Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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Finger of Death: Kills one subject.<br />
Planar Ally, Greater X : As lesser planar ally, but up to 18 HD.<br />
Repel Metal or Stone: Pushes away metal and stone.<br />
Reverse Gravity: Objects and creatures fall upward.<br />
Summon Monster VIII: Calls extraplanar creature to fight for you.<br />
Summon Nature’s Ally VIII: Calls creature to fight.<br />
Whirlwind: Cyclone deals damage and can pick up creatures.<br />
9th-Level Prophet Spells<br />
Antipathy: Object or location affected by spell repels certain creatures.<br />
Astral Projection M : Projects you and companions onto Astral Plane.<br />
Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many<br />
creatures.<br />
Elemental Swarm: Summons multiple elementals.<br />
Etherealness: Travel to Ethereal Plane with companions.<br />
Foresight: “Sixth sense” warns of impending danger.<br />
Gate X : Connects two planes for travel or summoning.<br />
Implosion: Kills one creature/round.<br />
Miracle X : Requests a deity’s intercession.<br />
Storm of Vengeance: Storm rains acid, lightning, and hail.<br />
Summon Monster IX: Calls extraplanar creature to fight for you.<br />
Summon Nature’s Ally IX: Calls creature to fight.<br />
Sympathy M : Object or location aracts certain creatures.<br />
True Resurrection M : As resurrection, plus remains aren’t needed.<br />
New Ranger Spells<br />
1st-Level Ranger Spells<br />
Deaden Echo†: Only those within line of sight can hear sounds within<br />
a 15-.-radius emanation.<br />
Dry Powder†: Remove water from a quantity of black powder.<br />
2nd-Level Ranger Spells<br />
Tunneling†: Burrow at normal speed.<br />
New Sorcerer/Wizard Spells<br />
0-Level Sorcerer/Wizard Spells<br />
Trans Dry Powder†: Remove water from a quantity of black<br />
powder.<br />
Univ Detect Temporal Disturbance†: Sense spells or effects that<br />
affect the flow of time.<br />
1st-Level Sorcerer/Wizard Spells<br />
Ench Remembrance†: Instantly remember forgoen facts.<br />
Illus Deaden Echo†: Only those within line of sight can hear<br />
sounds within a 15-.-radius emanation.<br />
2nd-Level Sorcerer/Wizard Spells<br />
Abjur Dispel Temporal Effect†: Dispels spells and effects that affect<br />
time.<br />
Div Borrow Knowledge†: Temporarily borrow a target’s<br />
Knowledge skill.<br />
Trans Ignite Powder†: Ignites a small quantity of black powder<br />
from a distance.<br />
3rd-Level Sorcerer/Wizard Spells<br />
Ench Lesser Crasmanship M †: Emulate a single Cra skill at as<br />
many ranks as caster level of experience + his Int modifier.<br />
4th-Level Sorcerer/Wizard Spells<br />
Abjur Fate’s Charm†: Reroll any failed roll.<br />
Chapter Twelve: Magic<br />
Necro Bolster Undead†: Increase DCs of undead abilities by +1 per 3<br />
caster levels.<br />
5th-Level Sorcerer/Wizard Spells<br />
Div Scry the Ages M †: The caster can see and hear a creature at any<br />
distance, but also in any period of time past or future.<br />
Ench Greater Crasmanship M †: Bestows use of an Item Creation<br />
feat for 1 hour.<br />
7th-Level Sorcerer/Wizard Spells<br />
Necro Hastening of Age †: The target ages at a radically increased<br />
rate.<br />
8th-Level Sorcerer/Wizard Spells<br />
Trans Vessel of War XP †: May cra enchanted weapons with powers<br />
beyond the normal +10 bonus limit.<br />
Technologist Gadgets<br />
0-Level Gadgets<br />
Acid Splash: Orb deals 1d3 acid damage.<br />
Dancing Lights: Creates torches or other lights.<br />
Daze: Humanoid creature of 4 HD or less loses next action.<br />
Detect Poison: Detects poison in one creature or small object.<br />
Flare: Dazzles one creature (–1 on aack rolls).<br />
Ghost Sound: Figment sounds.<br />
Light: Object shines like a torch.<br />
Mage Hand: 5-pound telekinesis.<br />
Mending: Makes minor repairs on an object.<br />
Message: Whispered conversation at distance.<br />
Ray of Frost: Ray deals 1d3 cold damage.<br />
Resistance: Subject gains +1 on saving throws.<br />
1st-Level Gadgets<br />
Burning Hands: 1d4/level fire damage (max 5d4).<br />
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str<br />
damage.<br />
Color Spray: Knocks unconscious, blinds, and/or stuns weak<br />
creatures.<br />
Deaden Echo†: Only those within line of sight can hear sounds within<br />
a 15-.-radius emanation.<br />
Detect Secret Doors: Reveals hidden doors within 60 .<br />
Disguise Self: Changes your appearance.<br />
Endure Elements: Exist comfortably in hot or cold environments.<br />
Expeditious Retreat: Your speed increases by 30 .<br />
Feather Fall: Objects or creatures fall slowly.<br />
Grease: Makes 10-. square or one object slippery.<br />
Hold Portal: Holds door shut.<br />
Hypnotism: Fascinates 2d4 HD of creatures.<br />
Jump: Subject gets bonus on Jump checks.<br />
Mage Armor: Gives subject +4 armor bonus.<br />
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st<br />
(max 5).<br />
Obscuring Mist: Fog surrounds you.<br />
Shield: Invisible disc gives +4 to AC, blocks magic missiles.<br />
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).<br />
Ventriloquism: Throws voice for 1 min./level.<br />
2nd-Level Gadgets<br />
Acid Arrow: Ranged touch aack; 2d4 damage for 1 round +1 round/<br />
three levels.<br />
Arcane Lock M : Magically locks a portal or chest.<br />
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.