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Mythic Vistas: SpirosBlaak - Property Is Theft!

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The customs, beliefs, and habits of the duchies usually differ from one to the next. This chapter presents some points of note. The new races<br />

mentioned within this chapter are fully detailed in Chapter Seven: Races.<br />

Dress<br />

Commoners and tradesmen wear durable and practical clothing to<br />

suit their responsibilities. Few can afford to adorn themselves in the<br />

silks, hoses, and fine gowns of the wealthy or the nobility, nor do<br />

they wish to. Simplicity of dress is the norm, but there are obvious<br />

exceptions. Faedians, for instance, wear almost nothing, and they are<br />

unashamed of nudity, oen causing scandals whenever a Faedian<br />

visits a “civilized” community. Furthermore, the orcs of the Roaming<br />

Plains traditionally dress in the skins of their kills, whereas the<br />

dwarves of Nolmedron consider light armor to be casual wear.<br />

Education<br />

Very few advanced schools or colleges exist for the lower social<br />

classes, except in Askalan, where the opposite is true. However,<br />

a typical urbanite of the Archduchy can aend community<br />

schools, where he learns reading and some arithmetic. Tradesmen,<br />

entertainers, and other professions requiring records or legers<br />

generally have a greater understanding of these maers due to the<br />

nature of their professions.<br />

Well-to-do commoners, on the other hand, possess a fair<br />

understanding of leers, intermediate mathematics are more familiar,<br />

and some rudimentary principles of science are broached. Still, most<br />

schooling at this social level is informal, learned from one’s family or<br />

by paying a nearby tradesman to tutor children during his spare time.<br />

The wealthy and noble classes, however, may avail themselves<br />

of the best academies and private tutors money can buy. Members<br />

of the upper class usually speak many tongues and know advanced<br />

mathematics, scientific elements and theories, philosophy, religion,<br />

and history. They also generally know something about other<br />

cultures, although they may not always be open-minded about them.<br />

Laws<br />

The rulers of each duchy set laws within their dominions. The<br />

Archduke or Archduchess only forces implementation of the most<br />

widely applicable regulations. Although most such regional decrees<br />

are similar in design and application to those of their neighbors, the<br />

finer points, such as sentencing, vary widely. There are, however,<br />

several laws enforced by just one or a few duchies that stand out from<br />

most others. For example, only Vas places restrictions on arcane magic.<br />

No maer where in the Archduchy one goes, however, it is clear<br />

centuries of conflict hardened its citizens against criminals and the<br />

downtrodden, for the citizenry heartily believes the law requires<br />

harsh justice to maintain order. Therefore, the is oen punishable<br />

by mutilation, murder with execution, and so on. Despite this hard<br />

stance on crime, it remains as prevalent in the Archduchy today as<br />

ever it did.<br />

Customs and Society<br />

Another legal commonality throughout the Archduchy (with a<br />

few exceptions) is the treatment of kavbroed and other non-humans<br />

as second-class citizens (at best) in the eyes of the law. Even when<br />

the actual leer of the law does not show them disfavor, their fellow<br />

citizens and agents of the law, including the magistrates and courts,<br />

still discriminate against them and treat them poorly. Kavraen, on the<br />

other hand, are an entirely different maer: a sweeping law granting<br />

all citizens the right to execute kavraen on sight. The few kavraen<br />

existing in the cities of man do so illegally, and they are usually ousted<br />

by their inability to control their shapechanging during full moons, an<br />

ability the kavbroed have long mastered.<br />

Superstitions<br />

Superstitions are common in any society, and each race, community,<br />

and social class in the Archduchy has its own. In general, what<br />

separates superstition from religion and magic is the fact that<br />

superstitious beliefs, while widely and firmly held, are generally<br />

inaccurate, sometimes dangerously so.<br />

Two such beliefs that are common to much of the population of<br />

the Archduchy are the Day of Hallowing Exemption and the power<br />

of “red silver.” (For an example of a superstition that is only partially<br />

inaccurate, see the practice of blood-pricking in the description of<br />

Kavbroed on page 70.)<br />

The Day of Hallowing Exemption<br />

On this Archduchy-wide holy day (see page 21) the human<br />

population of <strong>SpirosBlaak</strong> believe that the powers of the kav are<br />

held in check by the sacred energies that suffuse the land. The exact<br />

nature of this restriction on lycanthropes is debatable: in Hiltaenos<br />

it is believed that a kav’s bite doesn’t transmit lycanthropy on the<br />

Day of Hallowing, while in <strong>SpirosBlaak</strong> itself they believe that<br />

weres are unable to change form on that day. Unfortunately for both<br />

kav and human, the isolated counter-examples reported following<br />

an unsuccessful or tragic Hallowing Hunt are unable to dent the<br />

common folk’s belief in the Exemption.<br />

Red Silver<br />

The ability of silver to provide protection from lycanthropes is well<br />

known in the Archduchy, but unfortunately silver is too expensive for<br />

most commoners to be able to avail themselves of its protection. Thus<br />

many humans, goblins, halflings, and half-elves make it a general<br />

practice to carry on their persons at all times an amulet made of<br />

argentum (an alloy of copper and silver also called “red silver” for its<br />

color; see Money, page 118), a weapon plated with the alloy, or at the<br />

very least an argentum coin or two. Upon the birth of a baby in the<br />

Archduchy, well-wishers oen present to the parents argentum coins<br />

pierced and strung on cords to be placed around the child’s neck, at

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