Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
32<br />
The Dockyards<br />
The dockyards have two dry docks sized for galleons, baleships,<br />
and similarly large cra of wood and iron; there are eight dry docks<br />
for smaller vessels. This is one of only two shipbuilding facilities in<br />
the Archduchy properly outfied and skilled for creating ironclads.<br />
The Port<br />
With 22 public piers, Nolmedron’s port is large enough to handle<br />
most traffic and does so for a reasonable fee. Allocated its own<br />
private section of the wharf, protected by heavy security, the city’s<br />
naval yards have twelve piers, at least half of which are always filled<br />
with ironclads and wooden patrol cra and warships.<br />
The Shield Wall<br />
This nigh impregnable barrier, with its evenly spaced, cannonarmed<br />
towers, is 100 feet thick at its base and rises 110 feet into the<br />
sky. There is only one land entrance, which seems more like a tunnel<br />
than a typical city gate, while access to the port is gained through<br />
an immense pair of stone doors in the waterside shield wall. These<br />
doors, which are 150 feet across combined, are opened and closed<br />
by an ingenious series of hydraulics, great chains, and gears. The<br />
landside and seaside citadels are both located outside the wall (the<br />
laer split to either side of the port doors), of which they are a part.<br />
People of Note<br />
The following are people of note in Nolmedron.<br />
King (Duke) Bordren Dragonscale XXIII of Clan Goldheart<br />
Male Arkanoclian dwarf 9th-level fighter, LG<br />
The wizened and still formidable ruler of Nolmedron, Borden<br />
Dragonscale is revered as king by his own people, but is only<br />
recognized as a duke by the rest of the Archduchy. Although<br />
ruthless towards Nolmedron’s enemies, King Dragonscale is a<br />
lover of peace and has rarely regreed or second-guessed his<br />
grandfather’s decision to join the Archduchy.<br />
Master Smith Rickus Earthpiper<br />
12th-level LG Arkanoclian dwarf expert<br />
Much renowned across the Archduchy, Rickus Earthpiper has<br />
elevated gunsmithing to a new level. His skill unmatched by anyone<br />
else, he can charge what he wants for his firearms. His guns cost<br />
+50% more than normal, but are less likely to misfire with disastrous<br />
consequences (–25% to misfire result rolls).<br />
The Arkanoclian Navy<br />
Currently comprised of 6 cruiser- and 2 baleship-sized ironclads, 18<br />
patrol- or gunship-class ironclads, and 4 submersibles, along with 4<br />
galleons, 6 frigates, and 18 schooners of wooden design, Nolmedron’s<br />
personal navy is second only to that of the Archduchy (to which the<br />
city also contributes.) The entire navy is rarely in the city at any given<br />
time as most of it patrols against pirates, guarding shipping lanes, and<br />
ensuring Drome Lok remains a neutral waterway.<br />
Nonum, the Village of Doom<br />
Lord Dewinder Felenkopidis<br />
Symbol: A shining sword hanging above a sun<br />
rising between an upwardly curving arc<br />
Population: 620 (99% human, 1% other).<br />
Special Population: 5 Archducal infantry phalanxes,<br />
2 Hiltaenosian cavalry maniples, 3<br />
Hiltaenosian infantry maniples, 20 Sentinels<br />
of the Homeguard.<br />
Religions: Gamia, Eaovata, Phaetos, and Spiros.<br />
Chapter Four: Customs, Communities, and Geography<br />
Imports: Textiles, tools, and weapons.<br />
Exports: Horses, foodstuffs, animal feed, knied wear, sheep, and<br />
wool.<br />
Language: Common.<br />
Alignments: Neutral, neutral evil, and lawful evil.<br />
Located midway along the Path of Faith, Nonum was founded<br />
as a place for pilgrims to refresh during the Era of Colonization<br />
and as a waystation for Sentinel patrols. As such, the village has a<br />
well-constructed fort and a large garrison. Historically, even these<br />
provisions couldn’t prevent Nonum’s recurring doom.<br />
Of all the Archduchy’s cities, towns, and villages, none have<br />
suffered ransack, marauders, or burning as much or oen as<br />
Nonum. During the Clan Wars, kav raids were common and the<br />
village was entirely wiped out several times, including during the<br />
devastating assault of the warlord Slayfang, but necessity always<br />
demands the village be rebuilt. It is not surprising then that a<br />
burning prejudice against kav has festered within Nonum’s citizens,<br />
birthing the Dark Riders (see page 40).<br />
A short wooden wall surrounds the village in a square.<br />
Watchtowers sit at each of the four corners. The village contains a<br />
taxidermist and furrier, general store, postal outpost, three inns, a<br />
hostel, a pair of windmills, a horse trader, a blacksmith, a few homes<br />
for the wealthy, and the small stone fort with the aached lord’s<br />
manor. The village also houses temples to Gamia, Eaovata, Phaetos,<br />
and Spiros. Most of Nonum’s citizens live on their own farms and<br />
grazing lands located within a few miles of the village.<br />
Relations<br />
Even the citizens that don’t agree with the Dark Riders’ methods and<br />
goals have lile like or use for kav and most other nonhumans. The<br />
villagers tend to run humanoids out of the village or at least give<br />
them the cold shoulder, but they openly seek to kill any known kav<br />
entering their community.<br />
Nonum maintains good relations with Hiltaenos and <strong>SpirosBlaak</strong>,<br />
both of which vie for the ear of the ruling lord in order to serve<br />
their own interests. As odd as it may sound, a mutually beneficial<br />
equilibrium has always existed within this system.<br />
Of note are the Faedians, who sometimes come to Nonum from<br />
the Wild Vode, seeking trade or other business. This small village is<br />
one of the few places in the Archduchy the Faedians feel almost at<br />
home. Maybe this has something to do with their mutual hatred for<br />
the kav.<br />
Locations of Note<br />
The following are locations of note in Nonum.<br />
Madvydas Ranch<br />
The best horses and ponies in all the Archduchy are born and<br />
trained on this massive ranch about a mile east of the village. All<br />
Animal Handling check DCs involving these well-trained beasts are<br />
lowered by –3, and the horses each have +1 HD, raising their price<br />
by +100% to +300%.<br />
People of Note<br />
The following are people of note in Nonum.<br />
Lord Dewinder Felenkopidis<br />
Male Spiran 14th-level warrior, CN.<br />
An aging man who pretends senility, Nonum’s lord truthfully<br />
retains all of his sharp faculties. He has assumed this pretense to<br />
shake suspicions that he is the secret head of the Dark Riders—<br />
which he is. Lord Dewinder oen invites suspicious characters to<br />
his manor for an evening’s entertainment, to show “we aren’t all<br />
country lumps out here.” These meetings are, in fact, staged to allow