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Elder Evils

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ATROPUS<br />

Atropus is as much a place as it is a being. It is a small moonlet<br />

spinning through the void, waiting to be ensnared by the<br />

pull of the planets it nears. To those on the surface of the<br />

chosen world, the elder evil appears as a speck in the sky. At<br />

night it is almost invisible, blending in with the darkness,<br />

but during twilight and dawn, it looks like a moving pinhole<br />

of darkness.<br />

As it draws closer and its sign intensifies, it grows, expanding<br />

from a tiny dot to a small disk until it dominates the sky.<br />

Pitted and slick with the black slime of the putrid amniotic<br />

fluid of its birth, it hangs above, always drifting away from<br />

the light of the sun and lurking overhead when the sun has<br />

fled. It has the appearance of a huge chunk of black stone,<br />

but from certain angles, it looks like a great hairless head,<br />

black eyes glassy and soulless.<br />

Atropus has no understandable personality and no inclinations<br />

other than craving the destruction of all living things.<br />

This rock is not uninhabited: Undead conjured from the<br />

darkest nightmares infest it. These horrors claim the craters<br />

for themselves, flitting through the shadows, ravenous for<br />

the energy of the living. The master of them all is the focus,<br />

an extension of Atropus’s will.<br />

The focus is a headless, human-shaped creature with flesh<br />

fossilized during Atropus’s endless roaming through the<br />

cosmos. Closer inspection reveals that its foul body shares<br />

the same hideous coating that wells up from the rents and<br />

fissures on the moonlet’s surface.<br />

Aspect of Atropus CR 23<br />

hp 858 (66 HD); fast healing 20; DR 15/epic and good<br />

LE Gargantuan undead (evil)<br />

Init +5; Senses blind, blindsight 500 ft., true seeing; Listen +76<br />

Aura negative energy (30 ft.)<br />

Languages telepathy 1,000 ft., tongues<br />

AC 43, touch 15, flat-footed 42; Dodge, Mobility<br />

Immune anathematic secrecy (malefi c property), cold, gaze<br />

attacks, elder evil immunities (page 6), undead immunities<br />

(MM 317)<br />

Resist acid 20, fi re 20, positive energy 10; SR 34<br />

Fort +24, Ref +25, Will +42<br />

Speed 50 ft. (10 squares); Spring Attack<br />

Melee 2 slams +54 each (4d8+24/19–20 [on critical hit,<br />

death (Fort DC 67 negates) plus 1d6] plus Con drain plus<br />

energy drain)<br />

Space 20 ft.; Reach 20 ft.<br />

Base Atk +33; Grp +69<br />

Atk Options Awesome Blow, Cleave, Combat Expertise,<br />

Great Cleave, Improved Bull Rush, Improved Overrun,<br />

Improved Sunder, Power Attack, Powerful Charge, Whirlwind<br />

Attack, aligned strike (evil, lawful), Constitution<br />

drain, energy drain, epic strike<br />

Special Actions call meteor shower, create spawn, divine<br />

scourge (malefi c property)<br />

Spell-Like Abilities (CL 20th):<br />

At will—blight (+53 melee touch, DC 25), circle of death<br />

(DC 26), create greater undead<br />

3/day—quickened circle of death (DC 26), meteor swarm<br />

(DC 29), waves of exhaustion<br />

1/day—symbol of death (DC 28), wail of the banshee (DC 29)<br />

Abilities Str 58, Dex 13, Con —, Int 25, Wis 24, Cha 31<br />

SQ nondetection, sign (restless dead)<br />

Feats Ability Focus (energy drain), Awesome Blow, Cleave,<br />

Combat Expertise, Devastating Critical (slam) ELH (DC<br />

67), Dodge, Great Cleave, Great Fortitude, Improved<br />

Bull Rush, Improved Critical (slam), Improved Initiative,<br />

Improved Sunder, Improved Toughness LM , Lightning<br />

Reflexes, Mobility, Overwhelming Critical (slam) ELH , Positive<br />

Energy Resistance LM , Power Attack, Powerful Charge,<br />

Quicken Spell-Like Ability (circle of death), Spring Attack,<br />

Weapon Focus (slam), Whirlwind Attack<br />

Skills Balance +70, Climb +93, Concentration +69, Escape<br />

Artist +70, Hide +58, Intimidate +79, Jump +32, Knowledge<br />

(arcana) +76, Knowledge (religion) +76, Listen<br />

+76, Move Silently +70, Spellcraft +86, Use Rope +1<br />

(+9 bindings)<br />

True Seeing (Su) As the true seeing spell; continuous; caster<br />

level 20th.<br />

Negative Energy Aura (Su) All undead creatures within 30<br />

feet gain +5 turn resistance and fast healing 5, while all<br />

living creatures gain fi ve negative levels for as long as<br />

they remain in the area unless they have some protection<br />

against negative energy effects. Living creatures that<br />

have 5 or fewer Hit Dice are slain and rise as spectres<br />

after 1d4 rounds.<br />

Tongues (Su) As the tongues spell; continuous; caster level<br />

20th.<br />

Constitution Drain (Su) Living creatures hit by the aspect of<br />

Atropus’s slam attack must succeed on a DC 53 Fortitude<br />

save or take 1d6 points of Constitution drain. On each<br />

such successful attack, the aspect of Atropus gains 5<br />

temporary hit points. These temporary hit points last for<br />

up to 1 hour, and an aspect of Atropus can gain a maximum<br />

number of temporary hit points equal to its normal<br />

hit point total.<br />

Energy Drain (Su) Living creatures hit by the aspect of<br />

Atropus’s slam attack gain three negative levels. The DC<br />

is 55 for the Fortitude save to remove a negative level.<br />

For each negative level bestowed, the aspect of Atropus<br />

gains 5 temporary hit points. There temporary hit points<br />

last for up to 1 hour, and an aspect of Atropus can gain a<br />

maximum number of temporary hit points equal to its full<br />

normal hit point total.<br />

Call Meteor Shower (Su) The aspect of Atropus can sacrifi ce<br />

50 hit points to call down a torrent of meteors. All creatures<br />

(including the aspect of Atropus) within a 100-foot<br />

radius take 10d6 points of bludgeoning damage and 10d6<br />

points of fi re damage. A DC 53 Reflex save halves this<br />

damage. After the meteor shower each square in the area<br />

becomes diffi cult terrain and costs 2 squares of movement<br />

to enter.<br />

Create Spawn (Su) A living creature of size Huge or smaller<br />

slain by the aspect of Atropus becomes an angel of decay<br />

(see page 30) in 1d4 rounds. Spawn are under the command<br />

of the aspect of Atropus and remain enslaved until<br />

its death. They do not possess any of the abilities they<br />

had in life.<br />

Divine Scourge (Su) Once per day as a swift action, the<br />

aspect of Atropus can cause all divine spellcasters and<br />

extraplanar outsiders within a 1,000-mile radius to become<br />

sickened for 1d4 hours. An affected creature must<br />

succeed on a DC 53 Fortitude save or take 66 points of<br />

vile damage.<br />

Anathematic Secrecy (Su) The aspect of Atropus is immune<br />

to all divine divination spell effects.<br />

Nondetection (Su) As the nondetection spell; continuous;<br />

caster level 20th.<br />

CHAPTER 2<br />

ATROPUS<br />

19

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