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ATROPUS<br />
Atropus is as much a place as it is a being. It is a small moonlet<br />
spinning through the void, waiting to be ensnared by the<br />
pull of the planets it nears. To those on the surface of the<br />
chosen world, the elder evil appears as a speck in the sky. At<br />
night it is almost invisible, blending in with the darkness,<br />
but during twilight and dawn, it looks like a moving pinhole<br />
of darkness.<br />
As it draws closer and its sign intensifies, it grows, expanding<br />
from a tiny dot to a small disk until it dominates the sky.<br />
Pitted and slick with the black slime of the putrid amniotic<br />
fluid of its birth, it hangs above, always drifting away from<br />
the light of the sun and lurking overhead when the sun has<br />
fled. It has the appearance of a huge chunk of black stone,<br />
but from certain angles, it looks like a great hairless head,<br />
black eyes glassy and soulless.<br />
Atropus has no understandable personality and no inclinations<br />
other than craving the destruction of all living things.<br />
This rock is not uninhabited: Undead conjured from the<br />
darkest nightmares infest it. These horrors claim the craters<br />
for themselves, flitting through the shadows, ravenous for<br />
the energy of the living. The master of them all is the focus,<br />
an extension of Atropus’s will.<br />
The focus is a headless, human-shaped creature with flesh<br />
fossilized during Atropus’s endless roaming through the<br />
cosmos. Closer inspection reveals that its foul body shares<br />
the same hideous coating that wells up from the rents and<br />
fissures on the moonlet’s surface.<br />
Aspect of Atropus CR 23<br />
hp 858 (66 HD); fast healing 20; DR 15/epic and good<br />
LE Gargantuan undead (evil)<br />
Init +5; Senses blind, blindsight 500 ft., true seeing; Listen +76<br />
Aura negative energy (30 ft.)<br />
Languages telepathy 1,000 ft., tongues<br />
AC 43, touch 15, flat-footed 42; Dodge, Mobility<br />
Immune anathematic secrecy (malefi c property), cold, gaze<br />
attacks, elder evil immunities (page 6), undead immunities<br />
(MM 317)<br />
Resist acid 20, fi re 20, positive energy 10; SR 34<br />
Fort +24, Ref +25, Will +42<br />
Speed 50 ft. (10 squares); Spring Attack<br />
Melee 2 slams +54 each (4d8+24/19–20 [on critical hit,<br />
death (Fort DC 67 negates) plus 1d6] plus Con drain plus<br />
energy drain)<br />
Space 20 ft.; Reach 20 ft.<br />
Base Atk +33; Grp +69<br />
Atk Options Awesome Blow, Cleave, Combat Expertise,<br />
Great Cleave, Improved Bull Rush, Improved Overrun,<br />
Improved Sunder, Power Attack, Powerful Charge, Whirlwind<br />
Attack, aligned strike (evil, lawful), Constitution<br />
drain, energy drain, epic strike<br />
Special Actions call meteor shower, create spawn, divine<br />
scourge (malefi c property)<br />
Spell-Like Abilities (CL 20th):<br />
At will—blight (+53 melee touch, DC 25), circle of death<br />
(DC 26), create greater undead<br />
3/day—quickened circle of death (DC 26), meteor swarm<br />
(DC 29), waves of exhaustion<br />
1/day—symbol of death (DC 28), wail of the banshee (DC 29)<br />
Abilities Str 58, Dex 13, Con —, Int 25, Wis 24, Cha 31<br />
SQ nondetection, sign (restless dead)<br />
Feats Ability Focus (energy drain), Awesome Blow, Cleave,<br />
Combat Expertise, Devastating Critical (slam) ELH (DC<br />
67), Dodge, Great Cleave, Great Fortitude, Improved<br />
Bull Rush, Improved Critical (slam), Improved Initiative,<br />
Improved Sunder, Improved Toughness LM , Lightning<br />
Reflexes, Mobility, Overwhelming Critical (slam) ELH , Positive<br />
Energy Resistance LM , Power Attack, Powerful Charge,<br />
Quicken Spell-Like Ability (circle of death), Spring Attack,<br />
Weapon Focus (slam), Whirlwind Attack<br />
Skills Balance +70, Climb +93, Concentration +69, Escape<br />
Artist +70, Hide +58, Intimidate +79, Jump +32, Knowledge<br />
(arcana) +76, Knowledge (religion) +76, Listen<br />
+76, Move Silently +70, Spellcraft +86, Use Rope +1<br />
(+9 bindings)<br />
True Seeing (Su) As the true seeing spell; continuous; caster<br />
level 20th.<br />
Negative Energy Aura (Su) All undead creatures within 30<br />
feet gain +5 turn resistance and fast healing 5, while all<br />
living creatures gain fi ve negative levels for as long as<br />
they remain in the area unless they have some protection<br />
against negative energy effects. Living creatures that<br />
have 5 or fewer Hit Dice are slain and rise as spectres<br />
after 1d4 rounds.<br />
Tongues (Su) As the tongues spell; continuous; caster level<br />
20th.<br />
Constitution Drain (Su) Living creatures hit by the aspect of<br />
Atropus’s slam attack must succeed on a DC 53 Fortitude<br />
save or take 1d6 points of Constitution drain. On each<br />
such successful attack, the aspect of Atropus gains 5<br />
temporary hit points. These temporary hit points last for<br />
up to 1 hour, and an aspect of Atropus can gain a maximum<br />
number of temporary hit points equal to its normal<br />
hit point total.<br />
Energy Drain (Su) Living creatures hit by the aspect of<br />
Atropus’s slam attack gain three negative levels. The DC<br />
is 55 for the Fortitude save to remove a negative level.<br />
For each negative level bestowed, the aspect of Atropus<br />
gains 5 temporary hit points. There temporary hit points<br />
last for up to 1 hour, and an aspect of Atropus can gain a<br />
maximum number of temporary hit points equal to its full<br />
normal hit point total.<br />
Call Meteor Shower (Su) The aspect of Atropus can sacrifi ce<br />
50 hit points to call down a torrent of meteors. All creatures<br />
(including the aspect of Atropus) within a 100-foot<br />
radius take 10d6 points of bludgeoning damage and 10d6<br />
points of fi re damage. A DC 53 Reflex save halves this<br />
damage. After the meteor shower each square in the area<br />
becomes diffi cult terrain and costs 2 squares of movement<br />
to enter.<br />
Create Spawn (Su) A living creature of size Huge or smaller<br />
slain by the aspect of Atropus becomes an angel of decay<br />
(see page 30) in 1d4 rounds. Spawn are under the command<br />
of the aspect of Atropus and remain enslaved until<br />
its death. They do not possess any of the abilities they<br />
had in life.<br />
Divine Scourge (Su) Once per day as a swift action, the<br />
aspect of Atropus can cause all divine spellcasters and<br />
extraplanar outsiders within a 1,000-mile radius to become<br />
sickened for 1d4 hours. An affected creature must<br />
succeed on a DC 53 Fortitude save or take 66 points of<br />
vile damage.<br />
Anathematic Secrecy (Su) The aspect of Atropus is immune<br />
to all divine divination spell effects.<br />
Nondetection (Su) As the nondetection spell; continuous;<br />
caster level 20th.<br />
CHAPTER 2<br />
ATROPUS<br />
19