Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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defenders of pilgrims traveling to the Pleardys area. Since those times,<br />
they expanded their purpose to wandering the land protecting the<br />
innocent and oppressed wherever they may be found. Despite their<br />
noble cause, many people fear the monks’ odd abilities so the Gavrinn<br />
Farr conceal their powers and disguise their faces.<br />
Like the Motith Farr, the Defenders of Wellness subscribe to a<br />
philosophy of non-violence, but realize one must occasionally resort<br />
to physical might to preserve the health of the spirit or body. To this<br />
end, the Gavrinn Farr train to be proficient warriors, although they<br />
hope never to use their martial knowledge.<br />
Hit Die: d8.<br />
Requirements<br />
To qualify to become a Gavrinn Farr, a character must fulfill all the<br />
following criteria.<br />
Alignment: Any non-evil.<br />
Base Aack Bonus: +4.<br />
Skills: Autohypnosis 4 ranks, Concentration 6 ranks, Disguise 1<br />
rank, Knowledge (psionics) 6 ranks, Psicra 3 ranks.<br />
Feats: Combat Manifestation, Exotic Weapon Proficiency (mord’oi),<br />
Improved Unarmed Strike.<br />
Powers: Must be able to manifest empty mind and mental barrier.<br />
Class Skills<br />
The Gavrinn Farr’s class skills (and the key ability for each skill) are<br />
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con),<br />
Disguise (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Jump<br />
(Str), Knowledge (psionics) (Int), Move Silently (Dex), Psicra (Int),<br />
Spot (Wis), Swim (Str), Tumble (Dex), and Use Psionic Device (Cha).<br />
See Chapter Four: Skills in the PHB for skill descriptions, and Chapter<br />
Three: Skills & Feats in the Psionics Handbook for psionic skills.<br />
Skill Points at Each Level: 2 + Int modifier.<br />
Class Features<br />
All of the following are class features of the Gavrinn Farr prestige class.<br />
Weapon and Armor Proficiency<br />
Gavrinn Farr are proficient with simple weapons.<br />
Monk Abilities<br />
A Gavrinn Farr’s class levels stack with his monk levels for the purpose<br />
of determining unarmed damage, bonuses to Armor Class, and flurry<br />
of blows. His class levels do not apply to any other monk abilities.<br />
Mord’oi Mastery (Ex)<br />
At 1st level, the Gavrinn Farr gains a +1 insight bonus to his aack<br />
rolls when using a mord’oi, the favored weapon of the Defenders of<br />
Wellness. While wielding a mord’oi, the Gavrin Farr adds his Wisdom<br />
bonus (if any) to his initiative checks.<br />
Table 9–2: The Gavrinn Farr<br />
Chapter Nine: Prestige Classes<br />
Unarmed Attack Mastery (Ex)<br />
Starting at 2nd level, the Defender of Wellness hones his unarmed<br />
fighting skills, gaining a +1 insight bonus to his aack rolls when<br />
making an unarmed strike.<br />
Bonus Feat<br />
Starting at 2nd level, and every two levels thereaer, a Gavrinn Farr<br />
gains a feat from the following list: Body Fuel†, Brawler*, Cleave,<br />
Combat Expertise, Cra Psionic Arms and Armor†, Deep Impact†,<br />
Great Fortitude, Improved Critical, Improved Disarm, Improved<br />
Initiative, Improved Sunder, Improved Two-Weapon Fighting,<br />
Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mental<br />
Leap†, Mobility, Power Aack, Psionic Fist†, Psionic Weapon†, Quick<br />
Draw, Spring Aack, Stunning Fist, Two-Weapon Fighting, Weapon<br />
Focus (mord’oi), Weapon Focus (unarmed strike), Weapon Finesse,<br />
Weapon Specialization (mord’oi), Weapon Specialization (unarmed<br />
strike), Unavoidable Strike†, and Up The Walls†. A Gavrin Farr must<br />
meet all prerequisites for a bonus feat.<br />
†See the Psionics Handbook for details on this psionic feat.<br />
*See Chapter Ten: Skills & Feats for details on this new feat.<br />
Base Aack Fort Ref Will<br />
Power Powers Maximum Power<br />
Level Bonus Save Save Save Special<br />
Points/Day Known Level Known<br />
1st +0 +0 +0 +2 Monk abilities, mord’oi mastery 0 0 —<br />
2nd +1 +0 +0 +3 Bonus feat, unarmed aack mastery 0 0 —<br />
3rd +1 +1 +1 +3 Mord’oi throwing 1 1 1st<br />
4th +2 +1 +1 +4 Bonus feat 3 2 1st<br />
5th +2 +1 +1 +4 Mord’oi channeling 6 3 2nd<br />
6th +3 +2 +2 +5 Bonus feat 10 4 2nd<br />
7th +3 +2 +2 +5 Mighty blow 15 5 3rd<br />
8th +4 +2 +2 +6 Bonus feat 23 6 3rd<br />
9th +4 +3 +3 +6 — 31 7 4th<br />
10th +5 +3 +3 +7 Warrior mind 43 8 4th