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Mythic Vistas: SpirosBlaak - Property Is Theft!

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<strong>SpirosBlaak</strong>’s currency varies slightly from the d20 System standard.<br />

As the Archduchy of <strong>SpirosBlaak</strong> has been plagued by lycanthropes<br />

for millennia, the Archduchy places the same value on silver as it<br />

does on gold (for obvious reasons). To fill the currency gap between<br />

valuable silver and gold pieces and cheap copper pieces, the Archduchy<br />

mints coins made of an alloy of copper and silver (mostly copper)<br />

called the argentum piece. Coins minted of argentum (also called<br />

“red silver”; see Superstitions, page 20) replace silver in the default<br />

hierarchy of currency, meaning that the cost of items and services in<br />

other publications involving silver pieces (sp) need to be replaced with<br />

argentum pieces (ap). If this change does not suit the GM’s campaign, it<br />

can be ignored; merely replace the ap listings in price tables throughout<br />

this book with sp, and be sure to note the changes to the Cra skill (see<br />

page 105) and the technologist class (see page 89).<br />

Money<br />

The actual coin shapes, names, and engravings vary from one<br />

duchy to the next, as each still mints its own currency in limited<br />

quantities, but each must match the weight and purity of the official<br />

currencies produced in Dreij. The Archduchy of <strong>SpirosBlaak</strong>’s coins<br />

are the platinum dame, gold matron, silver patron, argentum knight,<br />

and copper noble.<br />

—Exchange Value—<br />

CP AP SP/GP PP<br />

Copper piece (cp) 1 1/10 1/100 1/1,000<br />

Argentum piece (ap) 10 1 1/10 1/100<br />

Silver or gold piece (sp/gp) 100 10 1 1/10<br />

Platinum piece (pp) 1,000 100 10 1<br />

New Melee and Ranged Weapons<br />

Melee Weapon Descriptions<br />

Battle Cleaver<br />

This immense, exotic, double weapon requires a Strength of 15 or<br />

beer to wield, or the wielder takes a –4 penalty (–8 without the proper<br />

Exotic Weapon Proficiency) to aack rolls. In addition, bale cleavers<br />

are so unwieldy the user also takes a –5-foot enhancement penalty to<br />

his speed unless he has a Strength of 15 or higher and is Large size<br />

or bigger (alternatively, the user can have the Powerful Build racial<br />

feature). The bale cleaver, comprised of a massive blade at one end<br />

and a club at the other, is a favorite among half-ogres and ogres.<br />

Blade Lash<br />

This exotic weapon consists of a length of thin, solid chain with a<br />

long, serrated blade at its end. A spring-loaded cylinder mounted<br />

lengthwise to the underside of an iron bracer feeds the chain. When<br />

the release stud is pressed, the chain lashes out to a desired length,<br />

to a maximum of 15 feet, to strike at a target. The lash may also be<br />

used against adjacent foes. Pressing the same stud causes the chain<br />

to retract about the cylinder as a move action.<br />

The blade lash can also be used to make trip aempts, but if the<br />

wielder is tripped in the aempt, he cannot drop the lash to avoid the<br />

trip aack. The blade lash is also long enough to make ranged grapple<br />

aacks with a +2 bonus, although the wielder cannot cause damage in<br />

this way, nor are his Strength or size modifiers added to any rolls. If<br />

used to disarm, the user gains a +2 bonus to his opposed roll. A blade<br />

lash user cannot be disarmed unless the bracer is removed.<br />

The Weapon Finesse feat may be used with this weapon.<br />

Fist Wrap<br />

Leather strips about one and a half feet long, with thin, flat iron<br />

weights sewn into a rear lining, fist wraps are wound about the<br />

hand’s knuckles to add more power to one’s punch. Silver studs may<br />

also be added at the usual cost of a silver weapon. Fist wraps are<br />

the equivalent of gloves or gauntlets with regards to what slot they<br />

occupy. The damage indicated on Table 11–1: Melee and Ranged<br />

Weapons counts as lethal damage and adds to the damage dealt<br />

by an unarmed strike, although the unarmed strike itself still deals<br />

nonlethal damage unless the wielder has the Improved Unarmed<br />

Strike feat.<br />

Crossbow, Gauntlet<br />

This exotic weapon consists of a crossbow mounted on the back<br />

of a thick leather or metal gauntlet. Clenching the fist against<br />

the palm trigger twice in rapid succession fires the crossbow.<br />

Loading a gauntlet crossbow is a full-round action that provokes<br />

an attack of opportunity.<br />

Bale Cleaver<br />

Hammer Axe<br />

Mord’oi

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