Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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Table 11–1: Melee and Ranged Weapons<br />
Hammer Axe<br />
A preferred exotic weapon of ogres and half-ogres, this massive<br />
double weapon has a wide axe head on one end and a heavy<br />
warhammer upon the other. The sha is slightly curved to ease its<br />
use and improve its balance. This curving also allows the weapon<br />
to be thrown short distances by providing the perfect grip for a<br />
flipping toss. When making a ranged strike, the aacker must<br />
declare what end he wishes to strike with.<br />
This immense exotic double weapon requires a Strength of 15<br />
or beer to wield, or the wielder takes a –4 penalty (–8 without the<br />
proper Exotic Weapon Proficiency) to aack rolls.<br />
Mord’oi<br />
A distinctive variation of the two-bladed sword, the curved blades<br />
of a mord’oi are best used by the hands of a Gavrinn Farr master;<br />
few outside of this order would even dare take up the weapon for<br />
fear of being mistaken for such a skilled master. A double weapon,<br />
a mord’oi may be used as though fighting with two weapons,<br />
incurring the usual penalties for using a one-handed weapon and<br />
light weapon together. A creature using a double weapon in one<br />
hand can’t use it as a double weapon.<br />
The wielder may use the Weapon Finesse feat with a mord’oi, but<br />
must have the Exotic Weapon Proficiency feat to throw the weapon.<br />
Iguanalon Slinger<br />
This is an odd missile weapon that fits over the hand and forearm<br />
like a heavy leather gauntlet, but instead of having fingers the end<br />
sprouts a long, shallow basket of interwoven wicker upon a wooden<br />
frame. This basket cradles the slinger’s ammunition, which is then<br />
Chapter Eleven: Equipment & Black Powder Rules 119<br />
Cost Dmg (S) Dmg (M) Dmg (L) Critical Range Increment Weight1 Type2 Simple Weapons<br />
Unarmed Aacks<br />
Fist Wrap 8 ap +1 +2 +3 x2 — — Bludgeoning<br />
Exotic Weapons<br />
One-Handed Melee Weapons<br />
Blade Lash* 30 gp 1d4 1d6 1d8 x3 — 8 lb. Slashing<br />
Mord’oi† 245 gp 1d4/1d4 1d6/1d6 1d8/1d8 18–20/x3 5 . 12 lb. Slashing<br />
Two-Handed Melee Weapons<br />
Bale Cleaver† 35 gp 1d10/1d4 2d6/1d6 3d6/1d8 19–20/<br />
x3/x2<br />
— 30 lb. Slashing or<br />
Bludgeoning<br />
Hammer Axe† 5,110 gp 1d8/1d6 1d10/1d8 2d8/2d6 x3/x3 5 . 35 lb. Slashing or<br />
Bludgeoning<br />
Ranged Weapons<br />
Crossbow, Gauntlet 125 gp 1d4 1d6 1d8 19–20/x2 20 . 3 lb. Piercing<br />
Bolts (10) 1 gp — — — — — 1 lb. —<br />
Iguanalon Slinger* 30 gp — — — — — 5 lb. —<br />
Acidpot* 15 gp 2d4/2 2d4/2 2d4/2 — 15 . 1 lb. Special<br />
Firepot* 25 gp 2d4/2 2d4/2 2d4/2 — 15 . 1 lb. Special<br />
Iron Shot 2 gp 1d6 1d8 2d6 x2 40 . 7 lb. Bludgeoning<br />
Moldpot* Varies * * * — 15 . 1 lb. Special<br />
Stone Shot — 1d4 1d6 1d8 x2 35 . 5 lb. Bludgeoning<br />
Tiger’s Teeth 12 gp 1d4 1d6 1d8 19–20/x3 40 . 1 lb. Slashing<br />
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.<br />
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of aack) if the entry<br />
specifies “or.”<br />
† Double Weapon.<br />
* See the description of this weapon for special rules.<br />
tossed at an enemy with a stride forward followed<br />
with an overhead or sidearm swing.<br />
Because of the length the slinger adds to the<br />
user’s arm, use of this weapon requires that the<br />
wielder have clearnace either over his head of<br />
to his side equal to his height (e.g., a 6-foot-tall<br />
wielder could only use a slinger in a corridor with<br />
a 12-foot-high ceiling or with a free 5-foot square<br />
on his side).<br />
Unlike a normal sling, the slinger has 10 range<br />
increments, but anything beyond the first five<br />
requires at least a 5-foot step forward to gain the<br />
required momentum. This 5-foot step can be the 5foot<br />
step allowed in a full-round action or a move<br />
action preceding an aack action.<br />
The wielder can make an unarmed strike<br />
while wearing a slinger, albeit at a –2 penalty. The<br />
unarmed strike deals nonlethal damage, but the<br />
wielder gains a +2 bonus to the damage roll.<br />
Loading an iguanalon slinger is a move action that provokes an<br />
aack of opportunity.<br />
Slinger Ammunition<br />
The slinger can be used to propel just about anything light and small<br />
enough to fit inside its basket, although several types of specific<br />
ammunition exist. Unless otherwise stated, slinger ammunition<br />
consists of balls roughly 6 to 8 inches in diameter. All bludgeoning<br />
and slashing types of ammunition add the aacker’s Strength<br />
modifier to damage, or the Strength modifier x 1-1/2 due to the