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CHAPTER 5<br />
THE LEVIATHAN<br />
66<br />
Most scholars consider the Leviathan to be little more than<br />
an entertaining myth.<br />
Timeline<br />
Unfortunately for your characters and for the world, enemies<br />
of civilization are conspiring to use the Leviathan for their<br />
own fell purposes. Following is a suggested outline of a<br />
campaign involving the Leviathan and those who seek to<br />
awaken it.<br />
EL 5: A coastal region that includes a major port city is<br />
experiencing earth tremors and wild weather conditions.<br />
Movement into and out of the city is seriously impeded,<br />
and many believe the freak weather conditions to be the<br />
work of evil magic or angry deities. A few madmen or<br />
old sailors insist that “the Leviathan is stirring,” but they<br />
are ignored.<br />
The characters distinguish themselves by helping the<br />
city survive a great tsunami or similar extreme weather<br />
event. They attract the notice of the city’s leaders, who<br />
ask them for help in seeking the source of the strange<br />
weather conditions.<br />
EL 10 (Faint Sign): As tales of natural disasters in other<br />
parts of the world begin to spread, rumors abound that a<br />
“Cult of the Leviathan” is behind the disruptions. The PCs<br />
are asked to investigate.<br />
The characters follow a suspected cult member to a ritual<br />
that is taking place on a windswept rocky isle a mile or so off<br />
the coast, where they see High Priest Enshaddon (actually<br />
Axihuatl the ixitxachitl priest in human guise) leading the<br />
worship of the Leviathan by summoning aberrations and sea<br />
monsters to ravage the city. The party must stop the cultists<br />
and any creatures they have summoned, but Enshaddon<br />
escapes in the confusion, diving back into the sea to keep<br />
his real identity secret.<br />
Knowing that the PCs now represent a threat to his plans,<br />
Axihuatl directs Marcus Hape to stop them. Hape and his<br />
thugs harry the party for the next several adventures.<br />
EL 15 (Moderate Sign): The sage Mytus contacts the<br />
PCs with alarming news. Although most scholars believe<br />
the Leviathan to be nothing more than a myth, Mytus tells<br />
the PCs that he has translated ancient documents and tablets<br />
that prove that the Leviathan is a real creature, and that the<br />
cultists seek to awaken it. He appeals to the characters to<br />
help prove his theories.<br />
Mytus has access to water-breathing spells and an amazing<br />
dwarf-crafted diving machine that allows him to plumb the<br />
sea chasm nearby, where he will try to view at least a portion<br />
of the Leviathan.<br />
The PCs accompany Mytus on his expedition and<br />
encounter various undersea perils, including aspects<br />
of the great beast that now glide through the depths of<br />
the ocean. Eventually, the party encounters a massive<br />
underwater mountain and discovers that it is a portion<br />
of the head of the sleeping Leviathan. When the beast<br />
stirs, the adventurers’ ship is destroyed. The sage’s magic<br />
allows Mytus and the PCs to escape and make for the<br />
surface, pursued by Axihuatl’s minions and by aspects<br />
of the Leviathan.<br />
EL 17 (Strong Sign): Captured cultists tell of a final ritual<br />
in which High Priest Enshaddon intends to awaken the<br />
Leviathan. The ritual is to take place in a temple located inside<br />
one of the great hollow spines that rise from the Leviathan’s<br />
back. The adventurers must make their way into the sea once<br />
more and confront the cultists.<br />
Once at the place of the ritual, the characters attempt to<br />
stop Enshaddon, but their intervention causes the ritual<br />
to go terribly wrong—the Leviathan stirs, and the temple<br />
begins to flood. As the cultists drown, the party sees Enshaddon<br />
change to his true form, an enormous ixitxachitl. The<br />
PCs are swept away from the raging Axihuatl when a wall<br />
of the temple collapses and a massive tidal wave created by<br />
the Leviathan’s awakening separates them (encounter 5–1,<br />
page 74).<br />
EL 20 (Overwhelming Sign): The climax of the campaign<br />
begins with the PCs back on land, washed up amid the ruin of<br />
civilization. Entire cities have been sunk, islands destroyed,<br />
mountains collapsed—and the Leviathan is only now stirring<br />
to full wakefulness.<br />
As the PCs debate what to do, Axihuatl appears in human<br />
form. The Leviathan now threatens to destroy the entire<br />
world, and even the evil ixitxachitl doesn’t wish to see that<br />
happen. He offers to teach the PCs how to put the Leviathan<br />
back to sleep. Since he is the one who awakened the Leviathan,<br />
he says, another must put it back to sleep, and the party<br />
is the only group that can be trusted. Axihuatl says that once<br />
it is returned to slumber, the Leviathan cannot be awakened<br />
again for a thousand years.<br />
Axihuatl might even be willing to accompany the party,<br />
though given his nature this might not be the best alternative.<br />
The PCs must find the Leviathan, enter the temple,<br />
and make their way to the lowest level, where they can<br />
dispose of the Abyssal Shard (encounters 5–2 and 5–3, pages<br />
76 and 78).<br />
If the party succeeds, the Leviathan goes back to sleep.<br />
Though seriously damaged by the Leviathan’s movement,<br />
the world survives. Your can end the campaign here, restart<br />
in a new, remade world as civilization struggles to rebuild, or<br />
move time forward a century or two and set a new campaign<br />
in the rebuilt world.<br />
THE LEVIATHAN IN EBERRON<br />
The Leviathan has exerted its influence on the world of<br />
Eberron since the Age of Dragons. Some very old draconic<br />
legends suggest that the progenitor wyrms used the power of<br />
the Leviathan against each other and in so doing shattered the<br />
world, leaving the broken remains to the hags and rakshasas<br />
of the Age of Demons.<br />
Dragon lore further implies that other disasters might be<br />
attributed to Leviathan’s restless slumber. Myths about the<br />
Leviathan are told throughout the Lhazaar Provinces, but<br />
no one truly believes that it exists. The Shadow Network<br />
has begun to hear rumors about a cult that worships the<br />
“true” Leviathan and is eager to learn more about this<br />
potential foe.<br />
The Spine Temple rises from the sea after a ferocious<br />
storm, about 20 miles northeast of Regalport. Mariners<br />
report the strange object, but most are reluctant to sail<br />
close to it. The Lhazaarite authorities would like to<br />
investigate, but they have their hands full with the severe<br />
weather conditions.