Technology and Terminology of Knapped Stone - IRIT
Technology and Terminology of Knapped Stone - IRIT
Technology and Terminology of Knapped Stone - IRIT
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Fig. 46 — Tracing the outline <strong>and</strong> the arrises. 1 : orthogonal projection <strong>of</strong> points along the outline <strong>of</strong> the<br />
artefact. 2 : drawing the outline. 3 : drawing the arrises.<br />
Taking measurements <strong>of</strong> the artefact. 4 : transferring measurements <strong>of</strong> the arrises on paper, a :<br />
using a compass to transfer a point, b : transfer <strong>of</strong> conspicuous points, c : drawing the main<br />
arrises, d : drawing the retouches.<br />
Shading is a means <strong>of</strong> expressing volume <strong>and</strong> is done with a pencil, in light hatching or<br />
grey flat tint.<br />
The convention is that <strong>of</strong> a north-west light source, i.e. parallel rays at a 45° angle<br />
directed across the artefact from top left-h<strong>and</strong> to bottom right-h<strong>and</strong>. This can be obtained by<br />
adequately positioning a high intensity adjustable lamp over the face <strong>of</strong> the object to be drawn.<br />
To shade an object it is necessary to find the separative line between light <strong>and</strong> shade. To<br />
do so, you should look at the object with one eye half open <strong>and</strong> the other completely closed. You<br />
will no longer be able to distinguish details <strong>and</strong> will only perceive solid masses. Where is the<br />
lightest patch, where is the darkest ? What is the gradation <strong>of</strong> intermediate tone values between<br />
light <strong>and</strong> dark?<br />
The tone values <strong>of</strong> chiaroscuro include four categories :<br />
- values <strong>of</strong> light, or parts directly hit by light. If the surface is smooth, the light will be<br />
reflected <strong>and</strong> will radiate. The zones <strong>of</strong> shade always slightly spread over the adjacent zones <strong>of</strong><br />
light. In order to obtain the desired relief it is therefore best to increase the size <strong>of</strong> the zones <strong>of</strong><br />
light, so that they are rendered larger than they actually appear.<br />
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