Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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strategy, and logistics, along with troop morale and psychology, and<br />
any number of other skills valuable to a warrior.<br />
Noble birth doesn’t maer so far as the instructors are concerned,<br />
nor does one’s ancestry. All that counts is the shine of your coin. For<br />
the right amount of silver or gold, anyone can register for as many<br />
lessons as desired, although the full treatment takes about eight<br />
years and usually begins at as early an age as possible.<br />
Mound of Shivanos<br />
Beneath a wide, lone hill just outside the village is a guarded temple<br />
dedicated to the crazed god of war, Shivanos. This subterranean<br />
complex, protected by a cadre of bale priests, warrior monks,<br />
and pet guardians, is probably the heart of the Haed Doom’s<br />
faith in the Archduchy. It is even rumored the god himself resides<br />
here when he isn’t stirring up trouble. Many of the duchies have<br />
tried to bring legal and/or military action against the mound for its<br />
suspected complicity in the orc rebellions of the Roaming Plains, but<br />
a lack of evidence, coupled with the sanctity of a holy place, even<br />
one devoted to blood, has thus far thwarted all such efforts.<br />
People of Note<br />
The following are people of note in Taervas.<br />
Sheriff Obron Uktonikis<br />
Male half-ogre 7th-level fighter, LN.<br />
A gigantic, homely warrior with a fair share of common sense and<br />
brains (especially for a half-ogre), Sheriff Obron “Ob” Uktonikis is<br />
charged with keeping the peace and does so with a surprising lack<br />
of violence. He is reasonably fair, regardless of race or politics, and<br />
his great strength combined with the skills he learned as a graduate<br />
of Taervas make him ideal for his position.<br />
Vas, City of the Righteous<br />
Nominally Duke Killian Zapodys XII, actually His Divine Voice Rafael<br />
XIII<br />
Symbol: A winged heraldic shield<br />
bearing the sword and helm<br />
of Spiros with a silver crown<br />
above.<br />
Population: 170,000 (80% human,<br />
5% dwarf, 8% halfling, 7%<br />
other).<br />
Special Population: 3,500 priests of<br />
Spiros, 200 Crimson Company guardsmen, 2 Archducal infantry<br />
legions, 1 Archducal cavalry cohort, 1 Archducal artillery cohort,<br />
2 Vasian infantry legions, 1 Vasian cavalry legions, 1 Vasian artillery<br />
cohort, 1 Vasian siege legion, 2 Anointed of Vas Holy legions,<br />
300 Sentinels of the Homeguard, 500 city guardsmen, 10,000<br />
house slaves.<br />
Duchy Population: 375,000 (84% human, 1% dwarf, 6% halfling, 9%<br />
other).<br />
Duchy Boundaries: With lands stretching as far east as the lowest<br />
of the Crypt Hills, into the north towards Taervas, and east to the<br />
Roaming Plains’ periphery, the Duchy of Vas has more land—<br />
most of it lush and fertile— than it can adequately populate.<br />
Religions: Spiros. Other religions are allowed, but are openly discouraged—sometimes<br />
with zealous outrage. Only the Church of<br />
Spiros is permied to operate places of worship within the city’s<br />
walls.<br />
Imports: Textiles, luxury goods, and grain.<br />
Exports: Religious texts, icons and implements, fruit, wine, and fish.<br />
Language: Common and Old Rilgoth.<br />
Alignment: Lawful good, lawful neutral, and lawful evil.<br />
Chapter Four: Customs, Communities, and Geography<br />
Known almost as well for its architecture as it is for being the seat<br />
of the Church of Spiros, Vas is a thriving seaside metropolis whose<br />
columned designs and marble edifices inspired similar designs all<br />
over Dracos.<br />
The protective walls once encircling the city were never repaired<br />
aer the Witch Lords’ invasion, leaving the white marbled beauty<br />
of this great city bare to the farms and renowned vineyards of the<br />
surrounding countryside. Instead, strategically placed strongholds<br />
within the city’s limits defend the citizenry and their whitewashed<br />
homes and businesses.<br />
At first glance, a stranger to Vas sees only the stately columns,<br />
arches, statues, and tiled mosaics that are as elegantly decorative<br />
as they are functional. The flagged streets strike out from the city’s<br />
heart, the See of Spiros, like spokes on an immense wheel, and lined<br />
with cheerful merchants, sympathetic clergy, and helpful locals.<br />
The streets are clean, free of beggars, and virtually without crime.<br />
The buildings are scoured to their purest white, and the blessings of<br />
Spiros are upon all.<br />
To everyone else, the City of Righteousness wears a different<br />
face. Vas presses the unemployed into the military or sends them<br />
to state farms or work crews to clear any debts, and criminals<br />
are punished by mutilation or worse cruelties. All visitors are<br />
meticulously (although discreetly) scrutinized by church agents,<br />
arcane spellcasters or those who flaunt magic are detained and<br />
exiled (or worse), non-humans (especially kav, elves, and goblins)<br />
are regarded with disdain, and those who don’t follow Spiros are<br />
seen as being just one step shy of evil.<br />
What’s more, the Church of Spiros, as it exists in Vas, is more<br />
concerned with worldly power and dominating the human spirit by<br />
means of its doctrine than adhering to the Shining Cavalier’s true<br />
principals. The See of Spiros is now as much a symbol of oppression<br />
and human supremacy as it ever was an icon of justice and<br />
benevolence. In fact, the dukes of Vas have been lile more than feeble<br />
figureheads for the Pontiffs, the true rulers of the city, for centuries.<br />
Relations<br />
Although the seat of the nation’s largest religion, Vas has very<br />
fragile associations with almost all the other duchies, especially<br />
<strong>SpirosBlaak</strong>. Even the most rudimentary and necessary of relations<br />
with the capital are stressed due to <strong>SpirosBlaak</strong>’s election as the<br />
Archduchy’s hub of power, a concession of the nation’s founding<br />
that has vexed every Pontiff since. The other duchies recognize this<br />
tension and either avoid it entirely or manipulate it to their own<br />
ends, whatever the current political atmosphere requires. Only<br />
Hiltaenos remains on good terms with the holy city.<br />
Vas also has no love of outsiders, including followers of other faiths.<br />
At best, such “non-believers” can expect a cool reception in most<br />
shops and taverns; worse results, however, are not uncommon. The<br />
city’s long history of invasion and aacks from the Roaming Plains has<br />
also made Vas’ occupants very introverted and untrusting towards<br />
non-humans. The local constabulary or, more likely, agents of the<br />
Inquisition of Swords (see page 41), constantly watch large groups of<br />
non-humans—even hagglers or those beings recognized as allies of the<br />
Archduchy—from the shadows to ensure they do nothing to interfere<br />
with Vas or the Church’s affairs. A city of brotherly love, Vas is not.<br />
Locations of Note<br />
The following are locations of note in Vas.<br />
The See of Spiros<br />
A grand testament to the wealth and authority of the Church of<br />
Spiros, the See is a small city unto itself. Filled with many buildings<br />
of worship from vaulted cathedrals to simple shrines, the most<br />
magnificent of all is the soaring Cathedral of the Gilded Sword, the