03.04.2013 Views

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

(Faedian). He sometimes travels with the demi-god Antigonos. See<br />

page 19 for more information.<br />

Gavrinn Farr (Gahv-rin Far): An order of warrior monks who<br />

devote their mental and physical energies toward protecting<br />

others. They previously protected only pilgrims seeking<br />

enlightenment, but they have since come to use their mental<br />

disciplines and mord’oi blades to defend those who cannot defend<br />

themselves. See page 41 for more information.<br />

Gilded Company: Notorious heroes (or villains, depending<br />

upon the storyteller), this band of adventurers gained its name<br />

from the universal gold trim of their armor and clothing. Led by an<br />

enigmatic human warrior named Esteel Lytokees, a man rumored<br />

to be the only mortal offspring of Sallous Yar, the Gilded Company<br />

wanders the Archduchy, liberating artifacts from tombs and ruins,<br />

unraveling plots, and generally geing in everyone’s faces. See<br />

page 41 for more information.<br />

Gods’ Fall: The term used to describe the cataclysm that<br />

heralded the gods’ exile from Gallentros, their heavens. This time<br />

of troubles is also called the Great Madness.<br />

Grijj (Grihj): A deity of the collective Horde, Grijj is the god of<br />

assassination, murder, slavery, and poison. He is also called the<br />

Stalking Dream and the Midnight Cloud (Faedian). See Horde and<br />

page 17 for more information.<br />

Hagglers: Another name for the goblinoid bakad. See Bakad<br />

and page 59 for more information.<br />

Halicsvol (Hal-ics-vol): A deserted village now filled with<br />

nasty ghosts, specters, and evil spirits. See page 25 for more<br />

information.<br />

Harrimast (Hahr-rih-mast): The Midwyn raiders’ pirate god, an<br />

aspect of Demedreas. Harrimast was first introduced (named, that<br />

is, for Freeport’s generic God of Pirates) in Green Ronin’s Black Sails<br />

Over Freeport. See Demedreas and page 15 for more information.<br />

Hiltaenos (Hill-tay-nos): Meaning “Warder of Light” in the Old<br />

Rilgoth tongue, the walled town of Hiltaenos was constructed by<br />

Spiros’ faithful aer the defeat of Sallous Yar at Fire Eye Mountain.<br />

Hiltaenos lies on the westernmost point of the Path of Faith, a road<br />

connecting Hiltaenos to <strong>SpirosBlaak</strong>. Hiltaenos appears as a series<br />

of small, cramped-together fortresses rather than an orthodox<br />

metropolis. Duke Paratros Daelian XXVI rules the Duchy of<br />

Hiltaenos. See page 25 for more information.<br />

Horde, The: The collective entity known as the Splintered God<br />

and They-Of-The-Many. The Horde is comprised of the following<br />

seven deities: Dooned, Grijj, Jestale, Mikret, Poden-mol, Tennefron,<br />

and Zackria. See page 16 for more information.<br />

Iguanalons (Ih-gua-nah-lons): A race of peaceful lizardfolk who<br />

live in the Swamp of Woe. Their society is matriarchal. See page 68<br />

for more information.<br />

Inquisition of Swords: The Inquisition of Swords is an order<br />

of blindly devoted priests who worm out heretics and pagans<br />

throughout the Archduchy of <strong>SpirosBlaak</strong>. See page 41 for more<br />

information.<br />

Jestale (Jess-tale): A deity of the collective Horde, Jestale is the<br />

god of pestilence, infestation, and disease. He is also called the<br />

Roing Lord, the Plague Walker (Faedian). See Horde and page 17<br />

for more information.<br />

Kannis (Kah-niss): Called the Stout Stone, Kannis is considered<br />

to be a holding of the entire Archduchy, beholden to no one duke.<br />

Kannis is a vital extension of man’s taming of the Wildlands. Truly<br />

lile more than an immense citadel constructed upon the crest of<br />

a rising, 300-foot, wooded escarpment with its civilian buildings<br />

and roads stretching down the ridge’s eastern slope, Kannis guards<br />

against trouble from the west and north. Lord Marshal of the<br />

Western Watch Gaffidious Bordistole rules the city. See page 26 for<br />

more information.<br />

Appendix: Glossary 155<br />

Kav (Kahv): A generic term that encompasses the kavbroed and<br />

kavraen races. See pages 47 and 70 for more information.<br />

Kavbroed (Kahv-brohd): The “born” lycanthropes (natural<br />

lycanthropes). Kavbroed are nearly universally human in<br />

humanoid form. See page 70 for more information.<br />

Kavraen (Kahv-rain): The “cursed” lycanthropes (those afflicted<br />

with lycanthropy). Kavraen can be of any humanoid race. See page<br />

70 for more information.<br />

Kirvos (Kihr-vos): Kav comprise the citizenry of the<br />

independent Duchy of Kirvos. The werewolf Duke Ryshon Misska<br />

II leads them. As Kirvos resides near the dangerous Pharran<br />

Vode, the city itself is contained by a high palisade with an even<br />

taller rampart behind. The city sits upon a series of three wide<br />

hills, granting it an excellent view of all approaches. Beyond the<br />

walls are the town’s orchards, crops, and the walled stockades<br />

that house the slaves that work them. Crude homes, shops, inns,<br />

and taverns line Kirvos’ dirt streets, and only kav may visit the<br />

establishments (other races must be accompanied by a kav): In<br />

Kirvos, the prejudices that condemn kav just about everywhere<br />

else are reversed, relegating humanity and other races to secondclass<br />

status (if even that). See page 27 for more information.<br />

Kith of Witchfinders: Granted an unfeered license to seek<br />

out arcane spellcasters and outlawed supernatural, the power<br />

wielded by these predators is unrivaled throughout Vas by all<br />

save the uppermost echelons of the See itself. See page 42 for more<br />

information.<br />

Kutsutema (Kuht-sue-tame-ah): The goddess of deception, lies,<br />

and seduction. She is also the mother of Panathon and Shivanos<br />

and Phaetos’ consort. Kutsutema’s other names include: the<br />

Whispering Mistress, the Obsidian Harlot, and the Will Taker<br />

(Faedian). See page 16 for more information.<br />

Lavayne (Lah-vain): A race birthed from dwarven, elven, and<br />

human bloodlines. The gods Arkanocles and Spiros forged this<br />

race as a weapon to use against Sallous Yar. Lavayne means “Theyof-the-blood”<br />

in the sacred language of Gallentros. See page 73 for<br />

more information.<br />

Logothos (Loh-goth-thos): The god of knowledge, learning,<br />

and secrets. His other names include: the Hand of Inner Sight, the<br />

Keeper at the Gate, and the Wise Jackal (Faedian). See page 14 for<br />

more information.<br />

Meleatan (Mel-lay-tan): Built upon the rising crest of a series<br />

of especially steep cliffs, Meleatan is unquestionably the center<br />

of seafaring trade and shipbuilding in the Archduchy. The<br />

remarkably wide city is surrounded by a short stone wall with<br />

most of its defenses turned seaward, including cannon positions<br />

mounted in forts atop the cliffs and within tunnels carved into<br />

the sheer faces beneath. The city is known as the City of Sails, and<br />

Duke Mospar Dargonsovis rules the duchy of its name. See page<br />

28 for more information.<br />

Mentors (Men-tors): A race of small, gray-skinned, psionically<br />

endowed humanoids. They formerly lived in subterranean caverns<br />

in the Great Below, but they abandoned their underground homes<br />

to make new lives in the Archduchy of <strong>SpirosBlaak</strong>, where they now<br />

work to educate the humanoids they formerly preyed upon. They<br />

are commonly called grays. See page 74 for more information.<br />

Merithia (Mer-ith-ia): An advanced human civilization that<br />

once ruled much of Dracos thousands of years ago. See Eden<br />

Studios’ Akrasia: Thief of Time and Wonders Out of Time for more<br />

information.<br />

Midwyn (Mid-win): A group of humans who live in a chain<br />

of islands south of Archduchy of <strong>SpirosBlaak</strong> who make their<br />

living through piracy. Freeport (See Green Ronin’s Freeport: City<br />

of Adventure) is among their biggest cities. See page 66 for more<br />

information.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!