Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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worship other gods, but those who do are so and weak in the eyes<br />
of their peers. The cult of the Legion of Ten Thousand Heroes (see<br />
sidebar and Touched By The Gods by Atlas Games) also has a very<br />
strong following among these warriors. Alternately, the GM may<br />
wish to use the deities of Norse mythology as their gods; in which<br />
case, their gods, who occupy a<br />
The Legion of Ten Thousand Heroes<br />
The Legion of Ten Thousand Heroes is a large<br />
pantheon of heroes and warriors worshipped<br />
as a whole by berserkers and conquering<br />
barbarian tribes who place great value on<br />
skill at arms and heroism in the face of the<br />
enemy. The Ten Thousand’s followers seek out<br />
bale and throw themselves into it with lile<br />
regard for their own safety, seeking solely<br />
to smash the enemy and overwhelm it with<br />
the sheer force of a brutal assault. The Ten<br />
Thousand prefer the excitement and thrill of<br />
combat to the relatively boring life of peace<br />
and contentment. Their favored weapon is<br />
the great axe. Clerics who follow the Ten<br />
Thousand may choose any alignment.<br />
Alignment: Chaotic Neutral.<br />
Domains: Rage*, Strength, War.<br />
different heaven, have not fallen, so<br />
the Rilgoth would have no access to<br />
Divine Heritage feats.<br />
Divine Heritage<br />
The Rilgoth may have divine<br />
heritage from the following gods:<br />
Antigonos, Biddethomia, Cinnoldis,<br />
Deledos, Demedreas, Eaovata,<br />
Gamia, Gasperos, Kutsutema,<br />
Logothos, Panathon, Phaetos,<br />
Shivanos, and Sycleese.<br />
Language<br />
The Rilgoth speak Rilgoth, the<br />
bastardized descendant of the<br />
tongue now called Old Rilgoth<br />
(Old Tongue). Old Rilgoth remains<br />
a sacred part of their culture, but it is the tongue of the chiefs and<br />
shamans, and not meant for the average warrior.<br />
Names<br />
Lineage is extremely important to a Rilgoth. As a point of honor, all<br />
sons can recite the full names and great deeds of their forefathers for<br />
at least eight generations. It is also worth noting that dishonoring<br />
one’s name or that of another Rilgoth typically results in a death<br />
challenge.<br />
Male Names<br />
Awkwin, Borkim, Colin, Kradmar, Martik, and Umpkar are common<br />
male names.<br />
Female Names<br />
Ayen, Deelaila, Kadila, Nestrin, Palltara, and Teena are common<br />
female names.<br />
Clan Names<br />
Adwakar (“Plainswind”), Inklabane (“Seaswords”), Kardual<br />
(“Horserunner”), Tuskadeen (“Sword Bear”), and Warkwin<br />
(“Baledirge”) are typical clan names.<br />
Adventurers<br />
The Rilgoth barbarians are born adventurers; they seek danger and<br />
risk to obtain glory, wealth, and, most importantly, honor. The virile<br />
young most commonly choose to cut their paths to glory through<br />
mercenary work and raiding. As a rule, the Rilgoth are wary and<br />
fearful of magic, as magical disasters led to their empire’s downfall.<br />
For this reason, they rarely travel with sorcerers, wizards, or even<br />
druids, although clerics are still revered as the gods’ earthly voices.<br />
Their faith in the ability of strength to conquer all problems leads<br />
adventuring Rilgoth to favor the fighter, ranger, and barbarian classes.<br />
Rilgoth (Barbarian) Racial Traits<br />
• +2 Strength, +2 Constitution, –2 Intelligence, –2 Charisma.<br />
Although brutish and crude compared to humans of the<br />
Archduchy, the severity of a life of raiding, combined with<br />
their homeland’s stark harshness, sometimes makes the Rilgoth<br />
appear more like bears than men.<br />
Chapter Seven: Races<br />
• Rilgoth base land speed is 30 feet.<br />
• Medium: As Medium creatures, Rilgoth have no special<br />
bonuses or penalties due to their size.<br />
• Superstitious: Rilgoth harbor a deep-seated fear of magic,<br />
sorcery, and technology. Whenever targeted by a spell or effect<br />
or taking damage from a technological item, they must succeed<br />
on a special Will save against the spell’s save DC (or DC 10 +<br />
spell level + governing ability for spells that do not have saving<br />
throws) or become shaken for 1d4 rounds. Their misgivings<br />
about magic do not extend to magic weapons and armor, unless<br />
the device has some sort of outwardly magical effect, such as<br />
flaming swords. Rilgoth will not use such “blatant witchery.”<br />
• Rilgoth receive a +4 competence bonus to Will saves against<br />
any effect bestowing the panicked or frightened condition.<br />
• Weapon Familiarity: Rilgoth may treat bastard swords as<br />
martial weapons rather than exotic weapons.<br />
• +3 racial bonus to Intimidate checks. An enraged Rilgoth is<br />
frightening to behold.<br />
• Automatic Language: Common. Bonus Languages: Any (other<br />
than secret languages).<br />
• Favored Class: Barbarian. A multiclass Rilgoth’s barbarian<br />
class does not count when determining whether he takes an XP<br />
penalty for multiclassing (for details, see rules for multiclassing<br />
in the PHB).<br />
• Allowable Divine Heritage: Antigonos, Biddethomia, Cinnoldis,<br />
Deledos, Demedreas, Eaovata, Gamia, Gasperos, Kutsutema,<br />
Logothos, Panathon, Phaetos, Shivanos, and Sycleese.<br />
Humans, Spiran<br />
The humans of the Archduchy of <strong>SpirosBlaak</strong>, called Spirans,<br />
are unchanged from the standard human presented in the PHB.<br />
The Spirans are by far the most populous human race within the<br />
Archduchy.<br />
Spiran Racial Traits<br />
Spirans have all the human racial traits as described in the PHB<br />
except as follows.<br />
• Allowable Divine Heritage: Akrasia, Antigonos, Biddethomia,<br />
Cinnoldis, Deledos, Demedreas, Eaovata, Gamia, Gasperos,<br />
Kutsutema, Logothos, Panathon, Phaetos, Shivanos, Spiros,<br />
and Sycleese.<br />
Iguanalons<br />
This lizardfolk offshoot bears very lile resemblance to its<br />
“monster” cousins. Each nest of iguanalons dwells in its own<br />
territory, ruled by a queen (usually the oldest surviving female), as<br />
females are considered the superior gender.<br />
Personality<br />
Iguanalons are peaceful, almost timid, and enjoy their privacy when<br />
not seeing to the needs of the nest. They are typically so-spoken,<br />
reserved, and very much in control of their animalistic urges. Still,<br />
if backed into a corner, or if their friends or families are threatened,<br />
iguanalons can be surprisingly aggressive and fierce.<br />
Physical Description<br />
Iguanalons look like a cross between a human and an iguana. At<br />
rest, the scales around their mouths, down their chests, and to the<br />
boom of their tails are a mix of pale yellows, light grays, and white,<br />
contrasting with the greens and light violets that color the scales<br />
over the rest of their bodies. When necessary, an iguanalon can alter<br />
its skin pigmentation to match its mood or for camouflage. They