ethereal Plane with companions.<br />

Foresight: “Sixth sense” warns of impending danger.<br />

Gate X : Connects two planes for travel or summoning.<br />

Implosion: Kills one creature/round.<br />

Miracle X : Requests a deity’s intercession.<br />

Storm of Vengeance: Storm rains acid, lightning, and hail.<br />

Summon Monster IX: Calls extraplanar creature to fight for you.<br />

Summon Nature’s Ally IX: Calls creature to fight.<br />

Sympathy M : Object or location aracts certain creatures.<br />

True Resurrection M : As resurrection, plus remains aren’t needed.<br />

New Ranger Spells<br />

1st-Level Ranger Spells<br />

Deaden Echo†: Only those within line of sight can hear sounds within<br />

a 15-.-radius emanation.<br />

Dry Powder†: Remove water from a quantity of black powder.<br />

2nd-Level Ranger Spells<br />

Tunneling†: Burrow at normal speed.<br />

New Sorcerer/Wizard Spells<br />

0-Level Sorcerer/Wizard Spells<br />

Trans Dry Powder†: Remove water from a quantity of black<br />

powder.<br />

Univ Detect Temporal Disturbance†: Sense spells or effects that<br />

affect the flow of time.<br />

1st-Level Sorcerer/Wizard Spells<br />

Ench Remembrance†: Instantly remember forgoen facts.<br />

Illus Deaden Echo†: Only those within line of sight can hear<br />

sounds within a 15-.-radius emanation.<br />

2nd-Level Sorcerer/Wizard Spells<br />

Abjur Dispel Temporal Effect†: Dispels spells and effects that affect<br />

time.<br />

Div Borrow Knowledge†: Temporarily borrow a target’s<br />

Knowledge skill.<br />

Trans Ignite Powder†: Ignites a small quantity of black powder<br />

from a distance.<br />

3rd-Level Sorcerer/Wizard Spells<br />

Ench Lesser Crasmanship M †: Emulate a single Cra skill at as<br />

many ranks as caster level of experience + his Int modifier.<br />

4th-Level Sorcerer/Wizard Spells<br />

Abjur Fate’s Charm†: Reroll any failed roll.<br />

Chapter Twelve: Magic<br />

Necro Bolster Undead†: Increase DCs of undead abilities by +1 per 3<br />

caster levels.<br />

5th-Level Sorcerer/Wizard Spells<br />

Div Scry the Ages M †: The caster can see and hear a creature at any<br />

distance, but also in any period of time past or future.<br />

Ench Greater Crasmanship M †: Bestows use of an Item Creation<br />

feat for 1 hour.<br />

7th-Level Sorcerer/Wizard Spells<br />

Necro Hastening of Age †: The target ages at a radically increased<br />

rate.<br />

8th-Level Sorcerer/Wizard Spells<br />

Trans Vessel of War XP †: May cra enchanted weapons with powers<br />

beyond the normal +10 bonus limit.<br />

Technologist Gadgets<br />

0-Level Gadgets<br />

Acid Splash: Orb deals 1d3 acid damage.<br />

Dancing Lights: Creates torches or other lights.<br />

Daze: Humanoid creature of 4 HD or less loses next action.<br />

Detect Poison: Detects poison in one creature or small object.<br />

Flare: Dazzles one creature (–1 on aack rolls).<br />

Ghost Sound: Figment sounds.<br />

Light: Object shines like a torch.<br />

Mage Hand: 5-pound telekinesis.<br />

Mending: Makes minor repairs on an object.<br />

Message: Whispered conversation at distance.<br />

Ray of Frost: Ray deals 1d3 cold damage.<br />

Resistance: Subject gains +1 on saving throws.<br />

1st-Level Gadgets<br />

Burning Hands: 1d4/level fire damage (max 5d4).<br />

Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str<br />

damage.<br />

Color Spray: Knocks unconscious, blinds, and/or stuns weak<br />

creatures.<br />

Deaden Echo†: Only those within line of sight can hear sounds within<br />

a 15-.-radius emanation.<br />

Detect Secret Doors: Reveals hidden doors within 60 .<br />

Disguise Self: Changes your appearance.<br />

Endure Elements: Exist comfortably in hot or cold environments.<br />

Expeditious Retreat: Your speed increases by 30 .<br />

Feather Fall: Objects or creatures fall slowly.<br />

Grease: Makes 10-. square or one object slippery.<br />

Hold Portal: Holds door shut.<br />

Hypnotism: Fascinates 2d4 HD of creatures.<br />

Jump: Subject gets bonus on Jump checks.<br />

Mage Armor: Gives subject +4 armor bonus.<br />

Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st<br />

(max 5).<br />

Obscuring Mist: Fog surrounds you.<br />

Shield: Invisible disc gives +4 to AC, blocks magic missiles.<br />

Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).<br />

Ventriloquism: Throws voice for 1 min./level.<br />

2nd-Level Gadgets<br />

Acid Arrow: Ranged touch aack; 2d4 damage for 1 round +1 round/<br />

three levels.<br />

Arcane Lock M : Magically locks a portal or chest.<br />

Bear’s Endurance: Subject gains +4 to Con for 1 min./level.

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