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Mythic Vistas: SpirosBlaak - Property Is Theft!

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22<br />

Fawllastide<br />

This holiday marks the return of spring, and it is celebrated at<br />

different times around the Archduchy, depending upon the weather<br />

conditions. A week aer the first major thaw following winter,<br />

the community takes the day off to dance, feast, and pray for<br />

prosperous crops.<br />

The Hour of Righteousness<br />

An annual holiday to the faithful of Spiros, the hour before midnight<br />

on the 1st of Spirosteez is set aside for penance. During this time, the<br />

faithful openly expunge their sins before and icon of their god or a<br />

Chapter Four: Customs, Communities, and Geography<br />

member of the priesthood. They spend the remainder of the day in<br />

silent reflection, meditation, and prayer. In Vas, Spiros’ holy city, the<br />

zealous priesthood twisted this holiday to encourage the faithful to<br />

inform on their neighbors and family.<br />

Welkfest<br />

The Feast of Welcome, this most holy of days commemorates the<br />

gods’ arrival on the mortal plane. Feasting, drinking, and plays<br />

depicting Gods’ Fall and the bales to come start at sunrise and last<br />

well into the night. Welkfest falls on the 25th of Logothasias.<br />

Communities of the Archduchy<br />

This section details the more noteworthy communities of the<br />

Archduchy of <strong>SpirosBlaak</strong>. Of course, the GM may scaer many more<br />

small villages, hamlets, and even duchies on the map.<br />

Arkanmedia (fabled lavayne city)<br />

Unknown; thought to be a military leader or council.<br />

Symbol: Unknown.<br />

Population: Unknown but believed to be as high as 50,000. All are<br />

assumed to be lavayne.<br />

Religions: Believed to be predominantly Arkanocles, with Spiros<br />

being recognized as well.<br />

Imports: None.<br />

Exports: None.<br />

Relations: Arkanmedia, if it does indeed exist, has no relations<br />

with the outside world. The lavayne want lile to do with outsiders,<br />

and they keep entirely to themselves, not even allowing envoys from<br />

the duchies near their mountain.<br />

Languages: Dwarven, Elven, and Common.<br />

Alignment: Assumed to be lawful good.<br />

The few dwarves who escaped the fall of Mundaes tell of the<br />

lavayne collapsing caverns, of their homeland tunnels filling with<br />

magma, of invaders overrunning chambers, and of widespread<br />

death. Still, what followed aer the dwarves’ retreat and the lavayne’s<br />

sacrifice remains one of the Archduchy’s greatest mysteries. Most<br />

believe the lavayne still dwell under Fire Eye Mountain, living in the<br />

ruins of the old city, while eking out an existence amongst the lava<br />

and rock. Although the lavayne have not acknowledged the existence<br />

of their supposed homeland, let alone named it, the citizens of the<br />

Archduchy call it Arkanmedia, meaning “Place of Doom.”<br />

Legends and stories reaching the outside world say some great<br />

duty keeps the enigmatic lavayne from leaving the mountain for a

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