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CHAPTER 8<br />
SERTROUS<br />
Illus. by H. Lyon<br />
Poisoner’s Breath (Su) Sertrous’s breath fi lls a 240-foot-radius<br />
spread around him. Any creature that breathes this<br />
foul air must succeed on a DC 33 Fortitude save or be<br />
sickened for 1 round. This breath suppresses any immunity<br />
to poison a victim possesses for as long as it remains<br />
within the area plus an additional 2d6 rounds after it<br />
leaves the area.<br />
Tongues (Su) As the tongues spell; continuous; caster level<br />
20th.<br />
Impervious to the Divine (Su) Sertrous is immune to all divine<br />
spells, spell-like effects, and supernatural abilities.<br />
Improved Grab (Ex) To use this ability, Sertrous must hit<br />
a Huge or smaller opponent with his bite or tail attack.<br />
He can then attempt to start a grapple as a free action<br />
without provoking attacks of opportunity. If he wins the<br />
grapple check with a tail attack, he establishes a hold and<br />
can constrict. If he wins the grapple check with a bite attack,<br />
he establishes a hold and can souldrink the victim in<br />
the following round.<br />
Souldrink (Su) If Sertrous starts a round grappling a foe with<br />
his bite and maintains his hold by making a successful<br />
grapple check, he drinks away a portion of the victim’s<br />
soul, dealing 3d6 points of Charisma drain. A creature<br />
cannot be drained below a Charisma score of 1 by this<br />
ability, but once the creature reaches that point, its alignment<br />
becomes chaotic evil and it immediately becomes<br />
dominated (as if by dominate monster at caster level 23rd)<br />
by Sertrous.<br />
Poisoned Whisper (Su) Once per round as a standard action,<br />
Sertrous can attempt to whisper to any creature within<br />
240 feet. Sertrous must be aware of the target creature<br />
and have line of effect.<br />
The targeted creature can negate the poisoned<br />
whisper by making<br />
a DC 28<br />
Will save.<br />
Failure<br />
indicates<br />
that<br />
the whisper functions as a suggestion spell on the target<br />
(caster level 23rd). One minute later, the poisoned whisper<br />
tears through the victim’s mind, forcing a second DC<br />
28 Will save. Failure on this save indicates that the victim<br />
is subject to a modify memory effect that erases the<br />
victim’s memory of whatever suggested action he might<br />
have just done. If the victim was unable to complete the<br />
suggestion before this effect occurs, he must still carry<br />
out the suggestion—he just believes the suggestion was<br />
his own idea.<br />
Anathematic Secrecy (Su) Sertrous is immune to all divine<br />
divination spell effects.<br />
Nondetection (Su) As the nondetection spell; continuous;<br />
caster level 20th.<br />
SEGHULERAK<br />
“Your gods are dead, and their works are lies perpetuated by<br />
priests too timid to reveal what they know to be true. Accept the<br />
truth of Sertrous, and you may yet find absolution beyond your<br />
imminent death.”<br />
—Seghulerak, high priest of Sertrous<br />
Although most of the elder evils are anathema to all things<br />
divine, Sertrous encourages priests to draw upon faith—<br />
provided they do not keep faith in the gods they know.<br />
Better to draw faith from the lust for murder or the desire<br />
for domination, or best of all, to draw upon the demon lord<br />
himself. Clerics of Sertrous can choose their domains freely<br />
as if they were clerics devoted to an ideal, although<br />
most choose Destruction and Trickery.<br />
The yuan-ti abomination Seghulerak is the<br />
latest figurehead of the Vanguard. She was forced<br />
116<br />
Seghulerak