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Mythic Vistas: SpirosBlaak - Property Is Theft!

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36<br />

strategy, and logistics, along with troop morale and psychology, and<br />

any number of other skills valuable to a warrior.<br />

Noble birth doesn’t maer so far as the instructors are concerned,<br />

nor does one’s ancestry. All that counts is the shine of your coin. For<br />

the right amount of silver or gold, anyone can register for as many<br />

lessons as desired, although the full treatment takes about eight<br />

years and usually begins at as early an age as possible.<br />

Mound of Shivanos<br />

Beneath a wide, lone hill just outside the village is a guarded temple<br />

dedicated to the crazed god of war, Shivanos. This subterranean<br />

complex, protected by a cadre of bale priests, warrior monks,<br />

and pet guardians, is probably the heart of the Haed Doom’s<br />

faith in the Archduchy. It is even rumored the god himself resides<br />

here when he isn’t stirring up trouble. Many of the duchies have<br />

tried to bring legal and/or military action against the mound for its<br />

suspected complicity in the orc rebellions of the Roaming Plains, but<br />

a lack of evidence, coupled with the sanctity of a holy place, even<br />

one devoted to blood, has thus far thwarted all such efforts.<br />

People of Note<br />

The following are people of note in Taervas.<br />

Sheriff Obron Uktonikis<br />

Male half-ogre 7th-level fighter, LN.<br />

A gigantic, homely warrior with a fair share of common sense and<br />

brains (especially for a half-ogre), Sheriff Obron “Ob” Uktonikis is<br />

charged with keeping the peace and does so with a surprising lack<br />

of violence. He is reasonably fair, regardless of race or politics, and<br />

his great strength combined with the skills he learned as a graduate<br />

of Taervas make him ideal for his position.<br />

Vas, City of the Righteous<br />

Nominally Duke Killian Zapodys XII, actually His Divine Voice Rafael<br />

XIII<br />

Symbol: A winged heraldic shield<br />

bearing the sword and helm<br />

of Spiros with a silver crown<br />

above.<br />

Population: 170,000 (80% human,<br />

5% dwarf, 8% halfling, 7%<br />

other).<br />

Special Population: 3,500 priests of<br />

Spiros, 200 Crimson Company guardsmen, 2 Archducal infantry<br />

legions, 1 Archducal cavalry cohort, 1 Archducal artillery cohort,<br />

2 Vasian infantry legions, 1 Vasian cavalry legions, 1 Vasian artillery<br />

cohort, 1 Vasian siege legion, 2 Anointed of Vas Holy legions,<br />

300 Sentinels of the Homeguard, 500 city guardsmen, 10,000<br />

house slaves.<br />

Duchy Population: 375,000 (84% human, 1% dwarf, 6% halfling, 9%<br />

other).<br />

Duchy Boundaries: With lands stretching as far east as the lowest<br />

of the Crypt Hills, into the north towards Taervas, and east to the<br />

Roaming Plains’ periphery, the Duchy of Vas has more land—<br />

most of it lush and fertile— than it can adequately populate.<br />

Religions: Spiros. Other religions are allowed, but are openly discouraged—sometimes<br />

with zealous outrage. Only the Church of<br />

Spiros is permied to operate places of worship within the city’s<br />

walls.<br />

Imports: Textiles, luxury goods, and grain.<br />

Exports: Religious texts, icons and implements, fruit, wine, and fish.<br />

Language: Common and Old Rilgoth.<br />

Alignment: Lawful good, lawful neutral, and lawful evil.<br />

Chapter Four: Customs, Communities, and Geography<br />

Known almost as well for its architecture as it is for being the seat<br />

of the Church of Spiros, Vas is a thriving seaside metropolis whose<br />

columned designs and marble edifices inspired similar designs all<br />

over Dracos.<br />

The protective walls once encircling the city were never repaired<br />

aer the Witch Lords’ invasion, leaving the white marbled beauty<br />

of this great city bare to the farms and renowned vineyards of the<br />

surrounding countryside. Instead, strategically placed strongholds<br />

within the city’s limits defend the citizenry and their whitewashed<br />

homes and businesses.<br />

At first glance, a stranger to Vas sees only the stately columns,<br />

arches, statues, and tiled mosaics that are as elegantly decorative<br />

as they are functional. The flagged streets strike out from the city’s<br />

heart, the See of Spiros, like spokes on an immense wheel, and lined<br />

with cheerful merchants, sympathetic clergy, and helpful locals.<br />

The streets are clean, free of beggars, and virtually without crime.<br />

The buildings are scoured to their purest white, and the blessings of<br />

Spiros are upon all.<br />

To everyone else, the City of Righteousness wears a different<br />

face. Vas presses the unemployed into the military or sends them<br />

to state farms or work crews to clear any debts, and criminals<br />

are punished by mutilation or worse cruelties. All visitors are<br />

meticulously (although discreetly) scrutinized by church agents,<br />

arcane spellcasters or those who flaunt magic are detained and<br />

exiled (or worse), non-humans (especially kav, elves, and goblins)<br />

are regarded with disdain, and those who don’t follow Spiros are<br />

seen as being just one step shy of evil.<br />

What’s more, the Church of Spiros, as it exists in Vas, is more<br />

concerned with worldly power and dominating the human spirit by<br />

means of its doctrine than adhering to the Shining Cavalier’s true<br />

principals. The See of Spiros is now as much a symbol of oppression<br />

and human supremacy as it ever was an icon of justice and<br />

benevolence. In fact, the dukes of Vas have been lile more than feeble<br />

figureheads for the Pontiffs, the true rulers of the city, for centuries.<br />

Relations<br />

Although the seat of the nation’s largest religion, Vas has very<br />

fragile associations with almost all the other duchies, especially<br />

<strong>SpirosBlaak</strong>. Even the most rudimentary and necessary of relations<br />

with the capital are stressed due to <strong>SpirosBlaak</strong>’s election as the<br />

Archduchy’s hub of power, a concession of the nation’s founding<br />

that has vexed every Pontiff since. The other duchies recognize this<br />

tension and either avoid it entirely or manipulate it to their own<br />

ends, whatever the current political atmosphere requires. Only<br />

Hiltaenos remains on good terms with the holy city.<br />

Vas also has no love of outsiders, including followers of other faiths.<br />

At best, such “non-believers” can expect a cool reception in most<br />

shops and taverns; worse results, however, are not uncommon. The<br />

city’s long history of invasion and aacks from the Roaming Plains has<br />

also made Vas’ occupants very introverted and untrusting towards<br />

non-humans. The local constabulary or, more likely, agents of the<br />

Inquisition of Swords (see page 41), constantly watch large groups of<br />

non-humans—even hagglers or those beings recognized as allies of the<br />

Archduchy—from the shadows to ensure they do nothing to interfere<br />

with Vas or the Church’s affairs. A city of brotherly love, Vas is not.<br />

Locations of Note<br />

The following are locations of note in Vas.<br />

The See of Spiros<br />

A grand testament to the wealth and authority of the Church of<br />

Spiros, the See is a small city unto itself. Filled with many buildings<br />

of worship from vaulted cathedrals to simple shrines, the most<br />

magnificent of all is the soaring Cathedral of the Gilded Sword, the

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