Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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Table 11–3: Firearm Accessory Weapons<br />
3-Pounder Cannon (2-1/2 in. bore)<br />
One of lightest artillery pieces available, 3-pounders are typically<br />
mounted on small naval vessels and skyships in fixed positions or in<br />
field mounts to be used against light targets and infantry. At least a<br />
two-person crew is needed to man the gun; increase the load time by<br />
2 full rounds if manned solo. Explosive Shot Blast Radius: 2-1/2 .<br />
Barrel Length: 4 . 6 in.<br />
6-Pounder Cannon (3-1/3 in. bore)<br />
A favorite to use within basic fortifications and on larger skyships,<br />
these guns pack a respectable punch and yet remain fairly mobile. A<br />
four-person crew is needed to man this gun; increase the load time<br />
by 2 full rounds per crewman less than four. Explosive Shot Blast<br />
Radius: 5 . Barrel Length: 6 .<br />
9-Pounder Cannon (4 in. bore)<br />
Once the mainstay of mobile artillery corps, the 9-pounder has been<br />
finding itself replaced by the 12-pounder and increasingly relegated<br />
Chapter Eleven: Equipment & Black Powder Rules<br />
Weapon Cost Dmg (S) Dmg (M) Critical Weight 1 Type<br />
Light Weapon<br />
Bayonet 2 10 gp 1d4 1d6 19–20/x2 1-1/2 lb. Piercing<br />
Oversized Weapon Cost Dmg (L) Dmg (H) Critical Weight1 One-Handed Melee<br />
Weapon<br />
Type<br />
Bayonet, Grand 2 15 gp 1d6 1d8 19–20/x2 2-1/2 lb. Piercing<br />
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, a Large weapon weighs twice as much, and a Huge weapon weighs<br />
four times as much.<br />
2 If the wielder uses a ready action to set this weapon against a charge, he deals double damage if he scores a hit against a charging opponent. This only<br />
works when mounted to a musket or similarly long object.<br />
Table 11–4: Black Powder Artillery<br />
Weapon** Cost Damage Critical Range Inc Pen Reload Misfire Charge Weight<br />
3-Pounder 3,500 gp — — — — 4 full rounds — — 600 lb.<br />
Canister Shot* 3 gp 2d6 18-20/x3 15 . –1 — 1 1/2 lb. 2-1/2 lb.<br />
Explosive Shot* 3 gp 3d6 — 600 . +0 — 2 1/2 lb. 2-1/2 lb.<br />
Solid Shot 2 gp 5d6 x2 750 . –2 — 1 1/2 lb. 3 lb.<br />
6-Pounder 4,500 gp — — — — 5 full rounds — — 1,200 lb.<br />
Canister Shot* 6 gp 3d6 18-20/x3 25 . –2 — 1 1 lb. 4 lb.<br />
Explosive Shot* 6 gp 2d10 — 750 . –1 — 2 1 lb. 4 lb.<br />
Solid Shot 4 gp 4d10 x2 975 . –3 — 1 1 lb. 6 lb.<br />
9-Pounder 5,000 gp — — — — 7 full rounds — — 1,600 lb.<br />
Canister Shot* 8 gp 4d6 18-20/x3 30 . –3 — 1 1-1/2 lb. 6 lb.<br />
Explosive Shot* 8 gp 5d6 — 900 . –2 — 2 1-1/2 lb. 6 lb.<br />
Solid Shot 6 gp 6d10 x2 1,200 . –4 — 1 1-1/2 lb. 9 lb.<br />
12-Pounder 7,000 gp — — — — 9 full rounds — — 1-1/2 tons<br />
Canister Shot* 12 gp 5d6 18-20/x3 35 . –4 — 1 2 lb. 8 lb.<br />
Explosive Shot* 12 gp 4d10 — 1,200 . –2 — 2 2 lb. 8 lb.<br />
Solid Shot 8 gp 8d10 x2 1,500 . –5 — 1 2 lb. 12 lb.<br />
18-Pounder 12,000 gp — — — — 12 full rounds — — 2-1/2 tons<br />
Canister Shot* 15 gp 6d6 18-20/x3 45 . –6 — 1 3 lb. 12 lb.<br />
Explosive Shot* 15 gp 5d10 — 1,500 . –3 — 2 3 lb. 12 lb.<br />
Solid Shot 10 gp 10d10 x2 1,950 . –7 — 1 3 lb. 18 lb.<br />
* See the description of this weapon for special rules.<br />
** Includes the price of a basic wooden, two–wheeled field carriage.<br />
Note: The amount of black powder required to charge an artillery piece is 1/6 the rating of the gun, so a 6-pounder requires 1 pound of black<br />
powder to fire (whether loaded with solid shot, explosive shot, or canister), an 18-pounder requires 3 pounds of powder per shot, etc. In<br />
addition to the listed amount, every shot requires ½ ounce of powder per pound-rating of the cannon to prime the gun for firing, and<br />
explosive shot requires an extra ounce of powder for its fuse.<br />
to a garrison role. A four-person crew is needed to man this gun;<br />
increase the load time by 2 full rounds per crewman less than four.<br />
Explosive Shot Blast Radius: 5 . Barrel Length: 7 .<br />
12-Pounder Cannon (4-2/3 in. bore)<br />
These are quickly becoming the most common artillery piece on<br />
the balefield and remain common on heavier naval vessels. A sixperson<br />
crew is needed to man this gun; increase the load time by 3<br />
full rounds per crewman less than six. Explosive Shot Blast Radius:<br />
10 . Barrel Length: 8 . 6 in.<br />
18-Pounder Cannon (5-1/4 in. bore)<br />
The largest cannon in common production, the 18-pounder is<br />
typically restricted to defense of established fortifications and<br />
mounting on naval assault vessels. Larger guns exist, but they<br />
have not been mass produced and remain rare. A six-person crew<br />
is needed to man this gun; increase the load time by 3 full rounds<br />
per crewman less than six. Explosive Shot Blast Radius: 10 . Barrel<br />
Length: 11 .