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Mythic Vistas: SpirosBlaak - Property Is Theft!

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70<br />

• Favored Class: Druid. A multiclass iguanalon’s druid<br />

class does not count when determining whether he takes<br />

an XP penalty for multiclassing (for details, see rules for<br />

multiclassing in the PHB).<br />

• Level Adjustment +2. Iguanalons are more powerful than the<br />

standard races. See Chapter Six: Characters in the DMG for<br />

details on playing a level-adjusted character.<br />

• Allowable Divine Heritage: Sri Senn Sindh only.<br />

Kavbroed (Born Lycanthropes)<br />

Lycanthropes, also called kav, are perhaps the oldest residents<br />

of Dracos. Those born to lycanthropy, a separate race of<br />

shapechangers near enough to<br />

humanity to be confused for<br />

Kav Offspring<br />

humans by untrained eyes, are<br />

When kavbroed of the same type (e.g., two<br />

called the kavbroed. Those who<br />

werewolves) mate, their offspring are also<br />

kavbroed of that type. If a kavbroed mates<br />

carry the disease of lycanthropy<br />

with a kavraen (an afflicted lycanthrope) or a are the kavraen (see Chapter Six:<br />

member of the kavbroed’s base race (human, Monsters of the Archduchy and<br />

orc, elf, goblin, etc.) or of another race with Lycanthropy As An Affliction<br />

which it can breed normally (producing in the MM), enemies of all, evil<br />

half-breeds, like half-elves and half-orcs), then and corrupt by their very nature,<br />

there is a 10% chance the offspring created are condemned to destruction by<br />

kavbroed, as well. Kavraen mating with other<br />

humanity. The kavbroed, when<br />

afflicted lycanthropes or with a base creature<br />

have an even lower chance (5%) of birthing<br />

not in hybrid or animal form,<br />

shape-gied children, although those so gied are all uniformly human in<br />

are kavbroed, not kavraen. Kav (kavbroed or appearance, while the kavraen<br />

kavraen) of different types (werewolves and can be of any race, from water<br />

dire wereravens, for example) cannot produce mite to half-ogre.<br />

offspring.<br />

As kavraen and kavbroed<br />

are virtually indistinguishable<br />

by outsiders, both are equally<br />

persecuted. All kav have something primal in their features, some<br />

animalistic trait that associates them with their animal form. By and<br />

large, this is the primary means for uncovering kav, and anyone who<br />

has such animal traits is detained until the truth of their heritage<br />

can be revealed. Many businesses<br />

The Divine Wolf<br />

take this paranoia a step further,<br />

The Divine Wolf is the embodiment of lupine refusing service to all kav. In fact,<br />

nature, both physically and spiritually. His some require customers to show<br />

worshippers idealize the prowess of the wolf’s the blood, by demanding they<br />

form — its strength and speed. At the same prick their skin with iron to see if<br />

time that the corporeal is idealized, however, it<br />

they bleed; a practice of dubious<br />

is balanced with the temperance of the wolf’s<br />

utility, because while it reveals<br />

mind — the strength of the pack, the tenets of<br />

rightful pride and honor. The Divine Wolf has<br />

born lycanthropes, who have<br />

been known to walk the north, particularly resistance to non-silver weapons<br />

during the hours of the full moon, but he at all times (and thus do not bleed<br />

doesn’t oen intervene in the affairs of his from mere iron pinpricks), it<br />

followers. He prefers, instead, to let his mere does nothing to protect one from<br />

presence provoke action. When raised to act, afflicted lycanthropes, who have no<br />

however, he is said to strike with the fury of a<br />

special resistance to iron weapons<br />

thousand wolf packs.<br />

when in human form.<br />

Alignment: Neutral.<br />

Domains: Animal, Strength, Trickery.<br />

Kavraen and kavbroed alike are<br />

organized in a rigid clan structure<br />

(see Paradigm Concepts’ Slaves<br />

of the Moon for sample clans), with the more powerful families<br />

dominating. Whether this dominance is exerted and maintained<br />

through brute force, political pressure, or by some other means<br />

varies from one clan to the next. The various types of kav get along,<br />

seeing themselves as united in bloodline rather than as different<br />

races, divided according to their animal types.<br />

Kavbroed are detailed here. For information on playing kavraen,<br />

see Chapter Six: Monsters of the Archduchy.<br />

Chapter Seven: Races<br />

Personality<br />

Kavbroed are very much creatures of their animal instincts,<br />

although those living within human communities control their<br />

animalistic natures to survive. Luckily, the kavbroed have long since<br />

learned to control their shapechanging, or survival in the cities for<br />

them would be even more difficult. Those kavbroed in the wild<br />

or in Kirvos freely show their feral sides and are generally more<br />

hotheaded and violent.<br />

Physical Description<br />

Kavbroed bear a strong resemblance to their species’ particular<br />

animal, regardless of what it may be. Animal-like eyes, large<br />

canines or fangs, and an abundance of body hair are all common<br />

characteristics for most kav.<br />

Relations<br />

Primary among the kavbroed’s enemies are the kavraen. There has<br />

been a longstanding feud between them, mainly over who has a<br />

rightful claim to the Wildlands once the humans are gone.<br />

Humans, who have been victims of kav raids for centuries,<br />

generally hate all kav. They treat them with prejudice, disdain and,<br />

all too oen, violence.<br />

Alignment<br />

Kavbroed walk all moral paths of life, although they are predisposed<br />

to follow the same ethical inclination as their afflicted counterparts:<br />

werewolf kavbroed generally have cruel tendencies, werebear<br />

kavbroed are typically benevolent and honorable, and so on.<br />

Kavbroed Lands<br />

Most kavbroed, like the kavraen, dwell within the Wild Vode, the<br />

Roaming Plains, and the Fristian Grasslands. There is only one kav<br />

city in all the Wildlands: Kirvos. Only in Kirvos can the kav truly<br />

find sanctuary against persecution and prejudice.<br />

Religion<br />

Many kavbroed, especially those considered rebels, follow the ways<br />

of the Horde. Conversely, those joining the humans as citizens of<br />

the Archduchy are far more likely to follow the common gods of<br />

their adopted culture. Werewolves of non-evil alignment prefer<br />

worshipping the alien deity, the Divine Wolf (see sidebar and<br />

Touched By The Gods by Atlas Games) rather than the evil represented<br />

by the Horde.<br />

Divine Heritage<br />

See individual kavbroed listings.<br />

Language<br />

Kavbroed speak Lycanthus, a difficult tongue mixed with animallike<br />

sounds and accents. Kavraen do not automatically know<br />

this language; they must spend skill points to learn it. Kavbroed<br />

additionally know the language of their base creature.<br />

Names<br />

The kavbroed are named in a similar fashion as their base<br />

creatures.<br />

Adventurers<br />

Kavbroed are adventurous by nature, and they are commonly found<br />

as members of more open-minded adventuring groups or as fodder<br />

in military or mercenary bands.<br />

Kavbroed Shared Racial Traits<br />

All kavbroed regardless of animal type, have the following racial traits.

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