Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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Although the deities were once omnipotent, the mortal realm<br />
holds them prisoner. Since their fall, some of these gods fought to<br />
control the world, while others guided their worshippers toward<br />
a greater good, while others still, took refuge in their solitude to<br />
mourn their loss. Now, with their physical forms altered from the<br />
avatars of old, their bodies house the totality of their existence.<br />
Should this vessel perish, so too does the god.<br />
Wars haven’t been the only preoccupation for these fallen deities.<br />
Many bred with their mortal faithful, spawning offspring gied<br />
with divine heritage (see the Lesser Gi of Divine Heritage and<br />
The greater gods held the greatest power in the divine realm. They<br />
brought life to the world and to most of the lesser deities. In the<br />
mortal world, they remain the most powerful and influential beings<br />
in existence.<br />
Gamia<br />
The Wandering Voice, The Waylaying Merchant,<br />
The Hopping Raven (Faedian)<br />
Symbol: A many-spoked wheel firmly gripped<br />
at either side by a pair of female hands.<br />
Alignment: Neutral.<br />
Portfolio: Travel, trade, money.<br />
Domains: Humanoid (if bakad)*, Luck,<br />
Protection, Travel, Trickery.<br />
Worshippers: Pilgrims, merchants, bakad, innkeepers, messengers,<br />
teamsters.<br />
Favored Weapon: Quarterstaff.<br />
One of the first gods, Gamia showed her brethren the way to<br />
Existence and eventually to Gallentros—the Heavens. A robust<br />
woman draped in a simple shi, Gamia has wandered the world since<br />
Gods’ Fall, seeking only to further some enigmatic purpose, known<br />
only to her. As she enjoys observing mortals, Gamia travels among<br />
them in various guises. She might appear as a pilgrim wandering<br />
with other travelers, a mysterious merchant seeking to increase the<br />
The intermediate gods refined the creations of<br />
the greater gods. Although not as powerful as<br />
the greater gods, they are mighty enough to<br />
shape the future. Most of the wars following the<br />
Great Madness were instigated by these beings.<br />
Akrasia<br />
Thief of Time, Goddess of Distraction, Lady of Lost<br />
Dreams, The Delayer, the Promise Breaker (Faedian)<br />
Symbol: A leaking hourglass.<br />
Greater Gods<br />
Intermediate Gods<br />
Greater Gi of Divine Heritage feats in Chapter Ten: Skills &<br />
Feats). Although these individuals descend from the gods, they are<br />
not themselves gods, merely mortals with the divine spark.<br />
The gods of the <strong>SpirosBlaak</strong> campaign seing are known by many<br />
names. Most use their actual name or an honorific. Faedian titles are<br />
different, for these people worship the gods in a unique manner. For<br />
details on Faedian worship, see page 64.<br />
Domains marked with an asterisk (*) are detailed in Chapter<br />
Twelve: Magic.<br />
value of local trade routes, or a shadowy thief who joins adventurers<br />
for a short dungeon crawl.<br />
Gamia is beloved of travelers, for the goddess blesses homes and<br />
business treating travelers kindly. She may herself be one of those<br />
vagabonds. Consequently, most inns, taverns, hostels, and way stations<br />
have icons of the Wandering Voice placed beside their main doors in<br />
anticipation of the time when the goddess will<br />
take notice of their devotion to her.<br />
Logothos<br />
The Hand of Inner Sight, The Keeper at the Gate,<br />
the Wise Jackal (Faedian)<br />
Symbol: A bare hand with fingers outstretched<br />
and staring eyes upon each<br />
fingertip.<br />
Alignment: Lawful neutral.<br />
Portfolio: Learning, knowledge, secrets.<br />
Domains: Air, Knowledge, Law, Mentor (if a<br />
mentor)*, Secrecy*.<br />
Worshippers: Scholars, scribes, explorers, mentors.<br />
Favored Weapon: None.<br />
Legend holds Logothos holds the secrets of existence. However,<br />
since Gods’ Fall, he has not been seen. He has a robust following in<br />
Askalan, a great city and home to the Grand Library of Zoetha.<br />
Alignment: Chaotic evil.<br />
Portfolio: Distraction, lost dreams, tricksters.<br />
Domains: Chaos, Distraction*, Evil, Time*, Trickery.<br />
Worshippers: Bards, entertainers, gambling house proprietors,<br />
innkeepers, and tricksters.<br />
Favored Weapon: Net.<br />
Akrasia, sister of Phaetos, is the chaotic evil goddess of failed<br />
resolutions and weakness of will. She is the patron deity of<br />
distractions preventing people from fulfilling their potential. When<br />
a fighter stays drinking in a tavern rather than training with his<br />
weapons and beering his skills, Akrasia is pleased. When a wizard