Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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5 Freedom of Movement: Subject moves normally despite<br />
impediments.<br />
6 Find the Path: Shows most direct way to a location.<br />
7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage<br />
+1/level (max +35).<br />
8 Demand: As sending, plus you can send suggestion.<br />
9 Foresight: “Sixth sense” warns of impending danger.<br />
Rot<br />
Granted Power: Wounds fester with disease and puss from your<br />
touch. You are a living extension of disease and contagions. Your<br />
touch aack spells that deal damage do not heal properly from you<br />
and require magical healing only. These points (whether hit points<br />
or ability damage) otherwise heal at 1 per day, no maer the level of<br />
the target creature.<br />
Rot Domain Spells<br />
1 Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).<br />
2 Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2<br />
to Str, and +1 level.<br />
3 Vampiric Touch: Touch deals 1d6/two levels damage; caster gains<br />
damage as hp.<br />
4 Poison: Touch deals 1d10 Con damage, repeats in 1 min.<br />
5 Slay Living: Touch aack kills subject.<br />
6 Disintegrate: Makes one creature or object vanish.<br />
7 Power Word Stun: Stuns creature with 150 hp or less.<br />
8 Horrid Wilting: Deals 1d6/level damage within 30 .<br />
9 Soul Bind F : Traps newly dead soul to prevent resurrection.<br />
Secrecy<br />
Granted Power: Bluff, Hide, and Move Silently are always class<br />
skills for you. In addition, you gain a +2 competence bonus to all of<br />
these skills.<br />
Secrecy Domain Spells<br />
1 Pass Without Trace: One subject/level leaves no tracks.<br />
2 Undetectable Alignment: Conceals alignment for 24 hours.<br />
3 Illusory Script M : Only intended reader can decipher.<br />
4 Secret Page: Changes one page to hide its real content.<br />
5 True Seeing M : Lets you see all things as they really are.<br />
6 Mislead: Turns you invisible and creates illusory double.<br />
7 Screen: Illusion hides area from vision, scrying.<br />
8 Discern Location: Reveals exact location of creature or object.<br />
9 Mind Blank: Subject is immune to mental/emotional magic and<br />
scrying.<br />
Shapechanger<br />
Granted Power: Once per day, if you successfully touch a creature<br />
with the shapechanger subtype, you can force it to return to its<br />
natural, or base, form. The target cannot change shape aerwards<br />
for a number of minutes equal to your cleric levels.<br />
Shapechanger Domain Spells<br />
1 Disguise Self: Disguise own appearance.<br />
2 Alter Self: Assume form of a similar creature.<br />
3 Gaseous Form: Subject becomes insubstantial and can fly slowly.<br />
4 Polymorph: Gives one willing subject a new form.<br />
5 Baleful Polymorph: Transforms subject into harmless animal.<br />
6 Veil: Changes appearance of group of creatures.<br />
7 True Seeing M : Lets you see all things as they really are.<br />
8 Polymorph Any Object: Changes any subject into anything else.<br />
9 Shapechange F : Transforms you into any creature, and change<br />
forms once per round.<br />
Chapter Twelve: Magic 135<br />
Subterranean<br />
Granted Power: You always know what direction you travel while<br />
underground. In addition, you gain a +4 bonus to Survival checks<br />
made while underground.<br />
Subterranean Domain Spells<br />
1 Deaden Echo†: Only those within line of sight can hear sounds<br />
within a 15-.-radius emanation.<br />
2 Darkvision: See 60 . in total darkness.<br />
3 Tunneling†: Burrow at normal speed.<br />
4 Meld into Stone: You and your gear merge with stone.<br />
5 Passwall: Creates passage through wood or stone wall.<br />
6 Stone Tell: Talk to natural or worked stone.<br />
7 Phase Door: Creates an invisible passage through wood or stone.<br />
8 Earthquake: Intense tremor shakes 5-./level radius.<br />
9 Imprisonment: Entombs subject beneath the earth.<br />
Time<br />
Granted Power: You cast spells from the Time domain at +1 caster<br />
level.<br />
Time Domain Spells<br />
1 True Strike: +20 on your next aack roll.<br />
2 Haste: One creature/level moves faster, +1 on aack rolls, AC, and<br />
Reflex saves.<br />
3 Slow: One subject/level takes only one action/round, –2 to AC, –2<br />
on aack rolls.<br />
4 Scry the Ages M †: The caster can see and hear a creature at any<br />
distance, but also in any period of time past or future.<br />
5 Hastening of Age †: The target ages at a radically increased rate.<br />
6 Sequester: Subject is invisible to sight and scrying; renders<br />
creature comatose.<br />
7 Wellspring of Youth M, XP †: The target may regain lost youth.<br />
8 Time Stop: You act freely for 1d4+1 rounds.<br />
9 Temporal Stasis M : Puts subject into suspended animation.<br />
Undeath<br />
Granted Power: When turning or rebuking undead, you count as if<br />
you were two levels higher.<br />
Undeath Domain Spells<br />
1 Detect Undead: Reveals undead within 60 .<br />
2 Bolster Undead †: Increase DCs of undead abilities by +1 per 3<br />
caster levels.<br />
3 Animate Dead M : Creates undead skeletons and zombies.<br />
4 Lust for Undeath†: Undead gain +2 turn resistance, +1 at levels<br />
11th, 15th, and 19th.<br />
5 Antilife Shell: 10-. field hedges out living creatures.<br />
6 Create Undead M : Creates ghouls, ghasts, mummies, or mohrgs.<br />
7 Control Undead: Undead don’t aack you while under your<br />
command.<br />
8 Create Greater Undead M : Create shadows, wraiths, spectres, or<br />
devourers.<br />
9 Trap the Soul M F : Imprisons subject within gem.<br />
Weapons<br />
Granted Power: Select one weapon with which you are proficient.<br />
You gain a +4 bonus to confirm critical hits made with this weapon.<br />
Weapons Domain Spells<br />
1 Magic Weapon: Weapon gains +1 bonus.<br />
2 Spiritual Weapon: Magical weapon aacks on its own.<br />
3 Keen Edge: Doubles normal weapon’s threat range.<br />
4 Magic Weapon, Greater: +1 bonus/four levels (max +5).