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Mythic Vistas: SpirosBlaak - Property Is Theft!

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The <strong>SpirosBlaak</strong> seing features all of the standard characters<br />

classes as presented in the PHB. As well, if psionics are used, the<br />

psion, psychic warrior, soulknife, and wilder are also available.<br />

Finally, <strong>SpirosBlaak</strong> utilizes all of the base classes from Green<br />

Ronin’s Master Class series, from the shaman to the cavalier.<br />

While these additional classes are recommended to fully realize<br />

this seing’s scope, they are not necessary to enjoy this <strong>Mythic</strong><br />

<strong>Vistas</strong> product.<br />

The following classes are present in the <strong>SpirosBlaak</strong> seing but have<br />

special rules or recommendations for use in this world.<br />

Clerics<br />

The Archduchy’s official religion is fealty to Spiros, the lost god of<br />

Justice. Other religions also enjoy favor within the duchies, although<br />

none has the authority or congregation of the Shining Cavalier.<br />

Clerics and Worship<br />

All clerics must select a deity in order to cast spells or utilize their<br />

class features.<br />

Divine Spellcasting<br />

Because the gods have fallen, cleric’s have a more difficult time casting<br />

spells than they do in other seings. To cast a divine spell, a cleric<br />

must first succeed on a Concentration check (DC 10 + spell level). On<br />

a failed check, the cleric cannot cast the spell in that round (although<br />

this does not waste the spell), but may try again on the next round.<br />

Magic Domain<br />

Clerics with this domain gain a +2 competence bonus to<br />

Concentration checks to cast divine spells.<br />

Spells To Cheat Death<br />

With the realm of the gods closed to them, clerics have a harder<br />

time restoring the dead to life. Spells calling a soul back to the body<br />

to restore life require the caster to succeed on a caster level check<br />

(DC 30 – subject’s level + subject’s Charisma modifier). On a failed<br />

caster level check, the body is permanently dead and may never be<br />

restored to life.<br />

Druids<br />

Before the Time of Madness and the rise of the duchies, there were<br />

many priest of the Wildlands who worshipped nature directly. Since<br />

the manifestation of the gods, their numbers have dwindled. Still, a<br />

few remain. Fewer still leave their groves to seek adventure in the<br />

world. Unlike clerics who directly serve a god, druids do not make<br />

Concentration checks to cast spells.<br />

Armor and Firearms<br />

With the rise in popularity and penetrating power of firearms, heavy<br />

armor has become less common in both military and adventuring<br />

circles, although older veterans and some militant orders continue to<br />

employ it when expecting prolonged or intense combat. Therefore,<br />

character in classes that receive Armor Proficiency (heavy) as a class<br />

feature (cleric, dwarven defender, fighter, paladin, warrior and so<br />

on) may opt to exchange it (at the level when Armor Proficiency<br />

(heavy) is first gained, usually 1st level) for Firearms Proficiency.<br />

Adapting Character Classes<br />

Paladins<br />

All deities in the <strong>SpirosBlaak</strong> seing have holy champions to promote<br />

and advance their divine will.<br />

As these deities have a variety<br />

of different alignments, there<br />

are some changes to the paladin<br />

base class to facilitate paladins of<br />

different alignments. The following<br />

statistics replace those presented in<br />

the PHB.<br />

Alignment: As patron deity.<br />

Hit Die: d10.<br />

Class Skills<br />

The paladin’s class skills (and<br />

the key ability for each skill)<br />

are Concentration (Con), Cra<br />

(Int), Diplomacy (Cha), Handle<br />

Animal (Cha), Heal (Wis),<br />

Knowledge (nobility and royalty)<br />

(Int), Knowledge (religion) (Int),<br />

Classes in <strong>SpirosBlaak</strong><br />

Core Classes<br />

PHB—barbarian, bard, cleric*, druid*,<br />

fighter, monk, paladin*, ranger*, rogue,<br />

sorcerer*, wizard*.<br />

New Classes— noble, pirate, prophet,<br />

technologist.<br />

Optional Classes<br />

Psionics Handbook—psion*, psychic<br />

warrior*, soulknife*, wilder*.<br />

Green Ronin’s Master Class Series—assassin*,<br />

avatar*, cavalier, psychic*, shaman*, witch*.<br />

Other Sources—necromancer (from Green<br />

Ronin’s Secret College of Necromancy).<br />

*See individual entries in this chapter for<br />

guidelines on adapting these classes to the<br />

<strong>SpirosBlaak</strong> seing.<br />

Profession (Wis), Ride (Dex), and Sense Motive (Wis). See Chapter<br />

Four: Skills in the PHB for skill descriptions.<br />

Skill Points at 1st Level: (2 + Int modifier) x4.<br />

Skill Points at Each Additional Level: 2 + Int modifier.<br />

Class Features<br />

All of the following are features of the <strong>SpirosBlaak</strong> paladin class.<br />

Weapon and Armor Proficiency<br />

Paladins are proficient with all simple and martial weapons, with all<br />

types of armor (heavy, medium, and light), and with shields (except<br />

tower shields).<br />

Aura (Ex)<br />

The paladin emits an aura depending on her alignment; e.g., an aura<br />

of law and good if lawful good, evil if neutral evil, or none if true<br />

neutral. The power of a paladin’s aura (see the detect chaos/evil/good/<br />

lawful spell) is equal to her paladin level.

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