03.04.2013 Views

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

60<br />

of the Archduchy’s more powerful merchants, money lenders, and<br />

well-informed information brokers; everyone does business with the<br />

hagglers eventually—whether they want to or not.<br />

Alignment<br />

There is morally very lile difference between the bakad and their<br />

primitive cousins. A haggler’s primary interest is his own well-being,<br />

and he does whatever necessary to come out ahead. Most bakad are<br />

neutral evil, although player characters can be of any alignment.<br />

Bakad Lands<br />

The bakad do have not communities of their own. Instead, they live<br />

in prosperous cities where money abounds, such as Dreij. The bakad<br />

live almost anywhere, but the city of Nolmedron forbids access to<br />

hagglers without good cause.<br />

Religion<br />

Gamia is the primary deity of the hagglers. The bakad believe<br />

Gamia redirected them from their<br />

Bakad Blessings<br />

The following are example blessings the bakad<br />

use when completing deals.<br />

“May Gamia’s wheel turn your way.”<br />

“May your purse overflow and your<br />

shadow not fall across nimble fingers.”<br />

“By Gamia’s will, let all your coppers<br />

be tarnished silver.”<br />

“Go with gold, blessed of Gamia.”<br />

“May your house be blessed and showered<br />

with gold coin.”<br />

wild kin’s path, seing them upon<br />

the path of the purer pursuit of<br />

gold and goods. Because of this, all<br />

hagglers complete their bargains<br />

with a short blessing to their patron<br />

goddess. To a lesser extent, the<br />

bakad pay tribute to other goblin<br />

deities, more out of a sense of<br />

tradition than anything else. Some<br />

bakad consider Akrasia to be a<br />

manifestation of Gamia, and so<br />

worship her as well.<br />

Divine Heritage<br />

The bakad may have divine heritage from the following gods:<br />

Akrasia, Biddethomia, Dooned, Gamia, Grijj, Jestale, Mikret, Podenmol,<br />

Shivanos , Tennefron, and Zackria.<br />

Language<br />

Bakad speak Goblin among themselves or Bakad (Haggler), a secret<br />

racial language of twitches and facial gestures, and Common.<br />

Common, of course, is the language of trade in many lands.<br />

Chapter Seven: Races<br />

Names<br />

The most important aspect of a bakad’s name is his merchant house,<br />

which supplants the position occupied by the tribe among other<br />

goblins, and thus it is placed before their given names. Given names<br />

retain the guural harshness of their ancestors.<br />

Male Names<br />

Bikn, Fizz, Gizlor, Nek, Quin, Tanke, and Xyn are common male<br />

names.<br />

Female Names<br />

Biik, Cidina, Kkaa, Liddia, Niis, and Yeene are common female<br />

names.<br />

House Names<br />

Ardorn (“Clothweaver”), Diffdek (“Soulseller”), Garlnne’mom (“Taker<br />

of Dead Man’s Teeth”), Kiclin Boke Zyxxen (“Seller of Water to Fish”),<br />

and Uklenbore (“Sweet Claimer”) are all typical house names.<br />

Adventurers<br />

Bakad adventurers are practically unknown; most hagglers<br />

desperately avoid anything more exciting than the pursuit of the allmighty<br />

gold piece. Those few who do end up embroiled in adventure<br />

tend to be rogues or bards, careers that take good advantage of<br />

their skills and deviousness. Haggler warriors are extremely rare,<br />

with most such bakad being fighters, whereas paladins and clerics<br />

are almost unheard of. Bakad sorcerers and wizards are even less<br />

common, thanks to their innate ineptitude with arcane magic.<br />

Bakad (Haggler) Racial Traits<br />

• –2 Strength, –2 Constitution, +2 Intelligence, +2 Charisma.<br />

Physically unimpressive, the hagglers are as quick with their<br />

charm as they are with their considerable guile.<br />

• Small: As small creatures, hagglers gain a +1 size bonus to<br />

Armor Class, a +1 size bonus on aack rolls, and a +4 size<br />

bonus on Hide checks. Bakad use smaller weapons than<br />

humans use, and their liing and carrying limits are threequarters<br />

of those of a Medium character.<br />

• Haggler base speed is 30 feet; they are very quick for Small<br />

creatures.<br />

• Low-Light Vision: Hagglers can see twice as far as a human in<br />

poor illumination. They retain the ability to distinguish color<br />

and detail under these conditions.<br />

• +2 racial bonus to Diplomacy and Gather Information checks.<br />

• +4 racial bonus to any ability or skill check involving the<br />

buying or selling of goods.<br />

• +2 to Will saving throws against any kind of mind-affecting<br />

magic.<br />

• Magical Ineptitude: Hagglers have a natural (although<br />

unexplained) handicap when it comes to arcane magic. Any<br />

spell a haggler casts has a 10% chance of failure. This stacks<br />

with the chance of arcane spell failure from armor. In addition,<br />

they take a –2 racial penalty to Concentration and Use Magic<br />

Device checks.<br />

• Automatic Languages: Bakad, Common, and Goblin. Bonus<br />

Languages: Any (other than secret languages).<br />

• Favored Class: Rogue. A multiclass haggler’s rogue class does<br />

not count when determining whether he takes an XP penalty for<br />

multiclassing (for details, see rules for multiclassing in the PHB).<br />

• Allowable Divine Heritage: Akrasia, Biddethomia, Dooned,<br />

Gamia, Grijj, Jestale, Mikret, Poden-mol, Shivanos, Tennefron,<br />

and Zackria.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!