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Mythic Vistas: SpirosBlaak - Property Is Theft!

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50<br />

Hawk Empathy (Ex): A dire werehawk can communicate with<br />

hawks and dire hawks, and has a +4 racial bonus on Charisma-based<br />

checks against hawks and dire hawks.<br />

Kav Recognition (Ex): All kavraen and kavbroed can recognize<br />

other kav in their base form as a free action with a successful<br />

Intelligence check using the target’s Charisma as the DC. A second<br />

check against the same DC + 10 allows a kav to identify the target’s<br />

type (e.g., werewolf).<br />

Skills: In any form, werehawks have a +8 racial bonus on Spot<br />

checks.<br />

Dire Wereraven<br />

Thin and dark, this humanoid is covered in a rich dark feathers. Its face is<br />

distinctly birdlike.<br />

A dire wereraven in humanoid form seems to be surrounded by an<br />

aura of darkness, with fine features, distinctly avian in appearance.<br />

He prefers flesh, and usually raw, exhibiting a disturbing tolerance for<br />

spoiled flesh.<br />

Combat<br />

Dire wereravens can assume a hybrid form as well as an animal<br />

form. In dire raven form, they use their natural aacks to repel<br />

aackers. In hybrid form, they rely on their skills with weaponry<br />

to compensate for their weaker fighting skills -- weaker when<br />

compared to other lycanthropes.<br />

Alternate Form (Su): A wereraven can assume a bipedal hybrid<br />

form or the form of a dire raven.<br />

Curse of Lycanthropy (Su): Any humanoid or giant hit by an<br />

Chapter Six: Monsters of the Archduchy<br />

Dire Werehawk,<br />

Dire Werehawk,<br />

Dire Werehawk,<br />

Human Form<br />

Dire Hawk Form<br />

Hybrid Form<br />

Medium Humanoid (Shapechanger) Small Humanoid (Shapechanger) Medium Humanoid (Shapechanger)<br />

Hit Dice: 1d8+1 plus 3d8+3 (22 hp) 1d8+2 plus 3d8+6 (26 hp) 1d8+2 plus 3d8+6 (26 hp)<br />

Initiative: +0 +4 +4<br />

Speed: 30 . (6 squares) 10 . (2 squares), fly 60 .<br />

(average)<br />

30 . (6 squares)<br />

Armor Class: 15 (+2 leather, +1 buckler, +2 natural), 22 (+1 size, +4 Dex, +7 natural), 22 (+1 size, +4 Dex, +7 natural), touch 15, flat-<br />

touch 10, flat-footed 15<br />

touch 15, flat-footed 18<br />

footed 18<br />

Base Aack/Grapple: +3/+4 +3/+2 +3/+6<br />

Aack: Longsword +4 melee (1d8+1/19-20) Claw +6 melee (1d6+3) Claw +6 melee (1d4+3); or longsword +6 melee<br />

or shortbow +4 ranged (1d6/x3)<br />

(1d8+3/19-20); or shortbow +8 ranged (1d6/x3)<br />

Full Aack: Longsword +4 melee (1d8+1/19-20)<br />

or shortbow +4 ranged (1d6/x3)<br />

2 claws +6 melee (1d6+3), bite +1<br />

melee (1d4+1)<br />

2 claws +6 melee (1d4+3), bite +1 melee (1d6+1);<br />

or longsword +6 melee (1d8+3/19-20), bite +1<br />

melee (1d6+1); or shortbow +8 ranged (1d6/x3)<br />

Space/Reach: 5 ./5 . 5 ./5 . 5 ./5 .<br />

Special Aacks: — Curse of lycanthropy Curse of lycanthropy<br />

Special Qualities: Alternate form, hawk empathy, low- Alternate form, damage reduction Alternate form, damage reduction 10/silver, hawk<br />

light vision, scent<br />

10/silver, hawk empathy, lowlight<br />

vision, scent<br />

empathy, low-light vision, scent<br />

Saves: Fort +6, Ref +3, Will +5 Fort +7, Ref +7, Will +5 Fort +7, Ref +7, Will +5<br />

Abilities: Str 13, Dex 11, Con 12, Int 10, Wis Str 17, Dex 19, Con 14, Int 10, Wis Str 17, Dex 19, Con 14, Int 10, Wis 11, Cha 8<br />

11, Cha 8<br />

11, Cha 8<br />

Skills: Climb +3, Handle Animal +1,Listen Climb +5, Handle Animal +1, Climb +5, Handle Animal +1, Listen +4, Spot +12<br />

+4, Spot +12<br />

Listen +4, Spot +12<br />

Feats: Flyby AackB , Iron WillB , Power Flyby Aack<br />

Aack, Weapon Finesse, Weapon<br />

Focus (shortbow)<br />

B , Iron WillB , Power Flyby Aack<br />

Aack, Weapon Finesse,<br />

Weapon Focus (shortbow)<br />

B , Iron WillB , Power Aack, Weapon<br />

Finesse, Weapon Focus (shortbow)<br />

Environment: Temperate forests Temperate forests Temperate forests<br />

Organization: Solitary or pair Solitary or pair Solitary or pair<br />

Challenge Rating: 3 3 3<br />

Treasure: Standard Standard Standard<br />

Alignment: Always neutral good Always neutral good Always neutral good<br />

Advancement: By character class By character class By character class<br />

Level Adjustment: +3 +3 +3<br />

afflicted wereraven’s bite aack in animal or hybrid form must<br />

succeed on a DC 15 Fortitude save or contract lycanthropy.<br />

Kav Recognition (Ex): All kavraen and kavbroed can recognize<br />

other kav in their base form as a free action with a successful<br />

Intelligence check using the target’s Charisma as the DC. A second<br />

check against the same DC + 10 allows a kav to identify the target’s<br />

type (e.g., werewolf).<br />

Raven Empathy (Ex): A dire raven communicate with ravens, and<br />

has a +4 racial bonus on Charisma-based checks against ravens.

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