Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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The <strong>SpirosBlaak</strong> seing features all of the standard characters<br />
classes as presented in the PHB. As well, if psionics are used, the<br />
psion, psychic warrior, soulknife, and wilder are also available.<br />
Finally, <strong>SpirosBlaak</strong> utilizes all of the base classes from Green<br />
Ronin’s Master Class series, from the shaman to the cavalier.<br />
While these additional classes are recommended to fully realize<br />
this seing’s scope, they are not necessary to enjoy this <strong>Mythic</strong><br />
<strong>Vistas</strong> product.<br />
The following classes are present in the <strong>SpirosBlaak</strong> seing but have<br />
special rules or recommendations for use in this world.<br />
Clerics<br />
The Archduchy’s official religion is fealty to Spiros, the lost god of<br />
Justice. Other religions also enjoy favor within the duchies, although<br />
none has the authority or congregation of the Shining Cavalier.<br />
Clerics and Worship<br />
All clerics must select a deity in order to cast spells or utilize their<br />
class features.<br />
Divine Spellcasting<br />
Because the gods have fallen, cleric’s have a more difficult time casting<br />
spells than they do in other seings. To cast a divine spell, a cleric<br />
must first succeed on a Concentration check (DC 10 + spell level). On<br />
a failed check, the cleric cannot cast the spell in that round (although<br />
this does not waste the spell), but may try again on the next round.<br />
Magic Domain<br />
Clerics with this domain gain a +2 competence bonus to<br />
Concentration checks to cast divine spells.<br />
Spells To Cheat Death<br />
With the realm of the gods closed to them, clerics have a harder<br />
time restoring the dead to life. Spells calling a soul back to the body<br />
to restore life require the caster to succeed on a caster level check<br />
(DC 30 – subject’s level + subject’s Charisma modifier). On a failed<br />
caster level check, the body is permanently dead and may never be<br />
restored to life.<br />
Druids<br />
Before the Time of Madness and the rise of the duchies, there were<br />
many priest of the Wildlands who worshipped nature directly. Since<br />
the manifestation of the gods, their numbers have dwindled. Still, a<br />
few remain. Fewer still leave their groves to seek adventure in the<br />
world. Unlike clerics who directly serve a god, druids do not make<br />
Concentration checks to cast spells.<br />
Armor and Firearms<br />
With the rise in popularity and penetrating power of firearms, heavy<br />
armor has become less common in both military and adventuring<br />
circles, although older veterans and some militant orders continue to<br />
employ it when expecting prolonged or intense combat. Therefore,<br />
character in classes that receive Armor Proficiency (heavy) as a class<br />
feature (cleric, dwarven defender, fighter, paladin, warrior and so<br />
on) may opt to exchange it (at the level when Armor Proficiency<br />
(heavy) is first gained, usually 1st level) for Firearms Proficiency.<br />
Adapting Character Classes<br />
Paladins<br />
All deities in the <strong>SpirosBlaak</strong> seing have holy champions to promote<br />
and advance their divine will.<br />
As these deities have a variety<br />
of different alignments, there<br />
are some changes to the paladin<br />
base class to facilitate paladins of<br />
different alignments. The following<br />
statistics replace those presented in<br />
the PHB.<br />
Alignment: As patron deity.<br />
Hit Die: d10.<br />
Class Skills<br />
The paladin’s class skills (and<br />
the key ability for each skill)<br />
are Concentration (Con), Cra<br />
(Int), Diplomacy (Cha), Handle<br />
Animal (Cha), Heal (Wis),<br />
Knowledge (nobility and royalty)<br />
(Int), Knowledge (religion) (Int),<br />
Classes in <strong>SpirosBlaak</strong><br />
Core Classes<br />
PHB—barbarian, bard, cleric*, druid*,<br />
fighter, monk, paladin*, ranger*, rogue,<br />
sorcerer*, wizard*.<br />
New Classes— noble, pirate, prophet,<br />
technologist.<br />
Optional Classes<br />
Psionics Handbook—psion*, psychic<br />
warrior*, soulknife*, wilder*.<br />
Green Ronin’s Master Class Series—assassin*,<br />
avatar*, cavalier, psychic*, shaman*, witch*.<br />
Other Sources—necromancer (from Green<br />
Ronin’s Secret College of Necromancy).<br />
*See individual entries in this chapter for<br />
guidelines on adapting these classes to the<br />
<strong>SpirosBlaak</strong> seing.<br />
Profession (Wis), Ride (Dex), and Sense Motive (Wis). See Chapter<br />
Four: Skills in the PHB for skill descriptions.<br />
Skill Points at 1st Level: (2 + Int modifier) x4.<br />
Skill Points at Each Additional Level: 2 + Int modifier.<br />
Class Features<br />
All of the following are features of the <strong>SpirosBlaak</strong> paladin class.<br />
Weapon and Armor Proficiency<br />
Paladins are proficient with all simple and martial weapons, with all<br />
types of armor (heavy, medium, and light), and with shields (except<br />
tower shields).<br />
Aura (Ex)<br />
The paladin emits an aura depending on her alignment; e.g., an aura<br />
of law and good if lawful good, evil if neutral evil, or none if true<br />
neutral. The power of a paladin’s aura (see the detect chaos/evil/good/<br />
lawful spell) is equal to her paladin level.