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Mythic Vistas: SpirosBlaak - Property Is Theft!

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This chapter contains a few of the Archduchy’s more notable<br />

organizations. GMs may use them as key elements in their campaign<br />

or merely as background plot elements.<br />

Barbas Fusiliers<br />

First marshaled at Kannis during a summer of protracted wood elf<br />

raids nearly four centuries earlier, the Barbas Fusiliers were formed<br />

from expert marksmen with forest skills matching those of the elven<br />

invaders’, individuals capable of using the elves’ own tricks against<br />

them. Since, the Barbas Fusiliers served as scouts for the citadel,<br />

patrolling the lands for miles and keeping a lookout for raiders,<br />

bandits, and other threats. Several times since their founding, they<br />

marched to war with the legions, serving as spies, scouts, and<br />

skirmishers, but they are most effective when in their native woods.<br />

The Fusiliers limit their membership to natives of the region who<br />

can prove their loyalty, bravery, and knowledge of the local area and<br />

woods; additionally, their members must meet the Fusiliers stringent<br />

marksmanship requirements.<br />

Crimson Company<br />

Members of the Crimson Company wear white robes with crimson<br />

striping and sashes over their armor. With a tradition reaching back<br />

to the reign of the first pontiff, they steadfastly guard the See of Vas,<br />

filling both practical and ceremonial roles. A full platoon always<br />

guards the Pontiff himself, even if not always visible to those in holy<br />

ruler’s presence.<br />

Nobody except the Pontiff and members of the Crimson Company<br />

know how new members are selected or where they are trained.<br />

All company members are without family and have no ties to the<br />

community outside of their glorious position with the See. They are<br />

stalwart bastions of faith who are steadfastly loyal to the Pontiff.<br />

Dark Riders<br />

Formed in Nonum soon aer the kav inflicted horrors upon the village<br />

during the Clan Wars and strengthened aer the Shiblight troubles,<br />

the Dark Riders are a secret society of humans that expanded their<br />

hate to include all races other than their own. Marked by a taoo of<br />

three black, tapering thorns spiraling toward the right on the same<br />

axis, these twisted men and women plot to make the Archduchy safe<br />

for humanity. Not all such plans involve killing, but the Dark Riders<br />

make no secret that genocide is the preferred method of victory.<br />

New members are recruited, and a sponsor brings the candidate<br />

into the organization. The reason for all the secrecy is because<br />

membership is illegal in the Archduchy. The Dark Riders survive<br />

due to their limitless wealth and well-placed contacts that ensure<br />

officials look the other way when needed.<br />

The Ducal Legions<br />

The ducal legions consist of 1,000 common, self-sufficient legionnaires<br />

and their command staff. Each legion is divided into two cohorts of<br />

five maniples each, with each maniple containing two centuries of 10<br />

phalanxes of 10 men each. The legion is designed so every soldier can<br />

carry his own weapons, personal gear, and share of camp equipment,<br />

thereby foregoing the need for a heavy support staff, except on long<br />

campaigns. A junior centurion—who follows the commands of<br />

his century’s centurion, reporting directly to the maniple’s seniorcenturion—leads<br />

each phalanx. Each of the five senior centurions<br />

serves the legion’s commander, the tribune, who are in turn directed<br />

by the region’s prelates and the generals above them.<br />

Specialized legions, such as artillery, cavalry, and musketeers,<br />

typically consist of only 400 men divided into two cohorts of four<br />

maniples (for a total of eight maniples). Cavalry and musketeer<br />

maniples contain five cadres of 10 men each, while siege or artillery<br />

maniples separate into cadres of one to three siege engines or field<br />

pieces, respectively, depending upon their type.<br />

The individual duchies maintain and pay for their own legions,<br />

which fall under their command unless summoned to duty by the<br />

capital, along with fulfilling their usual annual requirement of levies<br />

to the Archduchy’s legions. All legionnaires are well-trained fighters<br />

and they bear the colors of their home upon their sleeves and cloaks<br />

with pride. Most ducal legions split between outlying patrols and<br />

garrison duties. The duchies maintain their legions at the best<br />

possible strength their coffers and populations allow, as no duchy<br />

wants its neighbor to have greater military power than they have.<br />

Each duchy arms its legions slightly differently. For instance, Vas<br />

outfits its fighting men in polished breastplates with longswords,<br />

shortspears, and large metal shields to match, whereas <strong>SpirosBlaak</strong><br />

prefers chainmail, longswords, halberds, and no shields. Variations<br />

are as follows.<br />

Archducal<br />

Volunteers and conscripts fill the individual ducal legions. Each<br />

duchy is responsible for meeting its tithe of trained soldiers,<br />

resulting in units trained in a dozen different ways with a dozen<br />

different (and oen uncomplimentary) weapons. Because of their<br />

motley nature, Archducal legionnaires rarely ever come to work<br />

properly together as a unit before their term of service ends and<br />

the soldiers are returned to their home forces. In truth, they are<br />

effectively lile beer than irregulars. As such, the ducal legions<br />

oen fill their tithes with troublesome men, conscripted for various<br />

criminal infractions. These units get the worst assignments and are<br />

treated badly by the regular ducal forces.<br />

Askalan<br />

Askalan’s infantry legion uses long spears and wears studded<br />

leather armor, allowing them to perform complex maneuvers known<br />

to baffle opponents. The city’s siege legions employ odd mechanisms<br />

capable of tearing down, blasting through, or detonating the<br />

steadiest of fortifications—when they function, that is.<br />

Dreij<br />

Dreij’s infantry legions use longswords, scale mail, and steel shields<br />

for close work. Sure-riding cavalry legions cover their flanks. One<br />

cavalry unit is a light, carbine-wielding unit employing hit-and-fade

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