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Mythic Vistas: SpirosBlaak - Property Is Theft!

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124<br />

Table 11–3: Firearm Accessory Weapons<br />

3-Pounder Cannon (2-1/2 in. bore)<br />

One of lightest artillery pieces available, 3-pounders are typically<br />

mounted on small naval vessels and skyships in fixed positions or in<br />

field mounts to be used against light targets and infantry. At least a<br />

two-person crew is needed to man the gun; increase the load time by<br />

2 full rounds if manned solo. Explosive Shot Blast Radius: 2-1/2 .<br />

Barrel Length: 4 . 6 in.<br />

6-Pounder Cannon (3-1/3 in. bore)<br />

A favorite to use within basic fortifications and on larger skyships,<br />

these guns pack a respectable punch and yet remain fairly mobile. A<br />

four-person crew is needed to man this gun; increase the load time<br />

by 2 full rounds per crewman less than four. Explosive Shot Blast<br />

Radius: 5 . Barrel Length: 6 .<br />

9-Pounder Cannon (4 in. bore)<br />

Once the mainstay of mobile artillery corps, the 9-pounder has been<br />

finding itself replaced by the 12-pounder and increasingly relegated<br />

Chapter Eleven: Equipment & Black Powder Rules<br />

Weapon Cost Dmg (S) Dmg (M) Critical Weight 1 Type<br />

Light Weapon<br />

Bayonet 2 10 gp 1d4 1d6 19–20/x2 1-1/2 lb. Piercing<br />

Oversized Weapon Cost Dmg (L) Dmg (H) Critical Weight1 One-Handed Melee<br />

Weapon<br />

Type<br />

Bayonet, Grand 2 15 gp 1d6 1d8 19–20/x2 2-1/2 lb. Piercing<br />

1 Weight figures are for Medium weapons. A Small weapon weighs half as much, a Large weapon weighs twice as much, and a Huge weapon weighs<br />

four times as much.<br />

2 If the wielder uses a ready action to set this weapon against a charge, he deals double damage if he scores a hit against a charging opponent. This only<br />

works when mounted to a musket or similarly long object.<br />

Table 11–4: Black Powder Artillery<br />

Weapon** Cost Damage Critical Range Inc Pen Reload Misfire Charge Weight<br />

3-Pounder 3,500 gp — — — — 4 full rounds — — 600 lb.<br />

Canister Shot* 3 gp 2d6 18-20/x3 15 . –1 — 1 1/2 lb. 2-1/2 lb.<br />

Explosive Shot* 3 gp 3d6 — 600 . +0 — 2 1/2 lb. 2-1/2 lb.<br />

Solid Shot 2 gp 5d6 x2 750 . –2 — 1 1/2 lb. 3 lb.<br />

6-Pounder 4,500 gp — — — — 5 full rounds — — 1,200 lb.<br />

Canister Shot* 6 gp 3d6 18-20/x3 25 . –2 — 1 1 lb. 4 lb.<br />

Explosive Shot* 6 gp 2d10 — 750 . –1 — 2 1 lb. 4 lb.<br />

Solid Shot 4 gp 4d10 x2 975 . –3 — 1 1 lb. 6 lb.<br />

9-Pounder 5,000 gp — — — — 7 full rounds — — 1,600 lb.<br />

Canister Shot* 8 gp 4d6 18-20/x3 30 . –3 — 1 1-1/2 lb. 6 lb.<br />

Explosive Shot* 8 gp 5d6 — 900 . –2 — 2 1-1/2 lb. 6 lb.<br />

Solid Shot 6 gp 6d10 x2 1,200 . –4 — 1 1-1/2 lb. 9 lb.<br />

12-Pounder 7,000 gp — — — — 9 full rounds — — 1-1/2 tons<br />

Canister Shot* 12 gp 5d6 18-20/x3 35 . –4 — 1 2 lb. 8 lb.<br />

Explosive Shot* 12 gp 4d10 — 1,200 . –2 — 2 2 lb. 8 lb.<br />

Solid Shot 8 gp 8d10 x2 1,500 . –5 — 1 2 lb. 12 lb.<br />

18-Pounder 12,000 gp — — — — 12 full rounds — — 2-1/2 tons<br />

Canister Shot* 15 gp 6d6 18-20/x3 45 . –6 — 1 3 lb. 12 lb.<br />

Explosive Shot* 15 gp 5d10 — 1,500 . –3 — 2 3 lb. 12 lb.<br />

Solid Shot 10 gp 10d10 x2 1,950 . –7 — 1 3 lb. 18 lb.<br />

* See the description of this weapon for special rules.<br />

** Includes the price of a basic wooden, two–wheeled field carriage.<br />

Note: The amount of black powder required to charge an artillery piece is 1/6 the rating of the gun, so a 6-pounder requires 1 pound of black<br />

powder to fire (whether loaded with solid shot, explosive shot, or canister), an 18-pounder requires 3 pounds of powder per shot, etc. In<br />

addition to the listed amount, every shot requires ½ ounce of powder per pound-rating of the cannon to prime the gun for firing, and<br />

explosive shot requires an extra ounce of powder for its fuse.<br />

to a garrison role. A four-person crew is needed to man this gun;<br />

increase the load time by 2 full rounds per crewman less than four.<br />

Explosive Shot Blast Radius: 5 . Barrel Length: 7 .<br />

12-Pounder Cannon (4-2/3 in. bore)<br />

These are quickly becoming the most common artillery piece on<br />

the balefield and remain common on heavier naval vessels. A sixperson<br />

crew is needed to man this gun; increase the load time by 3<br />

full rounds per crewman less than six. Explosive Shot Blast Radius:<br />

10 . Barrel Length: 8 . 6 in.<br />

18-Pounder Cannon (5-1/4 in. bore)<br />

The largest cannon in common production, the 18-pounder is<br />

typically restricted to defense of established fortifications and<br />

mounting on naval assault vessels. Larger guns exist, but they<br />

have not been mass produced and remain rare. A six-person crew<br />

is needed to man this gun; increase the load time by 3 full rounds<br />

per crewman less than six. Explosive Shot Blast Radius: 10 . Barrel<br />

Length: 11 .

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