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Mythic Vistas: SpirosBlaak - Property Is Theft!

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Dire Hawk<br />

Small Animal<br />

Hit Dice: 3d8+3 (16 hp)<br />

Initiative: +4<br />

Speed: 10 . (2 squares), fly 60 . (average)<br />

Armor Class: 19 (+1 size, +4 Dex, +4 natural), touch 15, flat-footed 15<br />

Base Aack/Grapple: +2/+0<br />

Aack: Claw +7 melee (1d6+2)<br />

Full Aack: 2 claws +7 melee (1d6+2), bite +2 melee (1d4+1)<br />

Space/Reach: 5 ./ 5 .<br />

Special Aacks: —<br />

Special Qualities: Low-light vision<br />

Saves: Fort +4, Ref +7, Will +5<br />

Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6<br />

Skills: Listen +5, Spot +13<br />

Feats: Flyby Aack, Weapon Finesse<br />

Environment: Temperate forests<br />

Organization: Solitary or pair<br />

Challenge Rating: 2<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 4-6 HD (Small), 7-9 HD (Medium)<br />

Level Adjustment: —<br />

Descending from the sky is an enormous hawk, its wingspan twice as wide<br />

as a human is tall. Its brown feathers are striped at the tail, and its beak is a<br />

ruddy crimson color.<br />

Dire hawks wheel and soar in the sky, their keen eyes ever<br />

watchful for a lone sheep, horse, or even child. When the dire hawk<br />

does strike, it is fast, plummeting from above to tear into its prey<br />

with razor-sharp talons.<br />

Dire hawks grow to be over 4 feet long, with a 12-foot wingspan,<br />

and weighing over 50 pounds.<br />

Combat<br />

Dire hawks aack by swooping at unsuspecting prey from above,<br />

using their claw aacks to tear their foes apart.<br />

Skills: A dire hawk has a +8 racial bonus on Spot checks.<br />

Medium Undead (Shapechanger)<br />

Hit Dice: 2d12 (13 hp)<br />

Initiative: +2<br />

Speed: 30 . (6 squares)<br />

Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11<br />

Base Aack/Grapple: +1/+2<br />

Aack: Claw +2 melee (1d4+1)<br />

Full Aack: 2 claws +2 melee (1d4+1)<br />

Space/Reach: 5 ./5 .<br />

Special Aacks: Allure, compulsion<br />

Special Qualities: Conceal, darkvision 60 ., undead traits,<br />

unseling aura<br />

Saves: Fort +0, Ref +2, Will +4<br />

Abilities: Str 12, Dex 15, Con —, Int 10, Wis 13, Cha 20<br />

Skills: Bluff +15, Diplomacy +7, Disguise +18 (+20 acting), Hide +4,<br />

Intimidate +7, Listen +2, Move Silently +3, Search +1, Spot +2<br />

Feats: Skill Focus (Disguise)<br />

Environment: Any community<br />

Organization: Solitary<br />

Challenge Rating: 1<br />

Treasure: 50% coins, 50% goods, 50% items<br />

Chapter Six: Monsters of the Archduchy 45<br />

Dizwosina (Enthraller)<br />

Dire Raven<br />

Small Animal<br />

Hit Dice: 2d8+2 (11 hp)<br />

Initiative: +3<br />

Speed: 10 . (2 squares), fly 40 . (average)<br />

Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13<br />

Base Aack/Grapple: +1/–4<br />

Aack: Claws +5 melee (1d3–1)<br />

Full Aack: 2 claws +5 melee (1d3–1), bite +0 melee (1d4–1)<br />

Space/Reach: 5 ./5 .<br />

Special Aacks: —<br />

Special Qualities: Low-light vision<br />

Saves: Fort +4, Ref +6, Will +5<br />

Abilities: Str 9, Dex 17, Con 12, Int 2, Wis 14, Cha 6<br />

Skills: Listen +4, Spot +6<br />

Feats: Weapon Finesse<br />

Environment: Temperate Forests<br />

Organization: Solitary<br />

Challenge Rating: 1<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 3-4 HD (Small), 5-6 HD (Medium)<br />

Level Adjustment: —<br />

This glossy black bird feeds on the organs of a corpse.<br />

Terrible carrion birds, the dire raven follows the path of armies,<br />

feeding on the dead when they fall. Unlike their smaller kin, these<br />

birds are not frightened of humans at all, and if one threatens to<br />

disturb its meal, the dire raven aacks.<br />

Dire ravens are, on average, about 4 feet long, with an 8-foot<br />

wingspan, and weighing about 40 pounds.<br />

Combat<br />

Dire ravens typically don’t initiate combat; instead they feast on the<br />

dead. If threatened however, they viciously aack with their claws<br />

and beaks.<br />

Alignment: Always neutral evil<br />

Advancement: 3–6 HD (Medium)<br />

Level Adjustment: —<br />

A beautiful woman walks down the street, and every man’s head turns as<br />

she passes. Oddly, children react in a strange way, suddenly crying at her<br />

appearance, hiding behind their mothers’ skirts, or even fleeing. Still, she a<br />

beauty, and her glance sends your heart racing.<br />

Tragically, some plain and homely women are victims of violence.<br />

Whether denounced as witches, butchered by loveless husbands<br />

lusting aer young maidens, or abandoned to starvation or exposure<br />

because they grow old, the result is the same. In some cases, the horror<br />

and cause of their deaths force the victims to return as dizwosinas:<br />

deranged undead who seek vengeance for the injustices done to them.<br />

When a dizwosina rises from the dead, she first hunts for those<br />

males directly responsible for her death, for example an abusive<br />

husband. She then turns her hate on those indirectly responsible,<br />

such as a male relative who knew about the abuse she suffered at<br />

her husband’s hands but did nothing to stop it. Finally, as madness<br />

swallows the last vestiges of her former humanity, she kills males<br />

indiscriminately.

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