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Mythic Vistas: SpirosBlaak - Property Is Theft!

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68<br />

worship other gods, but those who do are so and weak in the eyes<br />

of their peers. The cult of the Legion of Ten Thousand Heroes (see<br />

sidebar and Touched By The Gods by Atlas Games) also has a very<br />

strong following among these warriors. Alternately, the GM may<br />

wish to use the deities of Norse mythology as their gods; in which<br />

case, their gods, who occupy a<br />

The Legion of Ten Thousand Heroes<br />

The Legion of Ten Thousand Heroes is a large<br />

pantheon of heroes and warriors worshipped<br />

as a whole by berserkers and conquering<br />

barbarian tribes who place great value on<br />

skill at arms and heroism in the face of the<br />

enemy. The Ten Thousand’s followers seek out<br />

bale and throw themselves into it with lile<br />

regard for their own safety, seeking solely<br />

to smash the enemy and overwhelm it with<br />

the sheer force of a brutal assault. The Ten<br />

Thousand prefer the excitement and thrill of<br />

combat to the relatively boring life of peace<br />

and contentment. Their favored weapon is<br />

the great axe. Clerics who follow the Ten<br />

Thousand may choose any alignment.<br />

Alignment: Chaotic Neutral.<br />

Domains: Rage*, Strength, War.<br />

different heaven, have not fallen, so<br />

the Rilgoth would have no access to<br />

Divine Heritage feats.<br />

Divine Heritage<br />

The Rilgoth may have divine<br />

heritage from the following gods:<br />

Antigonos, Biddethomia, Cinnoldis,<br />

Deledos, Demedreas, Eaovata,<br />

Gamia, Gasperos, Kutsutema,<br />

Logothos, Panathon, Phaetos,<br />

Shivanos, and Sycleese.<br />

Language<br />

The Rilgoth speak Rilgoth, the<br />

bastardized descendant of the<br />

tongue now called Old Rilgoth<br />

(Old Tongue). Old Rilgoth remains<br />

a sacred part of their culture, but it is the tongue of the chiefs and<br />

shamans, and not meant for the average warrior.<br />

Names<br />

Lineage is extremely important to a Rilgoth. As a point of honor, all<br />

sons can recite the full names and great deeds of their forefathers for<br />

at least eight generations. It is also worth noting that dishonoring<br />

one’s name or that of another Rilgoth typically results in a death<br />

challenge.<br />

Male Names<br />

Awkwin, Borkim, Colin, Kradmar, Martik, and Umpkar are common<br />

male names.<br />

Female Names<br />

Ayen, Deelaila, Kadila, Nestrin, Palltara, and Teena are common<br />

female names.<br />

Clan Names<br />

Adwakar (“Plainswind”), Inklabane (“Seaswords”), Kardual<br />

(“Horserunner”), Tuskadeen (“Sword Bear”), and Warkwin<br />

(“Baledirge”) are typical clan names.<br />

Adventurers<br />

The Rilgoth barbarians are born adventurers; they seek danger and<br />

risk to obtain glory, wealth, and, most importantly, honor. The virile<br />

young most commonly choose to cut their paths to glory through<br />

mercenary work and raiding. As a rule, the Rilgoth are wary and<br />

fearful of magic, as magical disasters led to their empire’s downfall.<br />

For this reason, they rarely travel with sorcerers, wizards, or even<br />

druids, although clerics are still revered as the gods’ earthly voices.<br />

Their faith in the ability of strength to conquer all problems leads<br />

adventuring Rilgoth to favor the fighter, ranger, and barbarian classes.<br />

Rilgoth (Barbarian) Racial Traits<br />

• +2 Strength, +2 Constitution, –2 Intelligence, –2 Charisma.<br />

Although brutish and crude compared to humans of the<br />

Archduchy, the severity of a life of raiding, combined with<br />

their homeland’s stark harshness, sometimes makes the Rilgoth<br />

appear more like bears than men.<br />

Chapter Seven: Races<br />

• Rilgoth base land speed is 30 feet.<br />

• Medium: As Medium creatures, Rilgoth have no special<br />

bonuses or penalties due to their size.<br />

• Superstitious: Rilgoth harbor a deep-seated fear of magic,<br />

sorcery, and technology. Whenever targeted by a spell or effect<br />

or taking damage from a technological item, they must succeed<br />

on a special Will save against the spell’s save DC (or DC 10 +<br />

spell level + governing ability for spells that do not have saving<br />

throws) or become shaken for 1d4 rounds. Their misgivings<br />

about magic do not extend to magic weapons and armor, unless<br />

the device has some sort of outwardly magical effect, such as<br />

flaming swords. Rilgoth will not use such “blatant witchery.”<br />

• Rilgoth receive a +4 competence bonus to Will saves against<br />

any effect bestowing the panicked or frightened condition.<br />

• Weapon Familiarity: Rilgoth may treat bastard swords as<br />

martial weapons rather than exotic weapons.<br />

• +3 racial bonus to Intimidate checks. An enraged Rilgoth is<br />

frightening to behold.<br />

• Automatic Language: Common. Bonus Languages: Any (other<br />

than secret languages).<br />

• Favored Class: Barbarian. A multiclass Rilgoth’s barbarian<br />

class does not count when determining whether he takes an XP<br />

penalty for multiclassing (for details, see rules for multiclassing<br />

in the PHB).<br />

• Allowable Divine Heritage: Antigonos, Biddethomia, Cinnoldis,<br />

Deledos, Demedreas, Eaovata, Gamia, Gasperos, Kutsutema,<br />

Logothos, Panathon, Phaetos, Shivanos, and Sycleese.<br />

Humans, Spiran<br />

The humans of the Archduchy of <strong>SpirosBlaak</strong>, called Spirans,<br />

are unchanged from the standard human presented in the PHB.<br />

The Spirans are by far the most populous human race within the<br />

Archduchy.<br />

Spiran Racial Traits<br />

Spirans have all the human racial traits as described in the PHB<br />

except as follows.<br />

• Allowable Divine Heritage: Akrasia, Antigonos, Biddethomia,<br />

Cinnoldis, Deledos, Demedreas, Eaovata, Gamia, Gasperos,<br />

Kutsutema, Logothos, Panathon, Phaetos, Shivanos, Spiros,<br />

and Sycleese.<br />

Iguanalons<br />

This lizardfolk offshoot bears very lile resemblance to its<br />

“monster” cousins. Each nest of iguanalons dwells in its own<br />

territory, ruled by a queen (usually the oldest surviving female), as<br />

females are considered the superior gender.<br />

Personality<br />

Iguanalons are peaceful, almost timid, and enjoy their privacy when<br />

not seeing to the needs of the nest. They are typically so-spoken,<br />

reserved, and very much in control of their animalistic urges. Still,<br />

if backed into a corner, or if their friends or families are threatened,<br />

iguanalons can be surprisingly aggressive and fierce.<br />

Physical Description<br />

Iguanalons look like a cross between a human and an iguana. At<br />

rest, the scales around their mouths, down their chests, and to the<br />

boom of their tails are a mix of pale yellows, light grays, and white,<br />

contrasting with the greens and light violets that color the scales<br />

over the rest of their bodies. When necessary, an iguanalon can alter<br />

its skin pigmentation to match its mood or for camouflage. They

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