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Mythic Vistas: SpirosBlaak - Property Is Theft!

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Table 11–1: Melee and Ranged Weapons<br />

Hammer Axe<br />

A preferred exotic weapon of ogres and half-ogres, this massive<br />

double weapon has a wide axe head on one end and a heavy<br />

warhammer upon the other. The sha is slightly curved to ease its<br />

use and improve its balance. This curving also allows the weapon<br />

to be thrown short distances by providing the perfect grip for a<br />

flipping toss. When making a ranged strike, the aacker must<br />

declare what end he wishes to strike with.<br />

This immense exotic double weapon requires a Strength of 15<br />

or beer to wield, or the wielder takes a –4 penalty (–8 without the<br />

proper Exotic Weapon Proficiency) to aack rolls.<br />

Mord’oi<br />

A distinctive variation of the two-bladed sword, the curved blades<br />

of a mord’oi are best used by the hands of a Gavrinn Farr master;<br />

few outside of this order would even dare take up the weapon for<br />

fear of being mistaken for such a skilled master. A double weapon,<br />

a mord’oi may be used as though fighting with two weapons,<br />

incurring the usual penalties for using a one-handed weapon and<br />

light weapon together. A creature using a double weapon in one<br />

hand can’t use it as a double weapon.<br />

The wielder may use the Weapon Finesse feat with a mord’oi, but<br />

must have the Exotic Weapon Proficiency feat to throw the weapon.<br />

Iguanalon Slinger<br />

This is an odd missile weapon that fits over the hand and forearm<br />

like a heavy leather gauntlet, but instead of having fingers the end<br />

sprouts a long, shallow basket of interwoven wicker upon a wooden<br />

frame. This basket cradles the slinger’s ammunition, which is then<br />

Chapter Eleven: Equipment & Black Powder Rules 119<br />

Cost Dmg (S) Dmg (M) Dmg (L) Critical Range Increment Weight1 Type2 Simple Weapons<br />

Unarmed Aacks<br />

Fist Wrap 8 ap +1 +2 +3 x2 — — Bludgeoning<br />

Exotic Weapons<br />

One-Handed Melee Weapons<br />

Blade Lash* 30 gp 1d4 1d6 1d8 x3 — 8 lb. Slashing<br />

Mord’oi† 245 gp 1d4/1d4 1d6/1d6 1d8/1d8 18–20/x3 5 . 12 lb. Slashing<br />

Two-Handed Melee Weapons<br />

Bale Cleaver† 35 gp 1d10/1d4 2d6/1d6 3d6/1d8 19–20/<br />

x3/x2<br />

— 30 lb. Slashing or<br />

Bludgeoning<br />

Hammer Axe† 5,110 gp 1d8/1d6 1d10/1d8 2d8/2d6 x3/x3 5 . 35 lb. Slashing or<br />

Bludgeoning<br />

Ranged Weapons<br />

Crossbow, Gauntlet 125 gp 1d4 1d6 1d8 19–20/x2 20 . 3 lb. Piercing<br />

Bolts (10) 1 gp — — — — — 1 lb. —<br />

Iguanalon Slinger* 30 gp — — — — — 5 lb. —<br />

Acidpot* 15 gp 2d4/2 2d4/2 2d4/2 — 15 . 1 lb. Special<br />

Firepot* 25 gp 2d4/2 2d4/2 2d4/2 — 15 . 1 lb. Special<br />

Iron Shot 2 gp 1d6 1d8 2d6 x2 40 . 7 lb. Bludgeoning<br />

Moldpot* Varies * * * — 15 . 1 lb. Special<br />

Stone Shot — 1d4 1d6 1d8 x2 35 . 5 lb. Bludgeoning<br />

Tiger’s Teeth 12 gp 1d4 1d6 1d8 19–20/x3 40 . 1 lb. Slashing<br />

1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.<br />

2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of aack) if the entry<br />

specifies “or.”<br />

† Double Weapon.<br />

* See the description of this weapon for special rules.<br />

tossed at an enemy with a stride forward followed<br />

with an overhead or sidearm swing.<br />

Because of the length the slinger adds to the<br />

user’s arm, use of this weapon requires that the<br />

wielder have clearnace either over his head of<br />

to his side equal to his height (e.g., a 6-foot-tall<br />

wielder could only use a slinger in a corridor with<br />

a 12-foot-high ceiling or with a free 5-foot square<br />

on his side).<br />

Unlike a normal sling, the slinger has 10 range<br />

increments, but anything beyond the first five<br />

requires at least a 5-foot step forward to gain the<br />

required momentum. This 5-foot step can be the 5foot<br />

step allowed in a full-round action or a move<br />

action preceding an aack action.<br />

The wielder can make an unarmed strike<br />

while wearing a slinger, albeit at a –2 penalty. The<br />

unarmed strike deals nonlethal damage, but the<br />

wielder gains a +2 bonus to the damage roll.<br />

Loading an iguanalon slinger is a move action that provokes an<br />

aack of opportunity.<br />

Slinger Ammunition<br />

The slinger can be used to propel just about anything light and small<br />

enough to fit inside its basket, although several types of specific<br />

ammunition exist. Unless otherwise stated, slinger ammunition<br />

consists of balls roughly 6 to 8 inches in diameter. All bludgeoning<br />

and slashing types of ammunition add the aacker’s Strength<br />

modifier to damage, or the Strength modifier x 1-1/2 due to the

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