Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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<strong>SpirosBlaak</strong>’s currency varies slightly from the d20 System standard.<br />
As the Archduchy of <strong>SpirosBlaak</strong> has been plagued by lycanthropes<br />
for millennia, the Archduchy places the same value on silver as it<br />
does on gold (for obvious reasons). To fill the currency gap between<br />
valuable silver and gold pieces and cheap copper pieces, the Archduchy<br />
mints coins made of an alloy of copper and silver (mostly copper)<br />
called the argentum piece. Coins minted of argentum (also called<br />
“red silver”; see Superstitions, page 20) replace silver in the default<br />
hierarchy of currency, meaning that the cost of items and services in<br />
other publications involving silver pieces (sp) need to be replaced with<br />
argentum pieces (ap). If this change does not suit the GM’s campaign, it<br />
can be ignored; merely replace the ap listings in price tables throughout<br />
this book with sp, and be sure to note the changes to the Cra skill (see<br />
page 105) and the technologist class (see page 89).<br />
Money<br />
The actual coin shapes, names, and engravings vary from one<br />
duchy to the next, as each still mints its own currency in limited<br />
quantities, but each must match the weight and purity of the official<br />
currencies produced in Dreij. The Archduchy of <strong>SpirosBlaak</strong>’s coins<br />
are the platinum dame, gold matron, silver patron, argentum knight,<br />
and copper noble.<br />
—Exchange Value—<br />
CP AP SP/GP PP<br />
Copper piece (cp) 1 1/10 1/100 1/1,000<br />
Argentum piece (ap) 10 1 1/10 1/100<br />
Silver or gold piece (sp/gp) 100 10 1 1/10<br />
Platinum piece (pp) 1,000 100 10 1<br />
New Melee and Ranged Weapons<br />
Melee Weapon Descriptions<br />
Battle Cleaver<br />
This immense, exotic, double weapon requires a Strength of 15 or<br />
beer to wield, or the wielder takes a –4 penalty (–8 without the proper<br />
Exotic Weapon Proficiency) to aack rolls. In addition, bale cleavers<br />
are so unwieldy the user also takes a –5-foot enhancement penalty to<br />
his speed unless he has a Strength of 15 or higher and is Large size<br />
or bigger (alternatively, the user can have the Powerful Build racial<br />
feature). The bale cleaver, comprised of a massive blade at one end<br />
and a club at the other, is a favorite among half-ogres and ogres.<br />
Blade Lash<br />
This exotic weapon consists of a length of thin, solid chain with a<br />
long, serrated blade at its end. A spring-loaded cylinder mounted<br />
lengthwise to the underside of an iron bracer feeds the chain. When<br />
the release stud is pressed, the chain lashes out to a desired length,<br />
to a maximum of 15 feet, to strike at a target. The lash may also be<br />
used against adjacent foes. Pressing the same stud causes the chain<br />
to retract about the cylinder as a move action.<br />
The blade lash can also be used to make trip aempts, but if the<br />
wielder is tripped in the aempt, he cannot drop the lash to avoid the<br />
trip aack. The blade lash is also long enough to make ranged grapple<br />
aacks with a +2 bonus, although the wielder cannot cause damage in<br />
this way, nor are his Strength or size modifiers added to any rolls. If<br />
used to disarm, the user gains a +2 bonus to his opposed roll. A blade<br />
lash user cannot be disarmed unless the bracer is removed.<br />
The Weapon Finesse feat may be used with this weapon.<br />
Fist Wrap<br />
Leather strips about one and a half feet long, with thin, flat iron<br />
weights sewn into a rear lining, fist wraps are wound about the<br />
hand’s knuckles to add more power to one’s punch. Silver studs may<br />
also be added at the usual cost of a silver weapon. Fist wraps are<br />
the equivalent of gloves or gauntlets with regards to what slot they<br />
occupy. The damage indicated on Table 11–1: Melee and Ranged<br />
Weapons counts as lethal damage and adds to the damage dealt<br />
by an unarmed strike, although the unarmed strike itself still deals<br />
nonlethal damage unless the wielder has the Improved Unarmed<br />
Strike feat.<br />
Crossbow, Gauntlet<br />
This exotic weapon consists of a crossbow mounted on the back<br />
of a thick leather or metal gauntlet. Clenching the fist against<br />
the palm trigger twice in rapid succession fires the crossbow.<br />
Loading a gauntlet crossbow is a full-round action that provokes<br />
an attack of opportunity.<br />
Bale Cleaver<br />
Hammer Axe<br />
Mord’oi