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ENCOUNTER 3-2<br />
44<br />
I<br />
CE WYRM<br />
Encounter Level 15<br />
SETUP<br />
Beyond the black ice spire is a spur in the path that leads<br />
to a dark cave opening in the side of the mountain. The<br />
players can place their miniatures anywhere along the<br />
path leading past this cave. The brood spawn white<br />
dragon (W) starts just inside the cave, well out of sight<br />
of the PCs.<br />
When the characters spot the cave, read:<br />
The path you have been following continues up the<br />
mountain, but a side path leads directly to a large<br />
icy cave.<br />
If the characters ignore the cave and continue on,<br />
read:<br />
Suddenly a tall wall of pure ice appears in front of<br />
you, blocking your path. A ferocious howl<br />
emanates from the ice cave. Something stirs in the<br />
darkness.<br />
If the characters approach the cave, read:<br />
Just before the cave is a broad plain of perfectly<br />
smooth ice. On the far side, darkness seethes from<br />
the opening as a dragonlike creature crawls out.<br />
Made of the same crystal as all the other beasts of<br />
this mountain, it bounds in your direction with a<br />
thunderous howl.<br />
TACTICS<br />
This brood spawn is a cunning opponent, using its surroundings<br />
to its best advantage. It moves out from its cave<br />
only close enough to unleash its breath weapon and does<br />
not fly unless cornered. It instead waits for the PCs to<br />
approach it before using its powerful tail slap against the<br />
thin ice underfoot. If any characters fall in, its next action<br />
is to use its wall of ice ability to seal the hole, trapping them<br />
in the freezing water.<br />
Once reduced to 130 hit points or fewer, the brood<br />
spawn dragon flies up above the group, hiding in the<br />
howling storm. From there, it uses greater dispel magic<br />
on any of the characters who were causing it harm in<br />
melee. After hitting these foes, it returns to the ground,<br />
focusing on spellcasters and other support characters<br />
before returning to that combat. The white dragon fights<br />
to the death.<br />
If the characters bypass this brood spawn white dragon,<br />
it flies up to join the fight with Father Llymic the moment<br />
he is freed.<br />
Brood Spawn White Dragon CR 15<br />
hp 261 (24 HD); DR 10/magic<br />
CE Huge outsider (native)<br />
Init +0; Senses blindsight 60 ft.; Listen +29, Spot +29<br />
Languages Draconic<br />
AC 32, touch 8, flat-footed 32<br />
Immune ability damage, ability drain, cold, mind-affecting<br />
spells and abilities, polymorph, petrification<br />
Resist electricity 20, fire 20; SR 29<br />
Fort +20, Ref +14, Will +16, +12 against divine spells<br />
Weakness light sickness, sonic vulnerability<br />
Speed 80 ft. (16 squares), burrow 30 ft., fly 200 ft. (poor),<br />
swim 60 ft.; ice step<br />
Melee 2 claws +33 each (2d8+11/19–20 plus 2d6 cold) and<br />
bite +28 (2d8+5 plus 2d6 cold) and<br />
2 wings +28 each (1d8+5 plus 2d6 cold) and<br />
tail slap +28 (2d6+16 plus 2d6 cold)<br />
Space 15 ft.; Reach 10 ft. (15 ft. with bite)<br />
Base Atk +24; Grp +43<br />
Atk Options Chosen of Evil (+5 bonus), Cleave, Great<br />
Cleave, Improved Overrun, Improved Sunder, Power<br />
Attack<br />
Special Actions breath weapon, crush (2d8+16)<br />
Spell-Like Abilities (CL 24th):<br />
1/day—dispel magic, cone of cold (DC 18), enervation<br />
(+22 ranged touch), ice storm, sleet storm<br />
3/day—darkness, deeper darkness, greater dispel magic,<br />
wall of ice<br />
Abilities Str 33, Dex 10, Con 23, Int 12, Wis 15, Cha 16<br />
Feats Abominable Form B , Ability Focus (breath weapon),<br />
Apostate B , Chosen of Evil B , Cleave, Flyby Attack, Great<br />
Cleave, Hover, Improved Critical (claw) B , Master’s Will B ,<br />
Power Attack, Toughness (3), Willing Deformity B<br />
Skills Climb +39, Concentration +33, Hide +19, Intimidate<br />
+33, Jump +39, Listen +29, Move Silently +27, Spot +29,<br />
Swim +39<br />
Light Sickness (Ex) Brood spawn are sickened whenever<br />
they are in the area of a light spell or similar effect.<br />
When in natural sunlight, they are slowed (as the spell).<br />
Brood spawn are treated as undead when targeted by<br />
spells that deal damage based on light, such as searing<br />
light and sunburst.<br />
Sonic Vulnerability (Ex) Brood spawn take half again as<br />
much (+50%) damage as normal from sonic attacks,<br />
regardless of whether a saving throw is allowed, or if<br />
the save is a success or failure.<br />
Ice Step (Ex) Brood spawn ignore all movement penalties<br />
associated with snow or ice on the ground. They always<br />
succeed on Balance checks against effects caused by<br />
ice or spells or special abilities that have the cold<br />
descriptor.<br />
Breath Weapon (Su) 45 ft. cone, once per day, 13d6 cold<br />
plus brood fever, Reflex DC 30 half and negates<br />
disease.