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Mythic Vistas: SpirosBlaak - Property Is Theft!

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This chapter defines all of the unique races of Dracos, while also highlighting the adjustments to the core races to adapt them to this world.<br />

Dwarves<br />

Dwarves remain essentially unchanged as a race in <strong>SpirosBlaak</strong>.<br />

They dwell in underground kingdoms and generally coexist in<br />

reclusive harmony with their fellow neighbors. They may wander<br />

the Archduchy, carrying out their<br />

<strong>SpirosBlaak</strong> and Character Levels business or seeking adventure.<br />

As many of <strong>SpirosBlaak</strong>’s races, especially the Most dwarves have a high degree<br />

kav (lycanthropes), have higher than usual of respect for the lavayne, whom<br />

level adjustments, GMs may want to start new they regard as Arkanocles’ greatest<br />

player characters at 3rd level. Another very<br />

creations.<br />

workable option for lycanthrope characters<br />

is to allow them advancement in their Dwarven Racial Traits<br />

lycanthrope type as per a class/prestige class.<br />

Paradigm Concepts’ Slaves of the Moon details Dwarves have all the dwarven<br />

this option.<br />

racial traits as described in the PHB<br />

except as follows.<br />

• +2 racial bonus to Cra (gunsmithing) and Cra (artillerymaking)<br />

checks.<br />

• Allowable Divine Heritage: Arkanocles.<br />

Dwarves, Arkanoclian<br />

(Crafter Dwarves)<br />

Arkanocles’ chosen people before the creation of the lavayne, these<br />

dwarves are master inventors and builders, perhaps the best in all<br />

of Dracos. The wars that surrounded their people since Gods’ Fall<br />

made them very reclusive, although not xenophobic. They still<br />

possess a great deal of pride, and they find it extremely difficult to<br />

accept, let alone ask for, help from outsiders; losing their homeland<br />

and being forced to resele, coupled with centuries of fighting other<br />

races’ wars, have made the Arkanoclian dwarves untrusting of<br />

Table 7–1: Racial Ability Adjustments for New Races<br />

Character Races<br />

others. It is a rare and demented Arkanoclian, or so these dwarves<br />

believe, who would be caught among outsiders without a ready suit<br />

of armor and a fully loaded musket at his side.<br />

Race Ability Adjustments Level Adjustment Favored Class<br />

Dwarf, Arkanoclian +2 Str, +2 Con, –2 Wis, –4 Cha +0 Fighter<br />

Goblin, Bakad –2 Str, –2 Con, +2 Int, +2 Cha +0 Rogue<br />

Goblin, Voesti –2 Cha; On water: +2 Str, +2 Dex; On land: –2 Str, –2 Con +0 Druid<br />

Goblin, Witch Hill –2 Str, +2 Dex, +2 Int, –2 Cha +0 Technologist<br />

Half-ogre +4 Str, +2 Con, –2 Int, –4 Cha +1 Barbarian<br />

Human, Faedian +2 Con, –2 Int +0 Ranger<br />

Human, Midwyn +2 Dex, –2 Wis, –2 Cha +0 Pirate<br />

Human, Rilgoth +2 Str, +2 Con, –2 Int, –2 Wis, –2 Cha +0 Barbarian<br />

Human, Spiran — +0 Any<br />

Iguanalon +4 Dex, –2 Int, –2 Cha +2 Druid<br />

Kavbroed Special, see entry +3 Varies<br />

Lavayne (Blood-Kin) +2 Str or Con, –2 Int or Wis, –2 Cha +1 Paladin<br />

Mentor –2 Str, +2 Int, +2 Wis, –2 Cha +1 Psion

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