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Elder Evils

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ENCOUNTER 3-2<br />

44<br />

I<br />

CE WYRM<br />

Encounter Level 15<br />

SETUP<br />

Beyond the black ice spire is a spur in the path that leads<br />

to a dark cave opening in the side of the mountain. The<br />

players can place their miniatures anywhere along the<br />

path leading past this cave. The brood spawn white<br />

dragon (W) starts just inside the cave, well out of sight<br />

of the PCs.<br />

When the characters spot the cave, read:<br />

The path you have been following continues up the<br />

mountain, but a side path leads directly to a large<br />

icy cave.<br />

If the characters ignore the cave and continue on,<br />

read:<br />

Suddenly a tall wall of pure ice appears in front of<br />

you, blocking your path. A ferocious howl<br />

emanates from the ice cave. Something stirs in the<br />

darkness.<br />

If the characters approach the cave, read:<br />

Just before the cave is a broad plain of perfectly<br />

smooth ice. On the far side, darkness seethes from<br />

the opening as a dragonlike creature crawls out.<br />

Made of the same crystal as all the other beasts of<br />

this mountain, it bounds in your direction with a<br />

thunderous howl.<br />

TACTICS<br />

This brood spawn is a cunning opponent, using its surroundings<br />

to its best advantage. It moves out from its cave<br />

only close enough to unleash its breath weapon and does<br />

not fly unless cornered. It instead waits for the PCs to<br />

approach it before using its powerful tail slap against the<br />

thin ice underfoot. If any characters fall in, its next action<br />

is to use its wall of ice ability to seal the hole, trapping them<br />

in the freezing water.<br />

Once reduced to 130 hit points or fewer, the brood<br />

spawn dragon flies up above the group, hiding in the<br />

howling storm. From there, it uses greater dispel magic<br />

on any of the characters who were causing it harm in<br />

melee. After hitting these foes, it returns to the ground,<br />

focusing on spellcasters and other support characters<br />

before returning to that combat. The white dragon fights<br />

to the death.<br />

If the characters bypass this brood spawn white dragon,<br />

it flies up to join the fight with Father Llymic the moment<br />

he is freed.<br />

Brood Spawn White Dragon CR 15<br />

hp 261 (24 HD); DR 10/magic<br />

CE Huge outsider (native)<br />

Init +0; Senses blindsight 60 ft.; Listen +29, Spot +29<br />

Languages Draconic<br />

AC 32, touch 8, flat-footed 32<br />

Immune ability damage, ability drain, cold, mind-affecting<br />

spells and abilities, polymorph, petrification<br />

Resist electricity 20, fire 20; SR 29<br />

Fort +20, Ref +14, Will +16, +12 against divine spells<br />

Weakness light sickness, sonic vulnerability<br />

Speed 80 ft. (16 squares), burrow 30 ft., fly 200 ft. (poor),<br />

swim 60 ft.; ice step<br />

Melee 2 claws +33 each (2d8+11/19–20 plus 2d6 cold) and<br />

bite +28 (2d8+5 plus 2d6 cold) and<br />

2 wings +28 each (1d8+5 plus 2d6 cold) and<br />

tail slap +28 (2d6+16 plus 2d6 cold)<br />

Space 15 ft.; Reach 10 ft. (15 ft. with bite)<br />

Base Atk +24; Grp +43<br />

Atk Options Chosen of Evil (+5 bonus), Cleave, Great<br />

Cleave, Improved Overrun, Improved Sunder, Power<br />

Attack<br />

Special Actions breath weapon, crush (2d8+16)<br />

Spell-Like Abilities (CL 24th):<br />

1/day—dispel magic, cone of cold (DC 18), enervation<br />

(+22 ranged touch), ice storm, sleet storm<br />

3/day—darkness, deeper darkness, greater dispel magic,<br />

wall of ice<br />

Abilities Str 33, Dex 10, Con 23, Int 12, Wis 15, Cha 16<br />

Feats Abominable Form B , Ability Focus (breath weapon),<br />

Apostate B , Chosen of Evil B , Cleave, Flyby Attack, Great<br />

Cleave, Hover, Improved Critical (claw) B , Master’s Will B ,<br />

Power Attack, Toughness (3), Willing Deformity B<br />

Skills Climb +39, Concentration +33, Hide +19, Intimidate<br />

+33, Jump +39, Listen +29, Move Silently +27, Spot +29,<br />

Swim +39<br />

Light Sickness (Ex) Brood spawn are sickened whenever<br />

they are in the area of a light spell or similar effect.<br />

When in natural sunlight, they are slowed (as the spell).<br />

Brood spawn are treated as undead when targeted by<br />

spells that deal damage based on light, such as searing<br />

light and sunburst.<br />

Sonic Vulnerability (Ex) Brood spawn take half again as<br />

much (+50%) damage as normal from sonic attacks,<br />

regardless of whether a saving throw is allowed, or if<br />

the save is a success or failure.<br />

Ice Step (Ex) Brood spawn ignore all movement penalties<br />

associated with snow or ice on the ground. They always<br />

succeed on Balance checks against effects caused by<br />

ice or spells or special abilities that have the cold<br />

descriptor.<br />

Breath Weapon (Su) 45 ft. cone, once per day, 13d6 cold<br />

plus brood fever, Reflex DC 30 half and negates<br />

disease.

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