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Mythic Vistas: SpirosBlaak - Property Is Theft!

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72<br />

Kavbroed Racial Traits by Type<br />

Werebear Racial Traits<br />

In addition to the racial traits available to all kavbroed, werebears<br />

have the following racial features.<br />

• Improved Grab (Ex): To use this ability, the werebear must be in<br />

bear form and hit with a claw aack. It can then start a grapple<br />

as a free action without provoking an aack of opportunity.<br />

• +4 racial bonus on Swim checks, regardless of form.<br />

• Animal Feats: Werebears begin play with Endurance, Run, and<br />

Track as bonus feats.<br />

• Racial Skills: Listen, Spot, and Swim are class skills for the<br />

werebear’s animal levels.<br />

• Allowable Divine Heritage: Poden-mol, Tennefron, and Zackria.<br />

Wereboar Racial Traits<br />

In addition to the racial traits available to all kavbroed, wereboars<br />

have the following racial features.<br />

• Ferocity (Ex): A wereboar can continue to fight without penalty<br />

even while disabled or dying.<br />

• Animal Feats: Wereboars begin play with Alertness and<br />

Toughness as bonus feats.<br />

• Racial Skills: Listen and Spot are class skills for the wereboar’s<br />

animal levels.<br />

• Allowable Divine Heritage: Poden-mol, Tennefron, and Zackria.<br />

Chapter Seven: Races<br />

Werefox Racial Traits<br />

In addition to the racial traits available to all kavbroed, werefoxes<br />

have the following racial features.<br />

• Animal Feats: Werefoxes begin play with Alertness and Track<br />

as bonus feats.<br />

• Racial Skills: Hide, Listen, Spot, Swim, and Survival are class<br />

skills for the werefox’s animal levels.<br />

• Allowable Divine Heritage: Dooned, Poden-mol, Tennefron,<br />

and Zackria.<br />

Dire Werehawk Racial Traits<br />

In addition to the racial traits available to all kavbroed, dire<br />

werehawks have the following racial features.<br />

• Animal Feats: Dire werehawks begin play with Flyby Aack<br />

and Weapon Finesse as bonus feats.<br />

• Racial Skills: Listen and Spot are class skills for the dire<br />

werehawk’s animal levels.<br />

• +8 racial to Spot checks in any form.<br />

• Allowable Divine Heritage: Poden-mol, and Zackria.<br />

Dire Wererat Racial Traits<br />

In addition to the racial traits available to all kavbroed, dire wererats<br />

have the following racial features.<br />

• Animal Feats: Dire wererats begin play with Alertness and<br />

Track as bonus feats.<br />

• Racial Skills: Climb, Hide, Listen, Move Silently, Spot, and<br />

Swim are class skills for the dire wererat’s animal levels.<br />

• Disease (Ex). Filth fever; bite; Fortitude DC (10 + one-half the<br />

wererat’s Con modifier); incubation period 1d3 days, damage<br />

1d3 Dex and 1d3 Con.<br />

• In rat or hybrid form, a wererat uses his Dexterity modifier<br />

for Climb or Swim checks. He has a +8 racial bonus on Climb<br />

checks and can always choose to take 10 on a Climb check,<br />

even if rushed or threatened.<br />

• Weapon Finesse as a bonus feat<br />

• Allowable Divine Heritage: Grijj, Jestale, Poden-mol,<br />

Tennefron, and Zackria.<br />

Dire Wereraven Racial Traits<br />

In addition to the racial traits available to all kavbroed, dire<br />

wereravens have the following racial features.<br />

• Animal Feats: Dire wereravens begin play with Weapon<br />

Finesse as a bonus feat.<br />

• Racial Skills: Listen and Spot are class skills for the wereraven’s<br />

animal levels.<br />

• Allowable Divine Heritage: Mikret, Poden-mol, and Zackria.<br />

Weretiger Racial Traits<br />

In addition to the racial traits available to all kavbroed, weretigers<br />

have the following racial features.<br />

• Animal Feats: Weretigers begin play with Alertness, Improved<br />

Natural Aack (bite), and Improved Natural Aack (claw) as<br />

bonus feats.<br />

• Racial Skills: Balance, Hide, Listen, Move Silently, Spot, and<br />

Swim are class skills for the weretiger’s animal levels.<br />

• Ferocity (Ex): A weretiger can continue to fight without penalty<br />

even while disabled or dying.<br />

• Improved Grab (Ex). To use this ability, the weretiger must be<br />

in tiger form and hit with a claw or bite aack. He can then<br />

start a grapple as a free action without provoking an aack of<br />

opportunity. If he wins the grapple, he establishes a hold and<br />

can rake.

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