Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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thereaer (a total of +1d6 at 3rd, +2d6 at 7th, +3d6 at 11th, +4d6 at<br />
15th, and +5d6 at 19th level).<br />
Jury Rig (Ex)<br />
Technologists can make do with improvised components. Beer<br />
still, when faced with a problem, they can usually come up with the<br />
right tool for the job out of odd bits of junk or trash. As a full-round<br />
action, a 5th-level or higher technologist can make an aid another<br />
aempt by making a Cra (technology) check in place of the skill<br />
he would ordinarily use. This does not apply to all skills, only to:<br />
Climb, Cra, Disable Device, Escape Artist, Forgery, Open Lock,<br />
Search, Use Magic Device, or Use Rope.<br />
Control Firearm Misfire (Ex)<br />
At 6th level, a technologist can reduce the negative effects of<br />
unreliable firearms. In the event the technologist misfires a firearm,<br />
he may roll two misfire results and take the beer of the two.<br />
Greater Crafter (Ex)<br />
Having spent countless hours in her trade, a technologist hones her<br />
skills through advance study. At 8th level, the technologist’s bonus<br />
to Cra and Disable Device checks increases to +4.<br />
Control Artillery Misfire (Ex)<br />
By 9th level, a technologist can reduce the negative effects of<br />
unreliable artillery weapons. In the event the technologist misfires<br />
an artillery piece, he may roll two misfire results and take the beer<br />
of the two.<br />
Rapid Craftsman (Ex)<br />
At 12th level, the technologist can work faster than can other<br />
crasmen. When making an item with the Cra skill, the<br />
technologist determines progress by week in gold pieces and<br />
progress by day in argentum pieces (instead of the argentum and<br />
copper of other crasmen). For information on the Cra skill, see<br />
Chapter Four: Skills in the PHB.<br />
Sometimes it Takes a Hammer (Ex)<br />
A 13th-level technologist can make just about anything he gets his<br />
hands on work. If the technologist fails a Use Magic Device check,<br />
he may make a Cra (technology) check on the following round as<br />
a standard action against the same DC required by the Use Magic<br />
Device check. If the technologist succeeds on the Cra check, the<br />
item functions as if he had succeeded on the Use Magic Device<br />
check, however with unpredictable results. Roll on the following:<br />
Chapter Eight: Character Classes 91<br />
Roll Result<br />
10-10 The item functions normally.<br />
30-30 The item functions normally, but is damaged. If it is a<br />
charged item, the remaining charges are reduced by<br />
half. Otherwise, the item functions only half the time.<br />
50-50 The magical effect functions as if cast with the Enlarge<br />
Spell metamagic feat. If the magic item had charges,<br />
reduce its remaining charges by half. If the spell could<br />
not normally be affected by the Enlarge Spell feat, treat<br />
this result as a roll of 11-30.<br />
60-60 The magical effect functions as if cast with the Widen<br />
Spell metamagic feat. If the magic item had charges,<br />
reduce its remaining charges by half. If the spell could<br />
not normally be affected by the Widen Spell feat, treat<br />
this result as a roll of 31-50.<br />
70-70 The magical effect functions as if cast with the Extend<br />
Spell metamagic feat. If the magic item had charges,<br />
reduce its remaining charges by half. If the spell could<br />
not normally be affected by the Extended Spell feat,<br />
treat this result as a roll of 51-60.<br />
80-80 The magical effect functions as if cast with the Maximize<br />
Spell metamagic feat. If the magic item had charges,<br />
reduce its remaining charges by half. If the spell could<br />
not normally be affected by the Maximize Spell feat,<br />
treat this result as a roll of 61-70.<br />
90-90 The magical effect functions as if cast with the Empower<br />
Spell metamagic feat. If the magic item had charges,<br />
reduce its remaining charges by half. If the spell could<br />
not normally be affected by the Empower Spell feat,<br />
treat this result as a roll of 71-80.<br />
95-95 The magical effect functions as if cast with the Enlarge<br />
Spell, Empower Spell, and Maximize Spell metamagic<br />
feats. In addition, the magic item is destroyed in the<br />
process. If the spell could not normally be affected by<br />
the Enlarge Spell, Empower Spell, or Maximize Spell<br />
feats, treat this result as a roll of 11-30.<br />
98-98 The magic item explodes, dealing 1d6 per caster level to<br />
all within 30 feet of the technologist<br />
99 Roll twice more, ignoring future results of 99 or 100.<br />
100 Roll three times more, ignoring future results of 99 or 100<br />
Master Crafter (Ex)<br />
Virtually without peer, these technologists have an uncanny insight<br />
into technology. At 15th level, the technologist’s bonus to Cra and<br />
Disable Device checks increases to +8.<br />
Efficient Craftsman (Ex)<br />
When building a gadget, a 16th-level or higher technologist reduces<br />
the gp cost by 25%. Technologists can make do with less, achieving<br />
the same results as their less-skilled brethren.