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Mythic Vistas: SpirosBlaak - Property Is Theft!

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112<br />

Benefit: While in humanoid form, you gain a +2 bonus to any<br />

ability score that normally increases when you switch into hybrid or<br />

animal shape. When in either of those two other forms, you take a –2<br />

penalty to all aacks and checks, and a –10 foot penalty to your speed.<br />

Special: You may not choose this feat if you have previously<br />

gained Form Mastery (animal) or (hybrid).<br />

Form Mastery (Hybrid) (Kav)<br />

Caught between your humanoid and bestial sides, you prefer to<br />

remain in hybrid form.<br />

Benefit: When you switch from humanoid to hybrid form, you<br />

do not lose any of your equipment even if your size changes. When<br />

two-weapon fighting and with a natural weapon as an off-hand<br />

aack, you reduce the penalty to all aacks by 1. When in humanoid<br />

form, you take a –2 penalty to Strength and Dexterity as you must<br />

struggle to cope with a weaker, frail form. In animal guise, you<br />

reduce your speed by –10 feet and take a –1 competence penalty to<br />

aacks, checks, and saves.<br />

Special: You may not choose<br />

this feat if you have previously<br />

Gift of Divine Heritage Feats<br />

gained Form Mastery (animal) or<br />

(Optional)<br />

(humanoid).<br />

The gods of the <strong>SpirosBlaak</strong> seing have fallen<br />

from grace. For this reason, they meddle in Grace of Lunis (Kav)<br />

mortals’ affairs and oen breed with them,<br />

You become quicker and more<br />

thereby passing on some unusual traits. These<br />

agile when Lunis, the moon, is full.<br />

traits are detailed in the Lesser Gi of Divine<br />

Heritage and Greater Gi of Divine Heritage<br />

Benefit: During nights of a full<br />

feats. If this cosmology does not suit his<br />

moon, you gain a +2 bonus to your<br />

campaign world, it is suggested that the GM Dexterity score. This bonus lasts<br />

not allow players to choose these feats.<br />

from sunset until dawn, regardless<br />

of whether or not the moon is<br />

actually visible in the night sky.<br />

Greater Brew Potion (Item Creation)<br />

You can brew potions of greater potency than those provided by the<br />

Improved Brew Potion feat.<br />

Prerequisites: Caster level 13th, Cra (alchemy) 8 ranks, Brew<br />

Potion, Improved Brew Potion.<br />

Benefit: You can create a potion or oil of any spell of 7th to 9th<br />

level under the same rules and guidelines as described under the<br />

Brew Potion feat. Brewing these potions takes two days.<br />

Greater Gift of Divine Heritage (General)<br />

Your blood runs thick with that of the fallen gods.<br />

Prerequisites: Lesser Gi of Divine Heritage feat, character level<br />

9th.<br />

Benefit: Your Greater Gi of Divine Heritage must be from the<br />

same god chosen for the Lesser Gi of Divine Heritage. The effects<br />

of this feat depend on the god selected.<br />

• Akrasia: Once per day per point of Wisdom bonus (minimum<br />

of 1), you may take another move action, either before or aer<br />

your normal action.<br />

• Antigonos: Your Dexterity score permanently increases by +2.<br />

• Arkanocles: You gain spell resistance equal to 10 + your<br />

character level. If you already have spell resistance, use the<br />

higher value +2.<br />

• Biddethomia: You can see in any darkness, even magical<br />

darkness, out to any distance.<br />

• Cinnoldis: You gain sorcerer as an additional favored class.<br />

In addition, you may choose any four 0-level arcane spells<br />

that you may cast three times per day each as a caster whose<br />

level equals your character level. The save DC is Charismabased.<br />

In addition, all spells you cast have their save DC<br />

increased by +1.<br />

Chapter Ten: Skills & Feats<br />

• Deledos: Your Charisma score permanently increases by +2.<br />

• Demedreas: You gain a swim speed equal to your land<br />

speed. You gain the aquatic subtype, and the amphibious<br />

trait, allowing you to exist comfortably on land and in water.<br />

Additionally, you gain a +8 racial bonus to Swim checks.<br />

You may always take 10 on these checks, even if rushed or<br />

threatened. You may take a run action while swimming, as<br />

long as you move in a straight line.<br />

• Dooned: You always move silently, as if you were an<br />

incorporeal creature. You lose this ability if you wear heavy<br />

armor. In addition, you gain a +5 bonus to Hide checks.<br />

• Eaovata: You gain an animal companion, as if you were a<br />

druid whose level equals half your character level. If you<br />

already have druid levels, you are considered a druid three<br />

levels higher than you are for the purposes of your animal<br />

companion’s special abilities. In addition, you may speak with<br />

any animal as if you were permanently under the effects of a<br />

speak with animals spell.<br />

• Gamia: Your base speed increases by +20 feet.<br />

• Gasperos: Your Strength or Constitution score permanently<br />

increases by +2.<br />

• Grijj: You gain immunity to all poisons. In addition, you gain<br />

a +3 sacred bonus to all Fortitude saves.<br />

• Jestale: You may cast contagion three times per day as a spelllike<br />

ability. Your caster level equals your overall character<br />

level. The save DC is Charisma-based.<br />

• Kutsutema: You are immune to all devices and spells that<br />

detect, influence, or read emotions or thoughts, in effect<br />

making you immune to all mind-affecting spells and effects as<br />

well as information-gathering by spells or effects.<br />

• Logothos: You add your Wisdom modifier as a bonus to<br />

all Intelligence-based skills and checks. In addition, when<br />

determining future skill points you add your Wisdom<br />

modifier to your Intelligence modifier.<br />

• Mikret: You may cast diminish plants three times per day<br />

as a spell-like ability. Your caster level equals your overall<br />

character level. The save DC is Charisma-based.<br />

• Panathon: You are immune to all spells and effects of the<br />

enchantment school.<br />

• Phaetos: Three times per day, you may roll two dice on any roll<br />

of 1d20, taking the beer of the two results. If both dice have<br />

the same result, you may, at your option, reroll both dice.<br />

• Poden-mol: You may cast confusion three times per day<br />

as a spell-like ability. Your caster level equals your overall<br />

character level. The save DC is Charisma-based.<br />

• Shivanos: You gain the barbarian rage ability, usable once<br />

per day. If you already have this ability, you may rage<br />

one additional time per day. In addition, your land speed<br />

increases by +5 feet.<br />

• Spiros: You constantly emanate a field of supernatural<br />

psychic power, preventing all creatures within 20 feet of<br />

you from speaking a lie. This ability works just like the zone<br />

of truth spell. Creatures in the area may aempt a Will save<br />

(DC 12 + your Charisma modifier) to avoid the effects of this<br />

ability.<br />

• Sri Senn Sindh: You may cast greater magic weapon three<br />

times per day as a spell-like ability. Your caster level equals<br />

your overall character level. In addition, any weapon you<br />

wield counts as magical for the purposes of overcoming<br />

damage reduction.<br />

• Sycleese: Once per day, as a swi action (see page 100), you<br />

may instantly heal yourself or another, as per the heal spell,<br />

cast as a caster equal to your overall character level. This is a<br />

spell-like ability.

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