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Mythic Vistas: SpirosBlaak - Property Is Theft!

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30<br />

other constructions branch out from the forgehold to accommodate<br />

the people under the forgelord’s rule.<br />

Monvas is a city few civilized people care to visit. Not only is<br />

everything soiled and the air foul, but crime flourishes unchecked<br />

(actually sponsored by the forgelords in most instances), and poverty<br />

is prevalent. Nevertheless, anyone looking to buy or sell black market<br />

articles, including magic and technology, or seeking information of a<br />

less than ethical nature, will find Monvas the place to be.<br />

Relations<br />

Witch Hill’s invaluable inventions and industry save it from razing<br />

by the other duchies. For their part, the strongholds of mankind<br />

keep Monvas on a short leash, penning them in the Witch Hill area, a<br />

desolate region restricting their natural tendency for rapid expansion,<br />

with Sentinel outposts and a garrison of legionnaires emplaced within<br />

the town itself to ensure these restrictions remain intact.<br />

As one might expect, the goblins have long chafed at such<br />

sanctions, and so they’ve developed uncountable discreet (and<br />

illegal) treaties with the kav and orcs of the Roaming Plains. Such<br />

agreements have allowed the goblins to flourish more than the<br />

Archduchy would like.<br />

Locations of Note<br />

The following are locations of note in Monvas.<br />

The Shipyards and Port<br />

With shores and piers overflowing with flotsam and other refuse,<br />

Monvas’ port, located at the base of the hill, is as filthy as the<br />

rest of the town. The shipyards can accommodate simultaneous<br />

construction of four large cra and four smaller vessels, be they<br />

wooden or ironclads. Nolmedron is the only other city capable of<br />

making ironclads.<br />

The port has 18 docks, all of which are large enough to handle<br />

the biggest vessels currently afloat. Nearby warehouses teem with<br />

foodstuffs, coal, and much-sought weaponry being readied to ship.<br />

The Monvas navy shares the same port as the civilian ships.<br />

The Skyship Field<br />

A heavily guarded field surrounded by skyship hangers acts as home<br />

for Monvas’ small but growing flotilla of balloons and other vessels.<br />

The Fight Pits<br />

Throughout the Archduchy, blood sport occurs. But nowhere is it<br />

more deadly than it is in Monvas. Each forgehold has its own pits for<br />

private bouts, but the larger competitions, such as those using beasts<br />

or chariots, are held in the public arena near the center of town.<br />

Forgehold Muzgin<br />

The primary manufacturer of fang guns and other quality firearms<br />

in Monvas, the Muzgin forgehold is an armed camp just outside of<br />

town. The Muzgins are protective of their facilities and secrets, and<br />

so they do just about anything to ensure their majority share of the<br />

goblin firearm market continues unthreatened.<br />

The Coal Mines<br />

Located within the town’s walls are four primary sha entrances<br />

leading to the bountiful coal deposits beneath the hill. Coal is one<br />

of the town’s chief exports, as Witch Hill is one of the few places<br />

where the Archduchy may locally acquire the fuel. Rumor holds<br />

that hidden tunnels lead up from the mines to locations outside of<br />

the city.<br />

People of Note<br />

The following are people of note in Monvas.<br />

Chapter Four: Customs, Communities, and Geography<br />

Sovereign Nrunst Brassknuckle<br />

Male Witch Hill goblin 2nd-level warrior/10th-level expert, NE.<br />

Master of his own forgehold and ruler of all Monvas, Sovereign<br />

Brassknuckle is a ruthless tyrant whose eye is always on the boom<br />

line and profit margin rather than his people’s well-being. It was<br />

Nrunst’s forefathers who first draed the alliances with the kav<br />

and orcs who now buy so many of their simpler weapons, and the<br />

sovereign fully intends to exploit these parties to his own ends.<br />

Fanged Legion<br />

Monvas’ elite troops, these remorseless and surprisingly capable<br />

soldiers carry fang guns and a variety of other vicious gadgets. Even<br />

the Sentinels of the Homeguard have a healthy respect for these<br />

diminutive warriors.<br />

The Witch Hill Navy<br />

The goblin fleet consists of 1 baleship-sized ironclad and 4<br />

cruiser-class ironclads, 25 patrol- or gunship-class ironclads, 10<br />

submersibles, along with 2 galleons, 4 frigates, and 14 schooners of<br />

wooden design. The navy is broken down into small flotillas, most<br />

of which usually patrol Drome Lok or escort sanctioned smugglers.<br />

Navodys<br />

Sheriff Neeton<br />

Symbol: A vine entwining a leaf centered<br />

within an orange starburst.<br />

Population: 850 (14% Faedian, 10% Rilgoth,<br />

52% other human, 12% halfling, 6% kavbroed,<br />

6% other).<br />

Special Population: 24 Sentinels of the Homeguard, 1 <strong>SpirosBlaak</strong>ian<br />

cavalry maniple, 60 Archers of Navodys, 100 militiamen,<br />

mostly woodsmen<br />

Religions: Arkanocles, Gamia, and Eaovata.<br />

Imports: Fine goods, and tools.<br />

Exports: Wood, charcoal, fur, coak, wood goods, furniture, and<br />

arrows.<br />

Languages: Common, Faedian, and Rilgoth.<br />

Alignment: Neutral.<br />

Although technically <strong>SpirosBlaak</strong>’s holding, Navodys’ authorities<br />

carry out their responsibilities as they see fit. The main village<br />

consists of about 20 homes, an inn, armory, barracks, blacksmith,<br />

postal outpost, and two general stores. A wooden palisade and<br />

shallow ditch surround the village. Farms, ranches, and logging<br />

camps lie outside the village proper and contain most of the village’s<br />

population.<br />

A <strong>SpirosBlaak</strong>-appointed sheriff mediates disputes, commands<br />

the militia and soldiers, and governs Navodys. The Sentinels have<br />

their own officers and don’t answer to the sheriff except when local<br />

laws are concerned. All Navodys’ factions view the current sheriff,<br />

Sheriff Neeton, as fair and generous.<br />

This rustic village began as a simple logging camp, but it<br />

developed into the most prosperous community of its kind.<br />

Not only has steam-powered Arkanoclian machinery enhanced<br />

the lumber industry, but also secondary trades like carpentry,<br />

woodcarving, and furniture manufacturing thrive. Navodys<br />

produces the best lumber and wooden goods in the nation, by far.<br />

Relations<br />

Living on the edge of the Pharran Vode has its share of dangers.<br />

Rilgoth raiders from the north and Faedian wildmen who don’t like<br />

having the serenity of the woods disturbed are constant problems<br />

for Navodys, although the current sheriff’s heritage keeps the laer<br />

reasonably quiet. Navodys also found itself as a pawn in the rare

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