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progeny of Ragnorra (see page 100). The heart of the crater<br />
fills with corrupt life as the Mother of Monsters regrows her<br />
form, strengthening daily. The PCs must strike while she is<br />
still vulnerable.<br />
RAGNORRA IN EBERRON<br />
Even the most ancient records of Ragnorra cannot agree<br />
on whether she was cast from the world during the Age of<br />
Dragons or the Age of Demons. Religious lore and astronomical<br />
evidence suggest that Ragnorra has made two passes over<br />
Eberron already, with a light seeding of spores during the Age<br />
of Giants and a heavier seeding during the Age of Monsters.<br />
A few scholars even speculate that warforged sentience<br />
resulted from Cannith experimentation with dormant spores<br />
recovered from Xen’drik.<br />
Ragnorra’s likely landing site is an isolated region of<br />
Khorvaire that teems with life, such as the Eldeen Reaches.<br />
The collision would create a firestorm engulfing thousands<br />
of square miles of forest.<br />
RAGNORRA IN FAERÛN<br />
Sages who specialize in extraplanar affairs have heard of<br />
Ragnorra, and records tell of her oscillating path between<br />
the planes. Tales recall a time of nothingness before the<br />
misty realm coalesced and pushed aside something older<br />
than creation and not of the gods: Ragnorra. Most who have<br />
heard the legends believe she has never touched Faerûn<br />
since then.<br />
Ragnorra would likely fall into the Marsh of Chelimber<br />
in the Western Heartlands. The collision would eject much<br />
of the area’s moisture into the upper reaches of the sky,<br />
later to precipitate across the world as a mix of noxious rain<br />
and spores.<br />
RAGNORRA<br />
As Ragnorra travels between the planes, she is a bloated mass<br />
of corrupt positive energy made flesh. More than a mile in<br />
diameter, trailing a cloud of proto-living matter over 200 miles<br />
long, the Mother of Monsters first appears near her destination<br />
world as a fiery comet. Her collision nearly obliterates<br />
her body, raining down fragments of herself. These seeds<br />
corrupt life around the impact crater to form a membrane, an<br />
extended aberration known as the worldskin (see page 102).<br />
For a short time after her arrival, this monstrosity exists only<br />
within the crater, but it will soon spread to encompass the<br />
entire world and recreate it in Ragnorra’s form.<br />
After impact, Ragnorra is but a fragment of her former<br />
self. She begins her regrowth as something resembling a<br />
great worm but soon transforms into something more to her<br />
liking. Jellylike appendages droop at odd angles from a central,<br />
amoeboid mass. Her skin ripples, blisters, and bursts, spreading<br />
a stinking goo, but always regrows, becoming a bit larger<br />
each time. Her form is always growing, always changing. One<br />
feature remains constant: Translucent flesh in her midsection<br />
reveals organs, blood vessels, and sinew arranged to depict a<br />
gigantic, dreaming face.<br />
By the time the world has been transformed into her idea<br />
of perfection, Ragnorra is restored to her original size. Her<br />
performance complete, she detaches from the surface, continuing<br />
on her path toward a new world to “correct.”<br />
Ragnorra CR 19<br />
hp 576 (48 HD); fast healing 20; DR 15/epic<br />
NE Gargantuan aberration (extraplanar)<br />
Init +1; Senses blindsight 500 ft., true seeing; Listen +56,<br />
Spot +56<br />
Aura corrupt positive energy (30 ft.)<br />
Languages telepathy 1,000 ft., tongues<br />
AC 36, touch 7, flat-footed 35<br />
Immune anathematic secrecy (malefi c property), impervious<br />
to the divine (malefi c property), death effects, fi re, gaze<br />
attacks, poison; elder evil immunities (page 6)<br />
Resist acid 20, cold 20, electricity 20; SR 34<br />
Fort +26, Ref +23, Will +31<br />
Speed 20 ft. (4 squares)<br />
Melee slam +45 (3d8+19 plus 1 vile)<br />
Space 20 ft.; Reach 20 ft.<br />
Base Atk +36; Grp +61<br />
Atk Options Automatic Still Spell, Awesome Blow, Improved<br />
Bull Rush, Improved Overrun, Power Attack, Quicken<br />
Spell-Like Ability (regenerate worldskin), Quicken Spell-<br />
Like Ability (skincasting), Widen Supernatural Ability<br />
(positive energy aura)<br />
Special Actions trample 4d6+19 (DC 47)<br />
Spell-Like Abilities (CL 24th):<br />
At will—regenerate worldskin 50, skincasting<br />
Abilities Str 36, Dex 13, Con 19, Int 26, Wis 21, Cha 26<br />
SQ nondetection, sign (twisted life), spell to spore<br />
Feats Awesome Blow, Epic Fortitude ELH , Epic Leadership ELH ,<br />
Epic Reflexes ELH , Great Fortitude, Improved Bull Rush, Improved<br />
Overrun, Leadership, Lightning Reflexes, Positive<br />
Energy Aura ELH , Power Attack, Quicken Spell-Like Ability<br />
(regenerate worldskin), Quicken Spell-Like Ability (skincasting),<br />
Vile Natural Attack (slam), Widen Supernatural<br />
Ability ToM (positive energy aura) (3)<br />
Skills Concentration +55, Intimidate +59, Knowledge (arcana)<br />
+59, Knowledge (nature) +59, Knowledge (the planes)<br />
+59, Knowledge (religion) +59, Listen +56*, Spellcraft<br />
+65, Spot +56*, Survival +56 (+62 aboveground and on<br />
other planes)<br />
*Ragnorra has a +15 bonus on Listen and Spot checks to<br />
detect creatures in the neurotangle (see page 102).<br />
True Seeing (Su) As the true seeing spell; continuous; caster<br />
level 20th.<br />
Corrupt Positive Energy Aura (Su) All undead creatures<br />
within 15 feet of Ragnorra are automatically affected by a<br />
turn undead attempt (CL 14th). Undead with 4 or fewer<br />
HD are automatically destroyed. Three times per day as<br />
an immediate action, she can widen this aura to a radius<br />
of 30 feet for 1 round.<br />
Ragnorra’s corruption infuses this aura. Any creature<br />
that dies within its range rises as an aberration or progeny<br />
of Ragnorra as described on page 100.<br />
Tongues (Su) As the tongues spell; continuous; caster level<br />
20th.<br />
Impervious to the Divine (Su) Ragnorra is immune to all divine<br />
spells, spell-like effects, and supernatural abilities.<br />
Trample (Ex) Ragnorra simply rolls over anything in her way,<br />
even her own spawn. A creature that does not make an<br />
attack of opportunity against her can attempt a DC 47<br />
Reflex save to take half damage.<br />
Regenerate Worldskin (Sp) As a standard action, Ragnorra<br />
can initiate regeneration in any worldskin feature (see<br />
page 102). This ability has unlimited range. The growth<br />
regains 50 hit points per round. See individual feature<br />
descriptions for limitations on regeneration.<br />
CHAPTER 7<br />
RAGNORRA<br />
99