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Mythic Vistas: SpirosBlaak - Property Is Theft!

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tactics, while the other units consist of heavy knights for smashing<br />

enemies. Rounding out the city’s forces is a full legion of cannon,<br />

bombards, and siege mortars, along with twin legions of musketeers.<br />

Hiltaenos<br />

Without surprise, Hiltaenos’ legions are among the best in the<br />

Archduchy. Four of the infantry legions carry halberds, short<br />

swords, and chain, while the light legion is outfied with pikes,<br />

leather armor, daggers, and slings. There are also the two legions<br />

of heavy knights mounted on heavy horses and a light legion of<br />

harriers armed with shortbows and axes for harassing enemies<br />

from near and far. The siege and artillery units are also among the<br />

best, although they use worn and old (if well cared for) gear, as<br />

supporting so many units is incredibly expensive.<br />

If the Archduchy’s legions can be considered a single body, then<br />

Hiltaenos’ legions are its backbone.<br />

Kirvos<br />

The kav city’s independent infantry legions consist of one legion<br />

of light skirmishers with chain, short spears, and axes and a heavy<br />

legion with plate mail, steel shields, and longswords. Kirvos’<br />

most notable unit is the Storm Legion. Armed with black powder<br />

weapons and blade, the Storm Legion accepts only the best and<br />

bravest kav warriors.<br />

Meleatan<br />

The City of Sail’s infantry is poorly armed and poorly trained. The<br />

infantry takes second seat to two legions of marines who are armed<br />

in the best leather armor, cutlasses, and pistols available. Meleatan’s<br />

artillery and siege legions carry light gear and weapons that may<br />

be fired as easily aboard a ship as upon land, allowing them a dual<br />

role as army and navy. Both of Meleatan’s cavalry maniples lack the<br />

skill of most other duchies’ horsemen, but their horses are incredibly<br />

comfortable with seaborne transport, making these horsemen the<br />

most mobile around.<br />

Monvas<br />

Although “officially” assigned to protect Witch Hill, the Archducal<br />

legion is garrisoned there more to keep an eye on things than<br />

anything else. As such, Monvas relies upon its own infantry legions:<br />

one light unit armed with spears, scale mail, and pistols, and one<br />

heavy unit with breastplates, baleaxes, and heavy pistols or<br />

shotguns. They supply minimal training to three legions of slaves,<br />

who draw fire while the city’s elite units, such as the Fanged Legion,<br />

wreak havoc during the diversion. Besides the laer, Monvas’ pride<br />

is its two legions of giant wolf-mounted cavalry, twin units known<br />

for their ferocity and bestial lust for bale.<br />

Nolmedron<br />

“Heavy” would be an appropriate classification for both infantry<br />

legions if they were soldiered by anyone other than dwarves, but<br />

Nolmedron’s dwarves are so at ease with their immense waraxes<br />

and plate armor they can fill just about any role on the balefield.<br />

Their musketeer legion is one of the best in the Archduchy (certainly<br />

the best armed), as are two of their artillery legions. The third<br />

artillery legion is a galloper unit, meaning it fields light pieces<br />

hauled by quick-moving horses, allowing it to fire and move. And<br />

what can be said of the four siege units? Nobody knows stone and<br />

fortifications like the dwarves, making those of Nolmedron the best<br />

siege engineers and sappers around.<br />

<strong>SpirosBlaak</strong><br />

Although the legions of <strong>SpirosBlaak</strong> fail to excel in any one area,<br />

as do those of most other duchies, they are stable, well trained,<br />

Chapter Five: Organizations & Secret Societies 41<br />

and reliable across the board. The capital fields two light infantry<br />

legions in studded leather with short swords, bucklers, and various<br />

polearms, while the remaining two are heavy legions in breastplates<br />

with bastard swords, and short spears. The cavalry legion consists<br />

of heavy knights and one maniple of scout cavalry mounted upon<br />

Nonum steeds. The three artillery legions field weapons from<br />

Nolmedron, all of which are easily turned towards defending the<br />

city or fiing aboard naval vessels. Likewise, the siege legions are<br />

fied with reliable dwarven gear and their commanders have even<br />

spent time amongst the stout folk, learning the ways of stone and<br />

earth as it relates to warfare.<br />

Vas<br />

Emblazoned with the holy symbols and script of Spiros and his See,<br />

both infantry legions consist of heavy footmen in gilded half-plate<br />

and armed with longswords and javelins. The cavalry legion is<br />

filled with light horsemen, while both Anointed Legions consist<br />

of crusading knights—roughly half of whom also carry their god’s<br />

blessings in the form of a gi of divine heritage—in scripted halfplate<br />

and steel shields, wielding longswords.<br />

Flames of Black Hope<br />

An organization of many hidden hands and eyes, the Black Flames<br />

is an evil result of the Horde’s arrival in the Wildlands. Originally<br />

comprised solely of Faedian converts to the ways of Grijj, the Flames<br />

of Black Hope later expanded to include members of just about<br />

every race, although renegade Faedians remain at the core of the<br />

guild’s power.<br />

The Black Flames are easily the most feared and deadliest<br />

assassins in the whole Archduchy, possessing a reputation for<br />

completing contracts considered impossible. The only difficulty<br />

in hiring these masters of disguise is finding one of their agents to<br />

negotiate and arrange the contract.<br />

The Gavrinn Farr<br />

True to their name (“Defenders of Wellness”), this order of<br />

warrior monks turned its mental and physical energies toward<br />

protecting others. They previously protected only pilgrims seeking<br />

enlightenment, but have since come to use their mental disciplines<br />

and mord’oi blades to defend those who cannot defend themselves.<br />

Becoming a Gavrinn Farr requires great mental and physical<br />

discipline. Although the Gavrinn Farr believe peace and coexistence<br />

are noble goals, they see violence as an unavoidable aspect of the<br />

mortal world, and so they prepared their order to keep peace by<br />

force when necessary.<br />

Gilded Company<br />

Notorious heroes (or villains, depending upon the storyteller),<br />

this band of adventurers gained its name from the universal gold<br />

trim of their armor and clothing. Led by an enigmatic human<br />

warrior named Esteel Lytokees, a man “rumored” to be the only<br />

mortal offspring of Sallous Yar, the Gilded Company wanders the<br />

Archduchy, liberating artifacts from tombs and ruins, unraveling<br />

plots, and generally geing into trouble.<br />

The Inquisition of Swords<br />

Currently headed by the Cardinal of Hiltaenos, the Inquisition of<br />

Swords is an order of blindly devoted priests who worm out heretics<br />

and pagans throughout the Archduchy of <strong>SpirosBlaak</strong>. Although the<br />

Inquisition’s authority officially extends across the entire land, those

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