Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
Mythic Vistas: SpirosBlaak - Property Is Theft!
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70<br />
• Favored Class: Druid. A multiclass iguanalon’s druid<br />
class does not count when determining whether he takes<br />
an XP penalty for multiclassing (for details, see rules for<br />
multiclassing in the PHB).<br />
• Level Adjustment +2. Iguanalons are more powerful than the<br />
standard races. See Chapter Six: Characters in the DMG for<br />
details on playing a level-adjusted character.<br />
• Allowable Divine Heritage: Sri Senn Sindh only.<br />
Kavbroed (Born Lycanthropes)<br />
Lycanthropes, also called kav, are perhaps the oldest residents<br />
of Dracos. Those born to lycanthropy, a separate race of<br />
shapechangers near enough to<br />
humanity to be confused for<br />
Kav Offspring<br />
humans by untrained eyes, are<br />
When kavbroed of the same type (e.g., two<br />
called the kavbroed. Those who<br />
werewolves) mate, their offspring are also<br />
kavbroed of that type. If a kavbroed mates<br />
carry the disease of lycanthropy<br />
with a kavraen (an afflicted lycanthrope) or a are the kavraen (see Chapter Six:<br />
member of the kavbroed’s base race (human, Monsters of the Archduchy and<br />
orc, elf, goblin, etc.) or of another race with Lycanthropy As An Affliction<br />
which it can breed normally (producing in the MM), enemies of all, evil<br />
half-breeds, like half-elves and half-orcs), then and corrupt by their very nature,<br />
there is a 10% chance the offspring created are condemned to destruction by<br />
kavbroed, as well. Kavraen mating with other<br />
humanity. The kavbroed, when<br />
afflicted lycanthropes or with a base creature<br />
have an even lower chance (5%) of birthing<br />
not in hybrid or animal form,<br />
shape-gied children, although those so gied are all uniformly human in<br />
are kavbroed, not kavraen. Kav (kavbroed or appearance, while the kavraen<br />
kavraen) of different types (werewolves and can be of any race, from water<br />
dire wereravens, for example) cannot produce mite to half-ogre.<br />
offspring.<br />
As kavraen and kavbroed<br />
are virtually indistinguishable<br />
by outsiders, both are equally<br />
persecuted. All kav have something primal in their features, some<br />
animalistic trait that associates them with their animal form. By and<br />
large, this is the primary means for uncovering kav, and anyone who<br />
has such animal traits is detained until the truth of their heritage<br />
can be revealed. Many businesses<br />
The Divine Wolf<br />
take this paranoia a step further,<br />
The Divine Wolf is the embodiment of lupine refusing service to all kav. In fact,<br />
nature, both physically and spiritually. His some require customers to show<br />
worshippers idealize the prowess of the wolf’s the blood, by demanding they<br />
form — its strength and speed. At the same prick their skin with iron to see if<br />
time that the corporeal is idealized, however, it<br />
they bleed; a practice of dubious<br />
is balanced with the temperance of the wolf’s<br />
utility, because while it reveals<br />
mind — the strength of the pack, the tenets of<br />
rightful pride and honor. The Divine Wolf has<br />
born lycanthropes, who have<br />
been known to walk the north, particularly resistance to non-silver weapons<br />
during the hours of the full moon, but he at all times (and thus do not bleed<br />
doesn’t oen intervene in the affairs of his from mere iron pinpricks), it<br />
followers. He prefers, instead, to let his mere does nothing to protect one from<br />
presence provoke action. When raised to act, afflicted lycanthropes, who have no<br />
however, he is said to strike with the fury of a<br />
special resistance to iron weapons<br />
thousand wolf packs.<br />
when in human form.<br />
Alignment: Neutral.<br />
Domains: Animal, Strength, Trickery.<br />
Kavraen and kavbroed alike are<br />
organized in a rigid clan structure<br />
(see Paradigm Concepts’ Slaves<br />
of the Moon for sample clans), with the more powerful families<br />
dominating. Whether this dominance is exerted and maintained<br />
through brute force, political pressure, or by some other means<br />
varies from one clan to the next. The various types of kav get along,<br />
seeing themselves as united in bloodline rather than as different<br />
races, divided according to their animal types.<br />
Kavbroed are detailed here. For information on playing kavraen,<br />
see Chapter Six: Monsters of the Archduchy.<br />
Chapter Seven: Races<br />
Personality<br />
Kavbroed are very much creatures of their animal instincts,<br />
although those living within human communities control their<br />
animalistic natures to survive. Luckily, the kavbroed have long since<br />
learned to control their shapechanging, or survival in the cities for<br />
them would be even more difficult. Those kavbroed in the wild<br />
or in Kirvos freely show their feral sides and are generally more<br />
hotheaded and violent.<br />
Physical Description<br />
Kavbroed bear a strong resemblance to their species’ particular<br />
animal, regardless of what it may be. Animal-like eyes, large<br />
canines or fangs, and an abundance of body hair are all common<br />
characteristics for most kav.<br />
Relations<br />
Primary among the kavbroed’s enemies are the kavraen. There has<br />
been a longstanding feud between them, mainly over who has a<br />
rightful claim to the Wildlands once the humans are gone.<br />
Humans, who have been victims of kav raids for centuries,<br />
generally hate all kav. They treat them with prejudice, disdain and,<br />
all too oen, violence.<br />
Alignment<br />
Kavbroed walk all moral paths of life, although they are predisposed<br />
to follow the same ethical inclination as their afflicted counterparts:<br />
werewolf kavbroed generally have cruel tendencies, werebear<br />
kavbroed are typically benevolent and honorable, and so on.<br />
Kavbroed Lands<br />
Most kavbroed, like the kavraen, dwell within the Wild Vode, the<br />
Roaming Plains, and the Fristian Grasslands. There is only one kav<br />
city in all the Wildlands: Kirvos. Only in Kirvos can the kav truly<br />
find sanctuary against persecution and prejudice.<br />
Religion<br />
Many kavbroed, especially those considered rebels, follow the ways<br />
of the Horde. Conversely, those joining the humans as citizens of<br />
the Archduchy are far more likely to follow the common gods of<br />
their adopted culture. Werewolves of non-evil alignment prefer<br />
worshipping the alien deity, the Divine Wolf (see sidebar and<br />
Touched By The Gods by Atlas Games) rather than the evil represented<br />
by the Horde.<br />
Divine Heritage<br />
See individual kavbroed listings.<br />
Language<br />
Kavbroed speak Lycanthus, a difficult tongue mixed with animallike<br />
sounds and accents. Kavraen do not automatically know<br />
this language; they must spend skill points to learn it. Kavbroed<br />
additionally know the language of their base creature.<br />
Names<br />
The kavbroed are named in a similar fashion as their base<br />
creatures.<br />
Adventurers<br />
Kavbroed are adventurous by nature, and they are commonly found<br />
as members of more open-minded adventuring groups or as fodder<br />
in military or mercenary bands.<br />
Kavbroed Shared Racial Traits<br />
All kavbroed regardless of animal type, have the following racial traits.