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Mythic Vistas: SpirosBlaak - Property Is Theft!

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32<br />

The Dockyards<br />

The dockyards have two dry docks sized for galleons, baleships,<br />

and similarly large cra of wood and iron; there are eight dry docks<br />

for smaller vessels. This is one of only two shipbuilding facilities in<br />

the Archduchy properly outfied and skilled for creating ironclads.<br />

The Port<br />

With 22 public piers, Nolmedron’s port is large enough to handle<br />

most traffic and does so for a reasonable fee. Allocated its own<br />

private section of the wharf, protected by heavy security, the city’s<br />

naval yards have twelve piers, at least half of which are always filled<br />

with ironclads and wooden patrol cra and warships.<br />

The Shield Wall<br />

This nigh impregnable barrier, with its evenly spaced, cannonarmed<br />

towers, is 100 feet thick at its base and rises 110 feet into the<br />

sky. There is only one land entrance, which seems more like a tunnel<br />

than a typical city gate, while access to the port is gained through<br />

an immense pair of stone doors in the waterside shield wall. These<br />

doors, which are 150 feet across combined, are opened and closed<br />

by an ingenious series of hydraulics, great chains, and gears. The<br />

landside and seaside citadels are both located outside the wall (the<br />

laer split to either side of the port doors), of which they are a part.<br />

People of Note<br />

The following are people of note in Nolmedron.<br />

King (Duke) Bordren Dragonscale XXIII of Clan Goldheart<br />

Male Arkanoclian dwarf 9th-level fighter, LG<br />

The wizened and still formidable ruler of Nolmedron, Borden<br />

Dragonscale is revered as king by his own people, but is only<br />

recognized as a duke by the rest of the Archduchy. Although<br />

ruthless towards Nolmedron’s enemies, King Dragonscale is a<br />

lover of peace and has rarely regreed or second-guessed his<br />

grandfather’s decision to join the Archduchy.<br />

Master Smith Rickus Earthpiper<br />

12th-level LG Arkanoclian dwarf expert<br />

Much renowned across the Archduchy, Rickus Earthpiper has<br />

elevated gunsmithing to a new level. His skill unmatched by anyone<br />

else, he can charge what he wants for his firearms. His guns cost<br />

+50% more than normal, but are less likely to misfire with disastrous<br />

consequences (–25% to misfire result rolls).<br />

The Arkanoclian Navy<br />

Currently comprised of 6 cruiser- and 2 baleship-sized ironclads, 18<br />

patrol- or gunship-class ironclads, and 4 submersibles, along with 4<br />

galleons, 6 frigates, and 18 schooners of wooden design, Nolmedron’s<br />

personal navy is second only to that of the Archduchy (to which the<br />

city also contributes.) The entire navy is rarely in the city at any given<br />

time as most of it patrols against pirates, guarding shipping lanes, and<br />

ensuring Drome Lok remains a neutral waterway.<br />

Nonum, the Village of Doom<br />

Lord Dewinder Felenkopidis<br />

Symbol: A shining sword hanging above a sun<br />

rising between an upwardly curving arc<br />

Population: 620 (99% human, 1% other).<br />

Special Population: 5 Archducal infantry phalanxes,<br />

2 Hiltaenosian cavalry maniples, 3<br />

Hiltaenosian infantry maniples, 20 Sentinels<br />

of the Homeguard.<br />

Religions: Gamia, Eaovata, Phaetos, and Spiros.<br />

Chapter Four: Customs, Communities, and Geography<br />

Imports: Textiles, tools, and weapons.<br />

Exports: Horses, foodstuffs, animal feed, knied wear, sheep, and<br />

wool.<br />

Language: Common.<br />

Alignments: Neutral, neutral evil, and lawful evil.<br />

Located midway along the Path of Faith, Nonum was founded<br />

as a place for pilgrims to refresh during the Era of Colonization<br />

and as a waystation for Sentinel patrols. As such, the village has a<br />

well-constructed fort and a large garrison. Historically, even these<br />

provisions couldn’t prevent Nonum’s recurring doom.<br />

Of all the Archduchy’s cities, towns, and villages, none have<br />

suffered ransack, marauders, or burning as much or oen as<br />

Nonum. During the Clan Wars, kav raids were common and the<br />

village was entirely wiped out several times, including during the<br />

devastating assault of the warlord Slayfang, but necessity always<br />

demands the village be rebuilt. It is not surprising then that a<br />

burning prejudice against kav has festered within Nonum’s citizens,<br />

birthing the Dark Riders (see page 40).<br />

A short wooden wall surrounds the village in a square.<br />

Watchtowers sit at each of the four corners. The village contains a<br />

taxidermist and furrier, general store, postal outpost, three inns, a<br />

hostel, a pair of windmills, a horse trader, a blacksmith, a few homes<br />

for the wealthy, and the small stone fort with the aached lord’s<br />

manor. The village also houses temples to Gamia, Eaovata, Phaetos,<br />

and Spiros. Most of Nonum’s citizens live on their own farms and<br />

grazing lands located within a few miles of the village.<br />

Relations<br />

Even the citizens that don’t agree with the Dark Riders’ methods and<br />

goals have lile like or use for kav and most other nonhumans. The<br />

villagers tend to run humanoids out of the village or at least give<br />

them the cold shoulder, but they openly seek to kill any known kav<br />

entering their community.<br />

Nonum maintains good relations with Hiltaenos and <strong>SpirosBlaak</strong>,<br />

both of which vie for the ear of the ruling lord in order to serve<br />

their own interests. As odd as it may sound, a mutually beneficial<br />

equilibrium has always existed within this system.<br />

Of note are the Faedians, who sometimes come to Nonum from<br />

the Wild Vode, seeking trade or other business. This small village is<br />

one of the few places in the Archduchy the Faedians feel almost at<br />

home. Maybe this has something to do with their mutual hatred for<br />

the kav.<br />

Locations of Note<br />

The following are locations of note in Nonum.<br />

Madvydas Ranch<br />

The best horses and ponies in all the Archduchy are born and<br />

trained on this massive ranch about a mile east of the village. All<br />

Animal Handling check DCs involving these well-trained beasts are<br />

lowered by –3, and the horses each have +1 HD, raising their price<br />

by +100% to +300%.<br />

People of Note<br />

The following are people of note in Nonum.<br />

Lord Dewinder Felenkopidis<br />

Male Spiran 14th-level warrior, CN.<br />

An aging man who pretends senility, Nonum’s lord truthfully<br />

retains all of his sharp faculties. He has assumed this pretense to<br />

shake suspicions that he is the secret head of the Dark Riders—<br />

which he is. Lord Dewinder oen invites suspicious characters to<br />

his manor for an evening’s entertainment, to show “we aren’t all<br />

country lumps out here.” These meetings are, in fact, staged to allow

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