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Mythic Vistas: SpirosBlaak - Property Is Theft!

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78<br />

Table 8–1: The <strong>SpirosBlaak</strong> Paladin<br />

Detect (Sp)<br />

Depending on the paladin’s alignment, she may cast any one of the<br />

detect spells choosing from the following list. Because this is a spelllike<br />

ability, a paladin must succeed on a DC 11 Concentration check to<br />

successfully use this ability.<br />

Paladin’s<br />

Alignment Detect Options<br />

Lawful good Detect chaos or detect evil<br />

Lawful neutral Detect chaos, detect good, or detect evil<br />

Lawful evil Detect chaos or detect good<br />

Neutral good Detect chaos, detect evil, or detect law<br />

Neutral Detect chaos, detect evil, detect good, or detect law<br />

Neutral evil Detect chaos, detect good, or detect law<br />

Chaotic good Detect evil or detect law<br />

Chaotic neutral Detect evil, detect good, or detect law<br />

Chaotic evil<br />

Smite (Su)<br />

Detect good or detect law<br />

Once per day, a paladin may aempt to smite with one normal melee<br />

aack. She adds her Charisma bonus (if any) to her aack roll and<br />

deals 1 extra point of damage per paladin level. The type of creature<br />

she can smite depends on her alignment.<br />

Paladin’s<br />

Alignment Smite Targets<br />

Lawful good Smite chaos or smite evil<br />

Lawful neutral Smite chaos, smite evil, or smite good<br />

Lawful evil Smite chaos or smite good<br />

Neutral good Smite chaos, smite evil, or smite law<br />

Neutral Smite chaos, smite evil, smite good, or smite law<br />

Neutral evil Smite chaos, smite good, or smite law<br />

Chaotic good Smite evil or smite law<br />

Chaotic neutral Smite evil, smite good, or smite law<br />

Chaotic evil Smite good or smite law<br />

If the paladin accidentally smites a creature of a type that does not<br />

qualify for her smite aack, the smite has no effect, but the ability is<br />

still used up for that day.<br />

At 5th level, and at every five levels thereaer, the paladin may<br />

smite one additional time per day, as indicated on Table 8–1: The<br />

Chapter Eight: Character Classes<br />

Base Aack Fort Ref Will<br />

–Spells per Day–<br />

Level Bonus Save Save Save<br />

Special 1st 2nd 3rd 4th<br />

1st +1 +2 +0 +0 Aura, detect, smite 1/day — — — —<br />

2nd +2 +3 +0 +0 Divine grace, divine touch — — — —<br />

3rd +3 +3 +1 +1 Divine health, greater aura — — — —<br />

4th +4 +4 +1 +1 Turn or rebuke undead 0 — — —<br />

5th +5 +4 +1 +1 Smite 2/day, special mount 0 — — —<br />

6th +6/+1 +5 +2 +2 Spell-like ability 1/week 1 — — —<br />

7th +7/+2 +5 +2 +2 — 1 — — —<br />

8th +8/+3 +6 +2 +2 — 1 0 — —<br />

9th +9/+4 +6 +3 +3 Spell-like ability 2/week 1 0 — —<br />

10th +10/+5 +7 +3 +3 Smite 3/day 1 1 — —<br />

11th +11/+6/+1 +7 +3 +3 — 1 1 0 —<br />

12th +12/+7/+2 +8 +4 +4 Spell-like ability 3/week 1 1 1 —<br />

13th +13/+8/+3 +8 +4 +4 — 1 1 1 —<br />

14th +14/+9/+4 +9 +4 +4 — 2 1 1 0<br />

15th +15/+10/+5 +9 +5 +5 Smite 4/day, spell-like ability 4/week 2 1 1 1<br />

16th +16/+11/+6/+1 +10 +5 +5 — 2 1 1 1<br />

17th +17/+12/+7/+2 +10 +5 +5 — 2 2 1 1<br />

18th +18/+13/+8/+3 +11 +6 +6 Spell-like ability 5/week 3 2 2 1<br />

19th +19/+14/+9/+4 +11 +6 +6 — 3 3 3 2<br />

20th +20/+15/+10/+5 +12 +6 +6 Smite 5/day 3 3 3 3<br />

<strong>SpirosBlaak</strong> Paladin, to a maximum of five times per day at 20th<br />

level. Each time she gains an additional smite, she may choose a<br />

new type of alignment to smite from her available targets. However,<br />

she cannot smite targets of opposite alignments. For example, a true<br />

neutral paladin could choose smite chaos at 1st level. At 5th level, he<br />

could choose smite chaos again (thereby gaining two smite aacks<br />

against chaotic creatures), or he could choose good or evil. He<br />

cannot choose Law, for he chose chaos already.<br />

Divine Grace (Su)<br />

At 2nd level, the <strong>SpirosBlaak</strong> paladin gains a bonus equal to her<br />

Charisma bonus (if any) on all saving throws.<br />

Divine Touch (Su)<br />

Beginning at 2nd level, a paladin with a Charisma score of 12 or<br />

higher can heal wounds (her own or those of others) or deal damage<br />

by touch. Each day she can heal or inflict a total number of hit<br />

points of damage equal to her paladin level x her Charisma bonus. A<br />

paladin may choose to divide her healing or damage among multiple<br />

recipients, and she doesn’t have to use it all at once. Using divine<br />

touch is a standard action.<br />

A good paladin heals, an evil paladin injures, while a neutral<br />

paladin may select one or the other (but not both). An evil paladin<br />

may use his divine touch to heal his own injures, but no others.<br />

An evil paladin who uses divine touch to inflict damage must<br />

make a successful touch aack (which doesn’t provoke an aack<br />

of opportunity). The paladin decides how many of her daily<br />

allotment of points to use as damage aer successfully touching a<br />

creature.<br />

A good paladin can use any or all of this healing power to<br />

deal damage to undead creatures. Using divine touch in this way<br />

requires a successful melee touch aack and doesn’t provoke an<br />

aack of opportunity. The paladin decides how many of her daily<br />

allotment of points to use as damage aer successfully touching an<br />

undead creature.<br />

Divine Health (Su)<br />

At 3rd level, a paladin gains immunity to all diseases, including<br />

supernatural and magical diseases.

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