Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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(Faedian). He sometimes travels with the demi-god Antigonos. See<br />
page 19 for more information.<br />
Gavrinn Farr (Gahv-rin Far): An order of warrior monks who<br />
devote their mental and physical energies toward protecting<br />
others. They previously protected only pilgrims seeking<br />
enlightenment, but they have since come to use their mental<br />
disciplines and mord’oi blades to defend those who cannot defend<br />
themselves. See page 41 for more information.<br />
Gilded Company: Notorious heroes (or villains, depending<br />
upon the storyteller), this band of adventurers gained its name<br />
from the universal gold trim of their armor and clothing. Led by an<br />
enigmatic human warrior named Esteel Lytokees, a man rumored<br />
to be the only mortal offspring of Sallous Yar, the Gilded Company<br />
wanders the Archduchy, liberating artifacts from tombs and ruins,<br />
unraveling plots, and generally geing in everyone’s faces. See<br />
page 41 for more information.<br />
Gods’ Fall: The term used to describe the cataclysm that<br />
heralded the gods’ exile from Gallentros, their heavens. This time<br />
of troubles is also called the Great Madness.<br />
Grijj (Grihj): A deity of the collective Horde, Grijj is the god of<br />
assassination, murder, slavery, and poison. He is also called the<br />
Stalking Dream and the Midnight Cloud (Faedian). See Horde and<br />
page 17 for more information.<br />
Hagglers: Another name for the goblinoid bakad. See Bakad<br />
and page 59 for more information.<br />
Halicsvol (Hal-ics-vol): A deserted village now filled with<br />
nasty ghosts, specters, and evil spirits. See page 25 for more<br />
information.<br />
Harrimast (Hahr-rih-mast): The Midwyn raiders’ pirate god, an<br />
aspect of Demedreas. Harrimast was first introduced (named, that<br />
is, for Freeport’s generic God of Pirates) in Green Ronin’s Black Sails<br />
Over Freeport. See Demedreas and page 15 for more information.<br />
Hiltaenos (Hill-tay-nos): Meaning “Warder of Light” in the Old<br />
Rilgoth tongue, the walled town of Hiltaenos was constructed by<br />
Spiros’ faithful aer the defeat of Sallous Yar at Fire Eye Mountain.<br />
Hiltaenos lies on the westernmost point of the Path of Faith, a road<br />
connecting Hiltaenos to <strong>SpirosBlaak</strong>. Hiltaenos appears as a series<br />
of small, cramped-together fortresses rather than an orthodox<br />
metropolis. Duke Paratros Daelian XXVI rules the Duchy of<br />
Hiltaenos. See page 25 for more information.<br />
Horde, The: The collective entity known as the Splintered God<br />
and They-Of-The-Many. The Horde is comprised of the following<br />
seven deities: Dooned, Grijj, Jestale, Mikret, Poden-mol, Tennefron,<br />
and Zackria. See page 16 for more information.<br />
Iguanalons (Ih-gua-nah-lons): A race of peaceful lizardfolk who<br />
live in the Swamp of Woe. Their society is matriarchal. See page 68<br />
for more information.<br />
Inquisition of Swords: The Inquisition of Swords is an order<br />
of blindly devoted priests who worm out heretics and pagans<br />
throughout the Archduchy of <strong>SpirosBlaak</strong>. See page 41 for more<br />
information.<br />
Jestale (Jess-tale): A deity of the collective Horde, Jestale is the<br />
god of pestilence, infestation, and disease. He is also called the<br />
Roing Lord, the Plague Walker (Faedian). See Horde and page 17<br />
for more information.<br />
Kannis (Kah-niss): Called the Stout Stone, Kannis is considered<br />
to be a holding of the entire Archduchy, beholden to no one duke.<br />
Kannis is a vital extension of man’s taming of the Wildlands. Truly<br />
lile more than an immense citadel constructed upon the crest of<br />
a rising, 300-foot, wooded escarpment with its civilian buildings<br />
and roads stretching down the ridge’s eastern slope, Kannis guards<br />
against trouble from the west and north. Lord Marshal of the<br />
Western Watch Gaffidious Bordistole rules the city. See page 26 for<br />
more information.<br />
Appendix: Glossary 155<br />
Kav (Kahv): A generic term that encompasses the kavbroed and<br />
kavraen races. See pages 47 and 70 for more information.<br />
Kavbroed (Kahv-brohd): The “born” lycanthropes (natural<br />
lycanthropes). Kavbroed are nearly universally human in<br />
humanoid form. See page 70 for more information.<br />
Kavraen (Kahv-rain): The “cursed” lycanthropes (those afflicted<br />
with lycanthropy). Kavraen can be of any humanoid race. See page<br />
70 for more information.<br />
Kirvos (Kihr-vos): Kav comprise the citizenry of the<br />
independent Duchy of Kirvos. The werewolf Duke Ryshon Misska<br />
II leads them. As Kirvos resides near the dangerous Pharran<br />
Vode, the city itself is contained by a high palisade with an even<br />
taller rampart behind. The city sits upon a series of three wide<br />
hills, granting it an excellent view of all approaches. Beyond the<br />
walls are the town’s orchards, crops, and the walled stockades<br />
that house the slaves that work them. Crude homes, shops, inns,<br />
and taverns line Kirvos’ dirt streets, and only kav may visit the<br />
establishments (other races must be accompanied by a kav): In<br />
Kirvos, the prejudices that condemn kav just about everywhere<br />
else are reversed, relegating humanity and other races to secondclass<br />
status (if even that). See page 27 for more information.<br />
Kith of Witchfinders: Granted an unfeered license to seek<br />
out arcane spellcasters and outlawed supernatural, the power<br />
wielded by these predators is unrivaled throughout Vas by all<br />
save the uppermost echelons of the See itself. See page 42 for more<br />
information.<br />
Kutsutema (Kuht-sue-tame-ah): The goddess of deception, lies,<br />
and seduction. She is also the mother of Panathon and Shivanos<br />
and Phaetos’ consort. Kutsutema’s other names include: the<br />
Whispering Mistress, the Obsidian Harlot, and the Will Taker<br />
(Faedian). See page 16 for more information.<br />
Lavayne (Lah-vain): A race birthed from dwarven, elven, and<br />
human bloodlines. The gods Arkanocles and Spiros forged this<br />
race as a weapon to use against Sallous Yar. Lavayne means “Theyof-the-blood”<br />
in the sacred language of Gallentros. See page 73 for<br />
more information.<br />
Logothos (Loh-goth-thos): The god of knowledge, learning,<br />
and secrets. His other names include: the Hand of Inner Sight, the<br />
Keeper at the Gate, and the Wise Jackal (Faedian). See page 14 for<br />
more information.<br />
Meleatan (Mel-lay-tan): Built upon the rising crest of a series<br />
of especially steep cliffs, Meleatan is unquestionably the center<br />
of seafaring trade and shipbuilding in the Archduchy. The<br />
remarkably wide city is surrounded by a short stone wall with<br />
most of its defenses turned seaward, including cannon positions<br />
mounted in forts atop the cliffs and within tunnels carved into<br />
the sheer faces beneath. The city is known as the City of Sails, and<br />
Duke Mospar Dargonsovis rules the duchy of its name. See page<br />
28 for more information.<br />
Mentors (Men-tors): A race of small, gray-skinned, psionically<br />
endowed humanoids. They formerly lived in subterranean caverns<br />
in the Great Below, but they abandoned their underground homes<br />
to make new lives in the Archduchy of <strong>SpirosBlaak</strong>, where they now<br />
work to educate the humanoids they formerly preyed upon. They<br />
are commonly called grays. See page 74 for more information.<br />
Merithia (Mer-ith-ia): An advanced human civilization that<br />
once ruled much of Dracos thousands of years ago. See Eden<br />
Studios’ Akrasia: Thief of Time and Wonders Out of Time for more<br />
information.<br />
Midwyn (Mid-win): A group of humans who live in a chain<br />
of islands south of Archduchy of <strong>SpirosBlaak</strong> who make their<br />
living through piracy. Freeport (See Green Ronin’s Freeport: City<br />
of Adventure) is among their biggest cities. See page 66 for more<br />
information.