Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Some pirates head to the sea to escape the tedium of their<br />
lives, while others are patriots looking to bring the fight to their<br />
homeland’s enemies. Not as quick to kill as their greedy brethren,<br />
a glory hound or adventurous pirate tempers his bloodlust with<br />
a cause, even if this cause is nothing more than seeing the world<br />
beyond the horizon.<br />
Races<br />
Humans, especially the Midwyn, are the most commonly<br />
encountered pirates. Goblinoid and orc pirates are also common,<br />
especially where there are ripe human-dominated sea-lanes to pluck.<br />
Unruly Witch Hill goblin ironclads and submersibles unfortunately<br />
remain a common sight upon Drome Lok and along the coastline<br />
bordering Vas and the Crypt Hills.<br />
The number of Kav pirates reflects an increase in the lycanthrope<br />
population’s general discontent and disobedience. Such vessels<br />
typically (but not exclusively) target duchies that have been<br />
especially unfair and prejudiced towards their kind. Kav pirates<br />
are among the more savage cuhroats plying the coasts, sometimes<br />
traveling as far as a dozen miles inland to take slaves or sate their<br />
lust for violence.<br />
Although elven sailors are plentiful, there are few elven pirates.<br />
The tightly knit societies of dwarves, halflings, and mentors seem to<br />
somehow prevent most from embarking on such disreputable and<br />
base careers.<br />
Other Classes<br />
Pirates prefer people who are as rough-and-tumble as themselves,<br />
meaning they are more likely to carouse with boisterous fighters,<br />
rowdy barbarians, and rakish rogues than with snooty wizards,<br />
lordly paladins, or foppish bards. In a mixed party, pirates tend to<br />
rush about where needed, while still managing to avoid the thick<br />
of things.<br />
Game Rule Information<br />
Pirates have the following game statistics.<br />
Abilities: Dexterity is vital to survival upon any ship making up for<br />
the lack of heavy armor. A respectable Constitution allows the pirate to<br />
go about strenuous work, including swimming, for long periods. The<br />
utility of other abilities depends on the skills the pirate learns.<br />
Alignment: Any.<br />
Hit Die: d8.<br />
Starting Gold: 5d4 x 10 gp.<br />
Class Skills<br />
The pirate’s class skills (and the key ability for each) are Appraise<br />
(Int), Balance (Dex), Bluff (Cha), Climb (Str), Cra (Int), Gather<br />
Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (nature)<br />
(Int), Perform (Cha), Profession (Wis), Spot (Wis), Swim (Str), Tumble<br />
(Dex), and Use Rope (Dex). See Chapter Four: Skills in the PHB for<br />
skill descriptions.<br />
Skill Points at 1st Level: (4 + Int modifier) x 4.<br />
Skill Points at Each Additional Level: 4 + Int modifier.<br />
Class Features<br />
All of the following are class features of the pirate.<br />
Weapons and Armor Proficiency<br />
Pirates are proficient with all simple weapons and light armor, but not<br />
with shields.<br />
Laugh at the Gods (Ex)<br />
Being a pirate means accepting great risks every time you set sail. At<br />
1st level, a pirate can stare death straight in the eye without blinking.<br />
Chapter Eight: Character Classes 85<br />
Pirates may add half their class level to all saving throws against<br />
spells and effects with the fear descriptor.<br />
Reputation (Ex)<br />
A pirate relies on his notoriety as much as his skill at swordplay to<br />
overcome his enemy. A ship’s crew might surrender without firing<br />
a shot when faced with a famous (or infamous) pirate, or they may<br />
realize that everything is hopeless and fight to the death, all based<br />
just on the pirate’s reputation.<br />
Starting at 1st level, a pirate character selects a reputation type<br />
from the following list.<br />
Bloodthirsty: The pirate is a notorious, cold-blooded killer<br />
who doesn’t leave loose ends. As a standard action, the pirate<br />
can demoralize foes as described under Intimidate in the PHB.<br />
However, if the pirate’s Intimidate check beats the target’s modified<br />
level check, the target is panicked instead of shaken.<br />
Lady Killer/Vamp: The pirate is extremely aractive, luring<br />
individuals normally aracted to his gender like moths to the<br />
flame. When making a Charisma-based skill check against an<br />
individual normally aracted to his gender, the pirate may add<br />
half his class levels to the check. The DC for particular subjects<br />
may be higher depending on their station, thus seducing the<br />
mayor’s wife is likely more difficult than seducing a common<br />
barmaid. If the pirate improves the NPCs aitude to Friendly, that<br />
NPC is always considered Friendly, even though circumstances<br />
may change. However, at the GMs discretion, the NPCs aitude<br />
may worsen if neglected, aacked, or otherwise harmed<br />
emotionally or physically.