03.04.2013 Views

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

Mythic Vistas: SpirosBlaak - Property Is Theft!

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

thereaer (a total of +1d6 at 3rd, +2d6 at 7th, +3d6 at 11th, +4d6 at<br />

15th, and +5d6 at 19th level).<br />

Jury Rig (Ex)<br />

Technologists can make do with improvised components. Beer<br />

still, when faced with a problem, they can usually come up with the<br />

right tool for the job out of odd bits of junk or trash. As a full-round<br />

action, a 5th-level or higher technologist can make an aid another<br />

aempt by making a Cra (technology) check in place of the skill<br />

he would ordinarily use. This does not apply to all skills, only to:<br />

Climb, Cra, Disable Device, Escape Artist, Forgery, Open Lock,<br />

Search, Use Magic Device, or Use Rope.<br />

Control Firearm Misfire (Ex)<br />

At 6th level, a technologist can reduce the negative effects of<br />

unreliable firearms. In the event the technologist misfires a firearm,<br />

he may roll two misfire results and take the beer of the two.<br />

Greater Crafter (Ex)<br />

Having spent countless hours in her trade, a technologist hones her<br />

skills through advance study. At 8th level, the technologist’s bonus<br />

to Cra and Disable Device checks increases to +4.<br />

Control Artillery Misfire (Ex)<br />

By 9th level, a technologist can reduce the negative effects of<br />

unreliable artillery weapons. In the event the technologist misfires<br />

an artillery piece, he may roll two misfire results and take the beer<br />

of the two.<br />

Rapid Craftsman (Ex)<br />

At 12th level, the technologist can work faster than can other<br />

crasmen. When making an item with the Cra skill, the<br />

technologist determines progress by week in gold pieces and<br />

progress by day in argentum pieces (instead of the argentum and<br />

copper of other crasmen). For information on the Cra skill, see<br />

Chapter Four: Skills in the PHB.<br />

Sometimes it Takes a Hammer (Ex)<br />

A 13th-level technologist can make just about anything he gets his<br />

hands on work. If the technologist fails a Use Magic Device check,<br />

he may make a Cra (technology) check on the following round as<br />

a standard action against the same DC required by the Use Magic<br />

Device check. If the technologist succeeds on the Cra check, the<br />

item functions as if he had succeeded on the Use Magic Device<br />

check, however with unpredictable results. Roll on the following:<br />

Chapter Eight: Character Classes 91<br />

Roll Result<br />

10-10 The item functions normally.<br />

30-30 The item functions normally, but is damaged. If it is a<br />

charged item, the remaining charges are reduced by<br />

half. Otherwise, the item functions only half the time.<br />

50-50 The magical effect functions as if cast with the Enlarge<br />

Spell metamagic feat. If the magic item had charges,<br />

reduce its remaining charges by half. If the spell could<br />

not normally be affected by the Enlarge Spell feat, treat<br />

this result as a roll of 11-30.<br />

60-60 The magical effect functions as if cast with the Widen<br />

Spell metamagic feat. If the magic item had charges,<br />

reduce its remaining charges by half. If the spell could<br />

not normally be affected by the Widen Spell feat, treat<br />

this result as a roll of 31-50.<br />

70-70 The magical effect functions as if cast with the Extend<br />

Spell metamagic feat. If the magic item had charges,<br />

reduce its remaining charges by half. If the spell could<br />

not normally be affected by the Extended Spell feat,<br />

treat this result as a roll of 51-60.<br />

80-80 The magical effect functions as if cast with the Maximize<br />

Spell metamagic feat. If the magic item had charges,<br />

reduce its remaining charges by half. If the spell could<br />

not normally be affected by the Maximize Spell feat,<br />

treat this result as a roll of 61-70.<br />

90-90 The magical effect functions as if cast with the Empower<br />

Spell metamagic feat. If the magic item had charges,<br />

reduce its remaining charges by half. If the spell could<br />

not normally be affected by the Empower Spell feat,<br />

treat this result as a roll of 71-80.<br />

95-95 The magical effect functions as if cast with the Enlarge<br />

Spell, Empower Spell, and Maximize Spell metamagic<br />

feats. In addition, the magic item is destroyed in the<br />

process. If the spell could not normally be affected by<br />

the Enlarge Spell, Empower Spell, or Maximize Spell<br />

feats, treat this result as a roll of 11-30.<br />

98-98 The magic item explodes, dealing 1d6 per caster level to<br />

all within 30 feet of the technologist<br />

99 Roll twice more, ignoring future results of 99 or 100.<br />

100 Roll three times more, ignoring future results of 99 or 100<br />

Master Crafter (Ex)<br />

Virtually without peer, these technologists have an uncanny insight<br />

into technology. At 15th level, the technologist’s bonus to Cra and<br />

Disable Device checks increases to +8.<br />

Efficient Craftsman (Ex)<br />

When building a gadget, a 16th-level or higher technologist reduces<br />

the gp cost by 25%. Technologists can make do with less, achieving<br />

the same results as their less-skilled brethren.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!