Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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30<br />
other constructions branch out from the forgehold to accommodate<br />
the people under the forgelord’s rule.<br />
Monvas is a city few civilized people care to visit. Not only is<br />
everything soiled and the air foul, but crime flourishes unchecked<br />
(actually sponsored by the forgelords in most instances), and poverty<br />
is prevalent. Nevertheless, anyone looking to buy or sell black market<br />
articles, including magic and technology, or seeking information of a<br />
less than ethical nature, will find Monvas the place to be.<br />
Relations<br />
Witch Hill’s invaluable inventions and industry save it from razing<br />
by the other duchies. For their part, the strongholds of mankind<br />
keep Monvas on a short leash, penning them in the Witch Hill area, a<br />
desolate region restricting their natural tendency for rapid expansion,<br />
with Sentinel outposts and a garrison of legionnaires emplaced within<br />
the town itself to ensure these restrictions remain intact.<br />
As one might expect, the goblins have long chafed at such<br />
sanctions, and so they’ve developed uncountable discreet (and<br />
illegal) treaties with the kav and orcs of the Roaming Plains. Such<br />
agreements have allowed the goblins to flourish more than the<br />
Archduchy would like.<br />
Locations of Note<br />
The following are locations of note in Monvas.<br />
The Shipyards and Port<br />
With shores and piers overflowing with flotsam and other refuse,<br />
Monvas’ port, located at the base of the hill, is as filthy as the<br />
rest of the town. The shipyards can accommodate simultaneous<br />
construction of four large cra and four smaller vessels, be they<br />
wooden or ironclads. Nolmedron is the only other city capable of<br />
making ironclads.<br />
The port has 18 docks, all of which are large enough to handle<br />
the biggest vessels currently afloat. Nearby warehouses teem with<br />
foodstuffs, coal, and much-sought weaponry being readied to ship.<br />
The Monvas navy shares the same port as the civilian ships.<br />
The Skyship Field<br />
A heavily guarded field surrounded by skyship hangers acts as home<br />
for Monvas’ small but growing flotilla of balloons and other vessels.<br />
The Fight Pits<br />
Throughout the Archduchy, blood sport occurs. But nowhere is it<br />
more deadly than it is in Monvas. Each forgehold has its own pits for<br />
private bouts, but the larger competitions, such as those using beasts<br />
or chariots, are held in the public arena near the center of town.<br />
Forgehold Muzgin<br />
The primary manufacturer of fang guns and other quality firearms<br />
in Monvas, the Muzgin forgehold is an armed camp just outside of<br />
town. The Muzgins are protective of their facilities and secrets, and<br />
so they do just about anything to ensure their majority share of the<br />
goblin firearm market continues unthreatened.<br />
The Coal Mines<br />
Located within the town’s walls are four primary sha entrances<br />
leading to the bountiful coal deposits beneath the hill. Coal is one<br />
of the town’s chief exports, as Witch Hill is one of the few places<br />
where the Archduchy may locally acquire the fuel. Rumor holds<br />
that hidden tunnels lead up from the mines to locations outside of<br />
the city.<br />
People of Note<br />
The following are people of note in Monvas.<br />
Chapter Four: Customs, Communities, and Geography<br />
Sovereign Nrunst Brassknuckle<br />
Male Witch Hill goblin 2nd-level warrior/10th-level expert, NE.<br />
Master of his own forgehold and ruler of all Monvas, Sovereign<br />
Brassknuckle is a ruthless tyrant whose eye is always on the boom<br />
line and profit margin rather than his people’s well-being. It was<br />
Nrunst’s forefathers who first draed the alliances with the kav<br />
and orcs who now buy so many of their simpler weapons, and the<br />
sovereign fully intends to exploit these parties to his own ends.<br />
Fanged Legion<br />
Monvas’ elite troops, these remorseless and surprisingly capable<br />
soldiers carry fang guns and a variety of other vicious gadgets. Even<br />
the Sentinels of the Homeguard have a healthy respect for these<br />
diminutive warriors.<br />
The Witch Hill Navy<br />
The goblin fleet consists of 1 baleship-sized ironclad and 4<br />
cruiser-class ironclads, 25 patrol- or gunship-class ironclads, 10<br />
submersibles, along with 2 galleons, 4 frigates, and 14 schooners of<br />
wooden design. The navy is broken down into small flotillas, most<br />
of which usually patrol Drome Lok or escort sanctioned smugglers.<br />
Navodys<br />
Sheriff Neeton<br />
Symbol: A vine entwining a leaf centered<br />
within an orange starburst.<br />
Population: 850 (14% Faedian, 10% Rilgoth,<br />
52% other human, 12% halfling, 6% kavbroed,<br />
6% other).<br />
Special Population: 24 Sentinels of the Homeguard, 1 <strong>SpirosBlaak</strong>ian<br />
cavalry maniple, 60 Archers of Navodys, 100 militiamen,<br />
mostly woodsmen<br />
Religions: Arkanocles, Gamia, and Eaovata.<br />
Imports: Fine goods, and tools.<br />
Exports: Wood, charcoal, fur, coak, wood goods, furniture, and<br />
arrows.<br />
Languages: Common, Faedian, and Rilgoth.<br />
Alignment: Neutral.<br />
Although technically <strong>SpirosBlaak</strong>’s holding, Navodys’ authorities<br />
carry out their responsibilities as they see fit. The main village<br />
consists of about 20 homes, an inn, armory, barracks, blacksmith,<br />
postal outpost, and two general stores. A wooden palisade and<br />
shallow ditch surround the village. Farms, ranches, and logging<br />
camps lie outside the village proper and contain most of the village’s<br />
population.<br />
A <strong>SpirosBlaak</strong>-appointed sheriff mediates disputes, commands<br />
the militia and soldiers, and governs Navodys. The Sentinels have<br />
their own officers and don’t answer to the sheriff except when local<br />
laws are concerned. All Navodys’ factions view the current sheriff,<br />
Sheriff Neeton, as fair and generous.<br />
This rustic village began as a simple logging camp, but it<br />
developed into the most prosperous community of its kind.<br />
Not only has steam-powered Arkanoclian machinery enhanced<br />
the lumber industry, but also secondary trades like carpentry,<br />
woodcarving, and furniture manufacturing thrive. Navodys<br />
produces the best lumber and wooden goods in the nation, by far.<br />
Relations<br />
Living on the edge of the Pharran Vode has its share of dangers.<br />
Rilgoth raiders from the north and Faedian wildmen who don’t like<br />
having the serenity of the woods disturbed are constant problems<br />
for Navodys, although the current sheriff’s heritage keeps the laer<br />
reasonably quiet. Navodys also found itself as a pawn in the rare